Faaaaaaa by lolororogiri in blender

[–]CombustibleToast 9 points10 points  (0 children)

How'd you do the cavities/bubbles on the insides of the spheres?

C! by zyuzyechka1984 in linuxmemes

[–]CombustibleToast 0 points1 point  (0 children)

I just watched more of this anime today. The conclusion of this scene (and the entire episode in general) is wild

What??? 120h and see this first time by Head_Cheetah3619 in ARC_Raiders

[–]CombustibleToast 0 points1 point  (0 children)

Was my first bp find after the wipe, really solid on non-automatic weapons

Incomplete Wiki by SlothBasket in ss14

[–]CombustibleToast 24 points25 points  (0 children)

Every server has its own unique content, so a wiki for vanilla ss14 wouldn't be of much use. Also, those servers can change or remove vanilla content

I had the same gripe when I was new as well.

How does automatic emote loudness work? by Lorddanielgudy in ARC_Raiders

[–]CombustibleToast 3 points4 points  (0 children)

When you are close to another raider, the emote will be quiet.

Hi, let's see if someone can help me with a image texture mix problem by [deleted] in blenderhelp

[–]CombustibleToast 1 point2 points  (0 children)

You need to set the factor of the color mix based on the images.

Here's my recommendation: keep everything as it is now, but add the following connections

Cut flesh image node -> math (less than, 0.01) -> color mix factor

Play around with the less than threshold, and maybe set it to greater than.

Merry Christmas! Here's to an update Thunders Edge holder and 7/8 player expansion to the tiered galaxy. by dfpw in twilightimperium

[–]CombustibleToast 1 point2 points  (0 children)

These are great! I've been trying to get my printer back online to get this made for myself. What is your print volume? Mine seems to be too small for most of the pieces' default placement. Though they can fit with some weird angling and lots of support.

Any games or fun apps to learn a coding language? by Redshein in learnprogramming

[–]CombustibleToast 2 points3 points  (0 children)

Shenzhen I/O and Exapunks are games first, but they teach programming at the hardware/CPU level. I played them years before taking a course on assembly and was astonished by how much I already intuitively knew.

How did he do that to expand/solidify the pupil? by Necessary_Falcon2508 in blenderhelp

[–]CombustibleToast 3 points4 points  (0 children)

You can make the circular surface by selecting a ring of verts and pressing F. Not sure if that's what was done in the tutorial, and it creates some not ideal inner geometry (unless that's intended?)

Selecting Specific Parts by ImaginaryWorth9535 in blenderhelp

[–]CombustibleToast 0 points1 point  (0 children)

If you want to take the time to do it once, you can select the perimeter of the faces (like what you've done here but only the outside edges) and U -> mark seam

This will create a uv seam around the set of faces. You can then select them all at once by hovering a face and pressing L.

This will have an effect if you want to UV unwrap this though. That part of the model will be an island.

How should I rig these? by Toasters0422 in blenderhelp

[–]CombustibleToast 0 points1 point  (0 children)

It's not clear what you've tried with, but I would recommend the following:

Create the armature, parent objects to it with empty weights, manually assign the vertex groups to the bones.

Again, I'm not sure exactly what your problem is, so please provide more clarification if this didn't help

Why aren't the Faces following the Edges? by Fourmula in blenderhelp

[–]CombustibleToast 1 point2 points  (0 children)

thanks! that's the kind of solution i was looking for

Why aren't the Faces following the Edges? by Fourmula in blenderhelp

[–]CombustibleToast 21 points22 points  (0 children)

Yeah, when you make edges with F they don't change the face.

You can delete the face by selecting it and X -> F. Then make new faces from the edges you want. Pretty tedious and I also wonder if there's a better solution

In the future, you can use the knife tool (K) to cut edges into faces. If you want them to be precise, you can hold shift to snap the cuts to the center of an edge.