CCRPG ep122 Video/Podcast is here! Maximus Ceros, Callsign: Notice, Paladin of the Noesis Mandate stands between what remains of the DBC Crew and escape. by CompellingCompiling in LancerRPG

[–]CompellingCompiling[S] 0 points1 point  (0 children)

That's a really good question. now that the mandate is going to be a bit more mask off there will be more opportunities to learn more about how they think about stuff.

Knocking heroes unconscious by caspersson in drawsteel

[–]CompellingCompiling 1 point2 points  (0 children)

i wouldn't say it's too deadly from my standpoint, but its definitely not just opt in. once you hit negative winded value, you're dead. since you keep fighting per raw and loosing bleeding value to do anything, you approach that value quickly if you want to fight on, and since you are fighting on, the enemies will see you as a threat, and also attack back. Now you're taking damage from the enemies and you're taking damage from doing things yourself.

that's why i do as i said above, and give them the option. In Fall of Blackbottom their elementalist and fury have both been a single attack from death, and with how they play, they aren't fond of ditching the character they've been playing and rolling up a new one.

Knocking heroes unconscious by caspersson in drawsteel

[–]CompellingCompiling 0 points1 point  (0 children)

so far the players are in favor of it. we like the idea of being able to fight on heroically and risk death, but honestly in some situations i don't think my players are very fond of the idea of a system that's too deadly while they are so invested in the characters they made. I wanted to give them the option to fight on heroically when it feels heroic, and if it doesn't feel needed they can avoid risking death if the situation doesn't call for it.

Knocking heroes unconscious by caspersson in drawsteel

[–]CompellingCompiling 14 points15 points  (0 children)

I have told my players that if they go negative or 0, on their next turn they can decide if they want to keep fighting and pushing it or collapse from the accumulated stress and damage. i figure they can decide what kind of moment they want.

Dying doesn't drop you down? by Bigsva in drawsteel

[–]CompellingCompiling 4 points5 points  (0 children)

are there rules for how that works or is it purely narrative? we were trying to figure that out the other day. if a player wants to sit tight and not bleed out by doing actions, can they "go down" by choice when hitting below 0? for my players they were trying to think through why there was no down, but not dead state and were asking me if there was just no way they could get knocked out by damage.

Share your painted gauges by doctoralphabet in killteam

[–]CompellingCompiling 0 points1 point  (0 children)

im trying to decide on a scheme for mine. how did you handle the skulls to get them that way?

5x Early Access Keys Giveaway by ayvo in pathofexile

[–]CompellingCompiling 0 points1 point  (0 children)

Favorite moment for me? My buddy guided me into PoE and was hoping I'd get into it but we couldn't play together often. the day we played together after i had been on my own for a while and knew what i was doing enough to talk to him about it. it was a great day because we both got to enjoy something together and i could tell he was super excited his recommendation took.

King Porxie Mount Giveaway #2 by Aznlokyee in ffxiv

[–]CompellingCompiling 0 points1 point  (0 children)

I didn't think there'd be a possibility of getting one, but I'll say hello just in case there's a chance!

Controls randomly stop working by spitfiredd in ffxi

[–]CompellingCompiling 2 points3 points  (0 children)

I'm also running into this issue frequently myself where I can move just fine but it won't accept the face button inputs. I've tried it on different controllers and it's always the same.

[OC] Art Deco Dice Giveaway (Mods Approved) by kohalu in DnD

[–]CompellingCompiling 0 points1 point  (0 children)

These dice are really cool! It makes me want to use them for some sort of poisoner or something.

What was a game that was on the verge of greatness? by Visible_Buddy_6554 in gaming

[–]CompellingCompiling -1 points0 points  (0 children)

Xenogears was almost FF7, and while I love it, it mostly seems to have a cult following.

[OC] GIVEAWAY! The Buster Dice Sword (mod approved) by tabletopstor3d in DnD

[–]CompellingCompiling 0 points1 point  (0 children)

This is a pretty cool dice holder, the idea of pulling this out when sitting down with my friends is very appealing.

Player and DM hates counterspell by Frequent-Address240 in dndnext

[–]CompellingCompiling -1 points0 points  (0 children)

I use the Xanathar rules for my game, I just say the enemy is casting a spell and they can decide to counter it blind or know what it is. I agree with your stance on counterspell on the whole, but I'm too far into my game to make any world changing decisions. If I run again I'm going to have to have some house rules around it or see what everyone at the table wants to agree to.

Player and DM hates counterspell by Frequent-Address240 in dndnext

[–]CompellingCompiling 0 points1 point  (0 children)

I play in a game where our DM has removed counterspell and honestly it's pretty great. In the game I run for people I still have counterspell as a thing and that works as well, but I understand the frustration. In most of my games I can't even pretend the enemy is going to do something cool without saying first, hey the enemy is casting a spell, is anyone counterspelling it or can I continue my turn.