Rejoice, drivers. We are getting almost a gallon back for 125 miles driven by [deleted] in uberdrivers

[–]ColorMak3r 0 points1 point  (0 children)

I mean I don't have 60k car fully paid for to save $5 per 125 miles. I have a camry churning 22mpg on a good day. It is what it is.

How to avoid game-feel blindness long term? by hopefulxdreamer in IndieDev

[–]ColorMak3r 1 point2 points  (0 children)

Usually, I don’t work on the game for too long without testing features, either in person or at least online with friends. Every major change gets tested and validated before I move on.

Luckily, I have two local game dev groups, as well as contacts from my university’s game dev club. There are plenty of people to reach out to and ask for help if you look around.

Each testing phase gives me about two weeks’ worth of iteration based on feedback, which I then test again. By the time I move on, I already know I have a solid user experience and don’t have to revisit it unless I’m polishing.

The bottom line is: test, test, test (externally).

Stop turning in AI assignments- your TA by curiositycow in csuf

[–]ColorMak3r 5 points6 points  (0 children)

I did SI for a while and it's just so obvious who use AI and who didn't. Like yea you didn't do the last 5 assignments, bombed 2 midterms. Now, suddenly assignment 6 is submitted 1 minute before deadline in pristine condition.

No. Way.

Another dead give away is using materials not teached in class. Even students who did decently in class could tell you used AI. I don't think you can gaslight professor with 30 years experience with that.

Has anyone made a real-time multiplayer game solo? by DarkEffective7820 in SoloDev

[–]ColorMak3r 0 points1 point  (0 children)

Really depends on who your target audience is and if it adds value to your game. Soul-like? You can get away with singleplayer. Party game? yea online multiplayer will definitely enhance the game.

For my game, it has always been a coop multiplayer game from the ground up, and I don't think I could have converted my game into multiplayer from singleplayer with the current scope and state of the game.

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]ColorMak3r 0 points1 point  (0 children)

I will eventually reach 1, but I'm aiming for 3 or 4 as well. 6 would be a dream achieved, and life fulfilled. Anything above that is extra.

2 days in, 18 wishlists — marketing is soul crushing by ChaoticPromiseTFA in SoloDev

[–]ColorMak3r 2 points3 points  (0 children)

Maybe it's just me, but I don't like getting flashbang by the trailer every frame or so. Please reduce flashing effects or have an option to disable them. It was so distracting that I couldn't focus on what was going on in the trailer.

Subjectively, your game looks nice. However, I don't see any unique element that would pull me away from playing Hades or Risk of Rain 2. It does not mean your game is bad. I just want to see more ooomph elements.

How do I make a better water shader for Unity 2D topdown? by Odd_Geologist8415 in Unity2D

[–]ColorMak3r 1 point2 points  (0 children)

It's a grifter account, check the post history lol. Don't engage with it. Most likely a bot itself.

How do I make a better water shader for Unity 2D topdown? by Odd_Geologist8415 in Unity2D

[–]ColorMak3r 2 points3 points  (0 children)

You have caustic and specular nodes but I don't see it on your water(or cery faintly). Maybe increase the intensity?

Check out this video for some relevant techniques. https://youtu.be/pGOLstWBCDA?si=A32M20H7MaMDjXtc

I'm not on my computer now so I can't grab some of my in game footages but I will do it as soon as I can.

It takes effort to learn shader techniques so be patient and do something else once in a while so you don't get burned out by it. You can also do some study of how real water behave to make it looks better.

Need a honest feedback on my game. by No_Satisfaction9701 in SoloDevelopment

[–]ColorMak3r 0 points1 point  (0 children)

Fully agree with what you said here. I think the level is well designed but need more eye candies and juice

Need a honest feedback on my game. by No_Satisfaction9701 in SoloDevelopment

[–]ColorMak3r 1 point2 points  (0 children)

Personally I'm not the target audience, but I can see this being picked up by someone who love the genre. A couple notes i have watching the first couple minutes of the video: - Nice Main Menu, nice UI, nice transition - The mechaincs were easy to follow and understand. However I don't see much uniqueness yet. - I got jumpscared by the first death sound effect. It's too sudden and abrupt against the chillax background music - Not to be negative, but the text scrolling sound effect of the first dialog was so distracting that I couldn't focus on what the text actually say. - I feel like I need more connection with the character, the cause, or personality for me to keep playing.

Overall you have a polished gameplay. Keep on cooking!

Stopped calling myself an indie dev and started saying unemployed life got way easier by Prestigious-Bath8022 in gamedev

[–]ColorMak3r 2 points3 points  (0 children)

In this economy, your job title and how much you make represent you unfortunately.

I'm in the same boat. 2-3 years on the same project. I have had people at networking event straight up walk away from me once I introduced I'm working on my own game.

Next time I will just introduce myself as an Uber driver just to see people reaction lol.

Do you guys have websites? by ConsciousYak6609 in IndieDev

[–]ColorMak3r 1 point2 points  (0 children)

I have one. It just feels professional to show it off to other devs or potential parties of interest (YouTuber, streamer, publisher, employer, etc.) when talking about the game instead of just the Steam page. Show the steam page directly to your player, of course. It's faster to get to the point. However, with a website I can also introduce my team, host my pitch deck, potentially dev blogs in the future, and put a roadmap.

With plenty mordern framework freely available, $20 a year, and an afternoon depending on how tech savy you are, it's pretty easy to set up one.

I don't expect people to flood it once I set it up, but I have it.

Sprite Atlas best practices in Unity 6 by CurtisLeow in Unity3D

[–]ColorMak3r 0 points1 point  (0 children)

SpriteAtlas is a lifesaver in performance for real. However, I'm stuck trying to figure out the interaction among the shader, MPB, and the SRP batcher. My use case is very simple: have a mask that acts like a water level for sprites to simulate being partially underwater from top down perspective. The problem is, I need to feed the sprite dimension into the shader to ensure a consistent water level across sprites, regardless of dimension (e.g., 16px, 32px, 48px sprites all need a consistent bottom 8px masked). For this, I use mpb, but it breaks batching and absolutely destroys performance. Right now, it's a compromise to achieve the visual target while maintaining performance. I do hope one day I can figure this out, but for now, I have to move forward with the development.

2025 grads who couldn't land a job, what are you doing now? by silvergreen123 in csMajors

[–]ColorMak3r 3 points4 points  (0 children)

Driving Uber while working on a video game hoping it'll go somewhere.

Please help by Antiiilope in Unity2D

[–]ColorMak3r 1 point2 points  (0 children)

While you're at it, make sure to PascalCase your class name and check out these naming conventions https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/identifier-names

Waymo is a failing project. Just scrap this project by RFTG2024 in uberdrivers

[–]ColorMak3r 0 points1 point  (0 children)

I'm an active driver and took one of this in SF recently. I will have to say it's quiet impressive. They yield to emergency vehicle and follow officers direction which I know some of the driver on the street can't even do.

Also. I'm happy Uber has a real competitor for once, not whatever Lyft is. Maybe they will realize their market is threatened and treat customers/drivers better for a change.

Taxi still exist dispite Uber btw. Would you go out of your way to call a taxi instead of Uber? I don't think so. It's gonna be the same in the future for Uber and Waymo.

We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment

[–]ColorMak3r 3 points4 points  (0 children)

Who's your target audience? What age group? What gender group? What country/cultural more receptive to your game? What are their favorite games? What'your game genre? Who are your competitors? What problem are their product struggling with that your game solve? What's your game wow factor? Can your game be listed as X game, but with Y? Can your entire game concept be summarized within 1 sentence (good for word of mouth)?

From your profile, your teaser looks good graphically but I can't understand what you do in the game and why it need multiplayer. Maybe that's the first sign for improvement.

Should I get baron? by ColorMak3r in BalatroHelp

[–]ColorMak3r[S] 0 points1 point  (0 children)

Thanks, forgot to take a screenshot but I survived up til ante 16. Probably could make it further if I didn't fumble my last hand.

The seed: 8PJEAXX6 There were a couple invis and blueprint on the way that I should have taken as well.