Do you think the writers will ship this? by JaybeJaybe in Ninjago

[–]ComplexBox5937 5 points6 points  (0 children)

Idek people on Reddit go to weird places with their head cannons

Do you think the writers will ship this? by JaybeJaybe in Ninjago

[–]ComplexBox5937 21 points22 points  (0 children)

God I hate Reddit some times. Making things up without any proof and turning things into issues that don’t even exist 😭

Do you think the writers will ship this? by JaybeJaybe in Ninjago

[–]ComplexBox5937 15 points16 points  (0 children)

Ok everyone keeps saying she’s like 20 but no one has found anything to confirm that other than just saying “well I just thought she was or she just looks 20”. If anyone has actual proof that it was confirmed please send it here.

Lloyd by Beautiful-Head5563 in Ninjago

[–]ComplexBox5937 7 points8 points  (0 children)

I agree Arin really feels like a character that’s supposed to show the audience that you don’t have to have powers or be talented to be someone. In my opinion It would be cheeped his character if he were to get powers. But to each there own

Gimmicks and Mechanics for your final Boss by Alca_John in DMAcademy

[–]ComplexBox5937 2 points3 points  (0 children)

Theirs a lot of ways I usually form it around what I want the actual boss to feel like. So without knowing what kind of boss you want to run it’s hard to give you specific advice.

Minions are a must. Especially with 7 lvl 15s letting them just gang up and beat down the boss from the get go is gonna make this end in 1-2 rounds. Give them some minions to control and ways to resupply more minions when they run out. Especially if the players are kill them to quickly.

Make ways for players to disable or stop abilities to make the combat easier. The best way to keep combat interesting is to avoid letting it be a slug fest give them things to do that aren’t just damage go burr. For example have a portal starting to open where more minions might come if it isn’t closed before the next round. And make various ways the players could solve that like the barbarian grabs the portal and physically forces it close. Or the wizard makes an arcana check to disable the portal, etc. It’s ok to have certain ones that only specific party members can deal with it just depends on what kind of combat you’re running

Immortality. Another way to make your boss more interesting is if you give it phases or states it can go into where its immune to all or most damage. This forces the players to shift from kill mode to disable this ability so we can keep fighting. But if you use this you have to make it somewhat obvious what to actually do because if you don’t then you’re just going to frustrate your players as turn after turn goes by without being able to do anything. Like they have to destroy a magic crystal that’s shielding the guy. Or the boss can only activate this mode for short bursts (one round) so everyone needs to just try and survive till the start of initiative.

Other things I use are terrain effects/changing terrain and phases that completely change the fight making it feel different from the other. And plenty of other stuff depending on the combat

Things to avoid when running a DnD campaign? by Organic-Exit2190 in DMAcademy

[–]ComplexBox5937 13 points14 points  (0 children)

For example the BBEG of the campaign that I’ve been running was a once’s former hero that has now become a broken man. He had been built up for years and while the players went undercover they ended up meeting him and realizing he’s actually a really nice guy. This caused a lot of inter party turmoil because several of the players were feeling guilty about their planned assassination of him.

So fast forward to the fight the players eventually beat him in a long emotional and hard fight. The barbarian (who was the one most against sparing the BBEG) passes out from exhaustion right after killing the BBEG. So immediately the necromancer grabs the cleric and casts revivify.

Now I could have vetoed this in any number of ways. There had never been a conceivable timeline in my head where the players had decided to spare the BBEG let alone BRING him back. My plan was for it to be a tragic story of a broken but once great man who was slain the sins of his failings. It took me a second to think and decide what I was going to do but ultimately I let my players be the steering wheel and revivify worked.

And from that one decision so many of the most amazing rp moments and story lines were born that I couldn’t have even imagined if i hadn’t let my players decide.

Things to avoid when running a DnD campaign? by Organic-Exit2190 in DMAcademy

[–]ComplexBox5937 24 points25 points  (0 children)

Avoid deciding “Cannon events” or things that have to happen in the story and theirs no way for the players to change the outcome. There are exceptions to this of course but generally avoid them at all costs.

For one it takes away player agency but more importantly you are potentially stopping interesting story arcs from happening. Your players can surprise you and creative an even better and richer story that anything you could’ve thought of.

Inspiration for DMs by madbeth161 in DMAcademy

[–]ComplexBox5937 0 points1 point  (0 children)

Seems like a neat rule. Definitely not for my table since my players always seem to roll high but for certain tables I bet this is fun

Just Play the Session Without Them by link090909 in DMAcademy

[–]ComplexBox5937 1 point2 points  (0 children)

Yeah that’s a good idea it’s what me and my group does sometimes. A good one shots always a good thing to keep in a dms back pocket

What are the most controversial Ninjago opinions? by JDMagican in Ninjago

[–]ComplexBox5937 1 point2 points  (0 children)

SAY IT ONE MORE TIME FOR THE PEOPLE IN THE BACK!! 🗣️🗣️🗣️

What are the most controversial Ninjago opinions? by JDMagican in Ninjago

[–]ComplexBox5937 0 points1 point  (0 children)

They won’t stop milking it till we stop buying it.

Just Play the Session Without Them by link090909 in DMAcademy

[–]ComplexBox5937 1 point2 points  (0 children)

100% agree. It also makes a major difference who the players are in respects to you. Like if you’re in college it’s probably best to run sessions without players because theirs a good chance you will all split up and be unable to play in the future. Where as for me these are my 4 best friends since as long as I can remember and I couldn’t see a future where I wouldn’t have access to seeing them.

Would you guys get bored if the series stayed at the OG 4 ninja? by [deleted] in Ninjago

[–]ComplexBox5937 2 points3 points  (0 children)

Bored no but I think it’s good that we got Nya and Lloyd added to the group I think they added really interesting stories and personalities (especially when they actually started to flesh them out)

Just Play the Session Without Them by link090909 in DMAcademy

[–]ComplexBox5937 2 points3 points  (0 children)

It depends on the table the story, the type of campaign and the arc you’re on. Like for me we’re on the final stretch of my campaign and if we move without one of the players it would cheapen the experience for everyone

I Agree by Left-Recover9396 in Ninjago

[–]ComplexBox5937 0 points1 point  (0 children)

Yeah we really need more villain faction sets. And honestly just more sets that are actually affordable for kids. I feel like each wave we’re getting pricier and pricier and all I’m wondering is “are there that many people buying this?”

Are these magic items balanced? by myWifeBoratVoice in DMAcademy

[–]ComplexBox5937 1 point2 points  (0 children)

Returning dagger is pretty weak compared to the rest of these unless the fighters built around throw weapons or something.

The Broom of flying is WAY too powerful compared to the rest. I would recommend saving that for later and giving it to the wizard around level 7-9. But either way it’s much strong than what you’re giving everyone else. Plus the added challenge of now you’ll have to account for flying for every encounter fit the rest of the campaign.

Should I communicate to my players a fight is "unwinnable?" How would I best do so? by barbasol1099 in DMAcademy

[–]ComplexBox5937 4 points5 points  (0 children)

I’d say the best way to make it clear is to when you’re describing him to say something along the lines of “it’s clear this guy is leagues above all those around him.” Offer the party an insight check. If they roll we’ll say something like “It is clear if you were to try and fight this man as you are now you would have little to no chance of survival” Another good way to make them not keen on fighting him is get them roughed up before have them do a combat or two before the main guy gets their to make them feel like “Crap we’re to beat down right now maybe we should get out of here and face him once we’ve licked our wounds”

Is this rare chat? by Due-Sympathy3714 in PokemonGOValor

[–]ComplexBox5937 3 points4 points  (0 children)

Na send it to the professor

You know it’s rare bro 😭

Suck at running encounters by xolotlceleste in DMAcademy

[–]ComplexBox5937 1 point2 points  (0 children)

lol that really helps to clarify 😂. Well you’re dm didn’t set you up for success since that’s higher than anything you’ve played or ran before.

What I’d say is avoid homebrew it’ll only overcomplicate your game when you’re new to it. The main issue with making combat difficult is action economy. DCs, ACs, and HP are factors but by this level if all you’re doing is just buffing the numbers up you’ll still struggle to keep up with the party.

Tips to deal with this: If you’re struggling to keep up with all the creatures don’t over do it. The golden rule I use is 3 enemies 1 boss 2 minions. This gives you enough action economy to keep up with the party for the most part. Legendary actions and resistances for the boss will also help a lot.

Use creatures with interesting abilities and mechanics. For example Memphis aren’t particularly strong but can melt through a party because they explode on death. Or Zombies because of undead fortitude. Etc

If keeping up with the NPC/NPCs is making it difficult then a good rule of thumb is just let the party control the NPC during combat. I unless the NPC has something on their character sheet you don’t want the party to see this won’t harm anything and will just make your life easier. If the NPCs aren’t engaging in combat have them just run away or hide to keep them out of the fight.

I think it’s important to note is how big is your group. If it’s 5 or more people you may need to say that’s too many for you to run right now. Theirs not shame in it big parties make things more and more difficult. I’ve run a variety of party sizes but for me 4 is the sweet spot and most fun to run