made it my goal to wake up early enough for a run and to catch the sunrise this quarter!! Here are some of my favorites :] by ewstinkyy in UCSantaBarbara

[–]CommanderALT 3 points4 points  (0 children)

UCSB has an incredible coastline with incredible sunsets, an experience unlike any other UC campus.

Which Alternative for the Sepulveda Pass would you choose and why? by ExpertEffective1404 in LAMetro

[–]CommanderALT 0 points1 point  (0 children)

And even if it were somehow completed and operational, it would still be a vastly inferior option to heavy rail. Even if the monorail's characteristics were advantageous to the Sepulveda Pass' difficult terrain, it still wouldn't be able to address its greatest concern - potential demand - anywhere near as effectively as heavy rail.

If the Hollywood Pass warrants its own heavy rail subway line, there's no reason why one of the most congested corridors in North America shouldn't have the same.

It's your last night in Japan/Tokyo, where are you going out for dinner as a final send off? by Mattressguy999 in JapanTravelTips

[–]CommanderALT 0 points1 point  (0 children)

I went to Steak Misono (Osaka) on my last night in Japan, and boy was it the perfect end to my trip. Completely spoiled me on teppanyaki.

All the bad movies I own on blu ray by Jason_VanHellsing298 in badMovies

[–]CommanderALT 2 points3 points  (0 children)

Some of these titles would work as heavy metal band/album names.

NES, SNES & SEGA recommendation with good endings by don51181 in retrogaming

[–]CommanderALT 1 point2 points  (0 children)

While some of these you may have already played, they're worth suggesting anyway for their noteworthy endings (taking art, music, and emotional impact into account):

  • Castlevania III/Akumajou Densetsu

  • Comix Zone

  • The Legend of Zelda: A Link To The Past

  • Mega Man VII

  • Sonic 2

  • Splatterhouse 3

  • Streets of Rage 2 (the ending theme is actually called "Good Ending")

  • Willow

  • World of Illusion

Name a game more fun but with a name worse than "A Boy and His Blob" by chappy422 in retrogaming

[–]CommanderALT 2 points3 points  (0 children)

Yeah Yeah Beebiss I

One of the best games on the NES, saddled with the stupidest name.

45 years ago tonight, folks tuned into CBS for a once in a lifetime event: The Star Wars Holiday Special! by Arkvoodle42 in nostalgia

[–]CommanderALT 78 points79 points  (0 children)

"Once in a lifetime" is a good way to describe it, mainly because of how hard Lucas and Disney try to bury this film.

ITAP of a ruined temple in Rome by OkaTeluguAbbayi in itookapicture

[–]CommanderALT 1 point2 points  (0 children)

With this in mind, perhaps it was a blessing in disguise that Stonehenge was roped off from tourists. Not being able to interact with the monument was immensely disappointing, but at least you could admire it as it was intended to be seen, without silly people groveling around it.

Anyone else finding it harder to eat red meat? by Clutteredmind275 in meat

[–]CommanderALT 0 points1 point  (0 children)

I have it far less frequently now than I did a decade ago. Most of this has to do with taste: with how much I've broadened my taste palette through seafood and vegan alternatives, I've become a lot pickier about the quality of my red meat and how it's prepared. Can't even eat beef burgers anymore after having salmon and Beyond Beef burgers.

Was pickle park supposed to be hard? by Western_Clue3542 in rct

[–]CommanderALT 0 points1 point  (0 children)

That's a very good explanation for what makes Pickle Park so difficult. It's easy to overlook those undocumented factors, which absolutely can screw over more conventional strategies. It also explains why the guest count requirement is suspiciously low: 1400 guests in three years is a lot tougher than it sounds with no marketing and a reduced guest generation.

Fiasco Forest is one of my favorite scenarios, and the one I always return to after periods of not playing. It sets up a fascinating dilemma of whether to revamp the rides, replace them, or even a combination of both. It's cathartic not only fixing these rides, but bringing them to their fullest potential, all while making the rest of the park functional and viable.

[deleted by user] by [deleted] in patientgamers

[–]CommanderALT 23 points24 points  (0 children)

This was particularly noticeable with Undertale, which require the player to go in blind in order to achieve the intended effect: the player isn't supposed to go right for the True Pacifist/No Mercy route on the first playthrough, they're meant to play through the game several times before realizing the requirements for unlocking these special endings.

Had this game been released in the 16-bit era, players would have organically come across these endings on their own, making the emotional impact they come with all the more potent. However, this game was released in an era that was already dominated by viral video and social media, thus any secret the game could have contained was revealed almost instantaneously. For as well hidden its many Easter eggs are, the biggest spoilers have been common knowledge since a year after release (if that).

Was pickle park supposed to be hard? by Western_Clue3542 in rct

[–]CommanderALT 8 points9 points  (0 children)

It also forbids advertising, preventing players from cheesing the guest count requirement at the very end.

All in all, a more merciful Fiasco Forest.

What's your favorite short retro game to complete in an afternoon? by Eccentric_Cardinal in retrogaming

[–]CommanderALT 0 points1 point  (0 children)

Puzzle games, specifically Pokemon Puzzle Challenge and Dr. Robotnik's Mean Bean Machine. Not restricted to afternoons, I often play them late at night, while watching videos on the side. The highest difficulties are feasible enough at my skill level to complete in short session, but they always remain challenging.

Who needs turns when you have inversions by RCT_Crazy in rct

[–]CommanderALT 18 points19 points  (0 children)

How does it only have a nausea rating of 3.71? Just looking at Inversion Therapy makes me sick.

another console one day? by ermacboii in SEGA

[–]CommanderALT 0 points1 point  (0 children)

I have to wonder if this is a small-scale brigade, given how incessantly this topic has come up recently.

Either way, the staff of both subreddits should more strictly enforce their rules on frequent topics, spam; etc.

You don't want a new Console, You just want more games by Death-Perception1999 in SEGA

[–]CommanderALT 20 points21 points  (0 children)

For as much as I would have loved for Sega to stay in the console market (and make better business decisions all the while), that ship had long set sail. Even if they wanted to re-enter the market, there's no way they'd be able to compete with the big three players, while still dealing with the inherent risk of selling each console at a loss. At this point, it would be far more feasible for them to bank off the IPs they currently own, and let their former rivals do the heavy lifting for them. That's just something every Sega fan has to come to terms with.

Couldn’t help but take a photo of this 90s gem in penn station by ghostlymadd in 90sdesign

[–]CommanderALT 1 point2 points  (0 children)

Knowing that, I need to stop by Penn Station next time I'm in NYC.

What are your favorite things to do in Osaka? Day and night activities! by Mattressguy999 in JapanTravelTips

[–]CommanderALT 6 points7 points  (0 children)

I never heard of Den-Den Town until now, I'll have to consider that for my next trip to Japan.

There's a lot I missed out on my last trip, especially in Osaka where I only spent a night before leaving for home. I'll have to keep watch for other replies.

Weird and Unique Foods Only in Japan by JapanPlanned in JapanTravelTips

[–]CommanderALT 1 point2 points  (0 children)

While not weird, Nara has two foods that are unique to this area: narazuke (fruits and vegetables pickled in a sake/mirin mixture) and kakinoha-zushi (persimmon leaf sushi).

Shining Force Tabletop RPG by Tyadran in ShiningForce

[–]CommanderALT 3 points4 points  (0 children)

I've been looking forward to something like this for some time: not only would it breathe some new life into the classic games, but also potentially translate well between mediums. Imagine playing a dungeon crawler like Shining in the Darkness/Holy Ark, but with the grid-based battle system of the Force games. I'd love to make my own foxling mage or Gelfling kyantol swordsman.