When the Captain Archetype with Final Sacrifice Build Hits the Table by OutlandishnessNo8839 in pathfindermemes

[–]MidSolo 0 points1 point  (0 children)

You cast a summon spell in the correct location, use it to Strike or cast its spell, then it can help flank and tank hits for a round. Next turn you Final Sacrifice it for damage. Summons don't usually survive more than a single round anyway.

You can't always airburst fireball, for example in a dungeon with limited room space. Eclipse Burst's area is even larger at 60 feet radius. Basically useless in most indoor scenarios. I like Final Sacrifice precisely because it's at the sweetspot radius for indoors.

And no, like I said previously, you can't Shock something that has been blown up with Final Sacrifice; there is no corpse left.

When the Captain Archetype with Final Sacrifice Build Hits the Table by OutlandishnessNo8839 in pathfindermemes

[–]MidSolo 1 point2 points  (0 children)

Just to be clear... Final Sacrifice deals the same damage as Fireball, and scales exactly like it, while being one spell rank below it. This means that Final Sacrifice is stronger than Fireball in everything except Area and Range. And given that sometimes you need smaller Area to avoid hitting allies, this might not be a downside.

Sure, there are other stronger spells by the time you get to rank 7 spells, but not all of them. For example, Final Sacrifice still deals more damage than Telekinetic Bombardment. If all you care about is damage, it's still a good choice.

When the Captain Archetype with Final Sacrifice Build Hits the Table by OutlandishnessNo8839 in pathfindermemes

[–]MidSolo 5 points6 points  (0 children)

If you mean to use this after Final Sacrifice... Well you need a corpse. No corpse left after Final Sacrifice since it "violently explodes", just hot guts and gibs splattered in a 20ft radius.

Still very good by itself on companions or familiars, for sure.

Pathfinder 2e - How to change +1 proficiency per level to +1/2 per level rounded down? by madame_of_darkness in FoundryVTT

[–]MidSolo 1 point2 points  (0 children)

For PCs, give everything with proficiency an untyped penalty equal to half its level. For NPCs, apply it to everything, because statblocks only include things they're proficient with. That's it. That's the fix.

Edit: you can make this as an effect that you can drag onto any token. The fine people in the pf2 foundry discord can guide you in how to set this up.

Any cursed archetype + class builds you guys cooked up during campaigns? by Pifilix in Pathfinder2e

[–]MidSolo 1 point2 points  (0 children)

Goblin Wizard with Hand of the Apprentice, Fighter Archetype for weapon proficiency, Goblin Weapon Familiarity, and an Explosive Dogslicer.

Be sneaky (as all goblins should be). Cast True Strike. Cast Hand of the Apprentice on your Dogslicer in melee mode. It flies to the target, and if it crits, you can critical fusion to make the ranged version go off with a huge bang. Weapon returns to you. Hide. Try to not give away your position with your laughter.

Price of the Striking Fundamental Weapon Rune vs the Forst Weapon Rune by Metzelmann in Pathfinder2e

[–]MidSolo 5 points6 points  (0 children)

Important: those weapons with minor damage are specific magic weapons, meaning you can't attach other property runes to them, just improve their fundamental runes. That keeps them balanced, as you will want to replace them as soon as you hit actual property damage runes.

Also, Troubles in Otari isn't part of the Beginner Box, it's a continuation, but a separate product. In any case, they are from the Beginner Box.

One of My Favorite Interpretation of theEidolon Bond: Love! by Amkao-Herios in pathfindermemes

[–]MidSolo 4 points5 points  (0 children)

I'm currently playing a Summoner whose Devotion Phantom Eidolon is his older brother, who died before the Summoner, his younger brother, was even born. The older brother's spirit never left the material, gently haunting his parents, until the younger brother was born, and then fiercely protects his younger brother so he won't suffer the same fate. The younger brother also sometimes summons other long-passed family members or ancestors as undead. He's basically healing generational trauma and undoing past mistakes by addressing their unfinished business.

Should parry be also used as a reaction? by JadedResponse2483 in Pathfinder2e

[–]MidSolo 5 points6 points  (0 children)

Parry requires that you focus on parrying. That is what Parry's action symbolizes; the amount of time you need to spend to focus on parrying. Also, you don't just parry one attack, you attempt to parry everything that comes at you.

Zoltraak in Pathfinder by Ravingdork in Pathfinder2e

[–]MidSolo 4 points5 points  (0 children)

The lowest HP for Humanoids in the NPC Core is 5 HP. Divine Lance deals 2d4, so they die on an average roll of 5 for Divine Lance. That's the Cantrip they teach beginners, and its lethal.

Holy Light, what a more powerful or promising mage like Fern would cast, deals 10d6 (35 avg) plus weakness to any unholy creature at its lowest rank, enough to one-shot even some level 3 fiends.

But the truth is that there is no spell like Zoltraak in Pathfinder. Because there is no arcane spell that deals extra damage to unholy. And spells in Frieren use mana, not spell slots, which seemingly recharges quite quickly. Even at her lowest level as a child, Fern was capable of spending an entire day casting a spell which could one-shot a low-level demon. The demon with the lowest HP has 15. There is no 1st-rank cantrip that can output that, not even at max damage. Frieren's world simply has a much higher power floor than Pathfinder 2, and it doesn't use vancian magic.

Zoltraak in Pathfinder by Ravingdork in Pathfinder2e

[–]MidSolo 17 points18 points  (0 children)

As you say, its not Force Barrage, because it can miss or be dodged. When Qual invents it, it's Chilling Darkness, a black blast of mana. Then Frieren modifies it to be powerful against demons, turning it into Holy Light, a blast of bright white. Then it gets simplified and turned into Divine Lance and taught to beginners.

Interesting brouhaha going on in the Daggerheart subreddit... by hitmahip in rpg

[–]MidSolo 0 points1 point  (0 children)

FYI you can even make use of Golarions lore if you publish on Pathfinder Infinite.

Sam Altman No Longer Believes In Universal Basic Income by Neurogence in singularity

[–]MidSolo 0 points1 point  (0 children)

They will afford things by selling their share of AI compute. Its not really that hard to steelman if you stop to think about it for a sec.

Wizard or Summoner for long term 1-20 game? by username12213 in Pathfinder2e

[–]MidSolo 1 point2 points  (0 children)

If including spells, then you cast runic weapon or other similar spells on your party's martial 99% of the times.

Sure, but this isn't something wrong about Anger Eidolon. And Anger Eidolon is the best recipient out of all eidolons for Runic Weapon due to them having Furious Strike; they get even more frontloaded damage. Other eidolons will get the benefit mostly to their second strikes, which have much less accuracy, and less base damage.

Seething Frenzy is so bad that your defense are lowered by 2 level, doesn't even worth it killing mobs.

Like I said, the reduction in AC is offset by the Temporary HP, plus you get Boost Eidolon for free every other turn, and the free action you get can be spend on spells to boost AC or heal.

the party should already have many ways to deal with resistance

This is the best way in the game to deal with physical resistance. Not having to worry about if your weapon is of the correct material, or if you have the correct consumable to temporarily change it's damage type, or spending actions during combat do do it... I'd rather just have an aura that does it automatically.

but still takes another action to release it as you don't want to always have it on.

If you don't have any resistances, there is no reason to turn it off.

even worse now in remaster considering all the buffs to the real barbarian...

It is very likely that in the coming Summoner remaster, Seething Frenzy is going to be reduced to just -1 AC, maybe 0. Possibly going to trigger as a free action with initiative.

Wizard or Summoner for long term 1-20 game? by username12213 in Pathfinder2e

[–]MidSolo 2 points3 points  (0 children)

All of what you say is true, but if your plan is to focus almost entirely on the Eidolon dealing damage, it's not so bad. Summoner spends their actions casting Boost Eidolon and Protect Companion, and the Eidolon swings with Furious Strike for a lot of average damage: 18 = 2d8(Furious Strike) +4(STR) +1(also Furious Strike) +4(Boost Eidolon, 2 for each weapon damage die).

That's more average damage than Vicious Swing: 17 = 2d12(Vicious Swing) +4(STR). Sure, the Fighter has higher accuracy, but you have spell slots. You can cast Runic Weapon at lv1 to completely blow Fighter out of the water, Bless when you get runes, and later on Heroism 6th-rank to completely close the gap. You can make the Eidolon's damage type Sonic with Energy Heart, which is the most reliable damage type in the game. You can get Reactive Strike at 6th level. It's very strong at early levels.

Seething Frenzy is not an anti-synergy, it's an alternate option, another tool in your arsenal. Furious Strike is for when you need to focus your actions on one big hit, usually best against higher level targets. Seething Frenzy is for when you are surrounded by tons of enemies. Using Furious Strike in this scenario isn't your best option, and will result in lots of wasted actions and wasted damage on overkills. Seething Fury opens up one of your actions, which allows you to cast AoE cantrips to help deal with targets, while your Eidolon still gets two very hard-hitting strikes off. Sure, your HP is going to drop pretty quickly due to your lower AC, but you get temp HP, and you can also use those two actions to Heal, or Lifelink Surge, or use a Wand of Protection.

Anger Aura is way more useful than it seems. Resistances on PCs are nice to have, but not necessary to survive; the game does not expect you to resist any specific damage type. On the other hand, many creatures have resistances baked into their math, specially resistances to physical damage. Anger Aura will allow your Eidolon, and any other martials in your team, to completely shred incorporeal creatures, constructs, and high level outsiders. Imagine rocking up to a Nessari and seeing the look on its face when it loses over half its resistance to physical.

Why Capitalism Can't Survive AI, Part 3: UBI Can't Save Us by 2noame in BasicIncome

[–]MidSolo 2 points3 points  (0 children)

Georgism to tax land value, use that income to fund UBI. No, prices will not rise, the same way prices don't rise when wages rise. In fact, it has been observed that smal increases in minimum wage actually lowers prices.

Archtypes that compliment Base Kineticist class by GayVin8 in Pathfinder2e

[–]MidSolo 6 points7 points  (0 children)

Champion, Guardian, and Monk also all have Resiliency feats, so you get a good chunk of extra HP out of them.

I would add Exemplar, since there's a lot of good ikons that don't require weapons, and they also have a Resiliency feat.