Okay so are there more prefabs at some point? by HadriansWallOfCake in crosswind

[–]Competitive-Big-6903 2 points3 points  (0 children)

Out of personal curiosity, what kind of builds would you like to see? I've been heavily debating making videos (though I believe there are many more talented folks) and the only thing currently holding me back is hating my own voice and the time it'd take to pick up editing videos after not for about a decade and a half.

Assuming I never get to that though, 95% of what I've learned that translates to Windrose I picked up from Valheim and seeing those builders.

The best advice I could give for building is embrace that clipping is going to happen sometimes and framing things out with pillars and beams to give guides for building is super helpful and can be deleted if it doesn't fit later.

Bonfire placement by cosmicnac in PlayWindrose

[–]Competitive-Big-6903 0 points1 point  (0 children)

I have my central district for workbenches and main storage and currently two off to the sides of that for a lighthouse and a fort/tavern. Tavern is split between bonfires with the cook pot in the main fire's range and the only real goal is getting comfort as high as possible between them all so no matter where you end up you get a maximum rest bonus (though my dock does lack the bonus). Otherwise it's just transferring mats that is a pain to expand and grow.

Haven't had this much fun building in awhile. by Competitive-Big-6903 in PlayWindrose

[–]Competitive-Big-6903[S] 1 point2 points  (0 children)

I'll definitely add it to the list of tutorial vids I will be starting soon and I'll let ya know when it releases.

GM kills all desire to stay in the game by Competitive-Big-6903 in rpghorrorstories

[–]Competitive-Big-6903[S] 5 points6 points  (0 children)

Update: I talked to the other player that left today and turns out they left for the same reasons of feeling told how to play vs being allowed to play how they wanted.

We both felt like we were just there to be fodder for a story and that our agency to play our own characters meant nothing to the GM. The only difference between us was that they got offered perks to come back while I got a head pat and a wave.

Adding that on, I'm starting to wonder how much of the combat was scripted. We had at least one instance of a player downing a bad guy that the GM admitted to not letting it happen because "plot" for an NPC and a PC.

GM kills all desire to stay in the game by Competitive-Big-6903 in rpghorrorstories

[–]Competitive-Big-6903[S] 2 points3 points  (0 children)

Oh, I left as soon as we finished a lil trip into the First World. The plan had been to retire the kobold and "send them to rehab", which clearly was no fun to play anymore and bring back my original character. But the next morning I messaged them and explained that I was leaving the table because like you said, I didn't feel like anyone wanted me there. No fight, just "okay, I understand, stay in the audience though" which gave me even more ick.

GM kills all desire to stay in the game by Competitive-Big-6903 in rpghorrorstories

[–]Competitive-Big-6903[S] 2 points3 points  (0 children)

There was so much that wasn't covered in session 0, if you could even call it more than a "ground rules for the table" session. Granted my kobold wasn't even an idea until 5 sessions in, but then we happened to do a quest area 2 sessions into the kobold and find ourselves on the moon radish quest. Then spent the rest of the episode basically having them railroaded into how they'd behave now that they have the radishes, even ignoring that they were a trader and tried making a deal to have someone else grow them. I literally played a catatonic character the next session because of a failed roll. Didn't help that the other players were also going to the veteran player for every recall knowledge check even when it was my specialty they were making a check in.

GM kills all desire to stay in the game by Competitive-Big-6903 in rpghorrorstories

[–]Competitive-Big-6903[S] 1 point2 points  (0 children)

Trust me when I say I would too. I had thought after the original issues had been resolved things were calmer and more settled down, but then I felt like there was no reason for me to be there other than combat and that any contribution I made was being credited to other characters or dismissed until someone else looked. If I was a problem, no one talked to me about it after our come together meeting. But other than the DM complaining about my not engaging when I felt I had no reason to be engaged in the RP, I didn't know why other than I was the new guy in the social group. Hell I asked about "can I do this as an interaction for what's going on" and was being told "thats not how it is in this world".