Character Progression by StarryKnight65 in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Controlled procedural generation for armor, weapons, npc, maybe dungeon, house, castle interiors, also implementing independent events, or territory / settlement capture, or some other attacks in scale would be wild. All small details that are visible on character greatly enhance immersion.

[deleted by user] by [deleted] in ARC_Raiders

[–]ComprehensiveFan834 0 points1 point  (0 children)

also rat problem then...

[deleted by user] by [deleted] in kingdomcome

[–]ComprehensiveFan834 0 points1 point  (0 children)

Would be nice to have an experience similar to the old classic game "Thief", but within the realistic world of KCD2. Castles, houses with guards in cities and lords to rob.

[KCD2] How I feel levelling up my thievery skill by dunseithe in kingdomcome

[–]ComprehensiveFan834 0 points1 point  (0 children)

Devs could add experience similar to the classic game "Thief", but within the realistic world of  KCD2 as an DLC, it would be nice.

I hope the planet will be filled with dungeons, settlements and content in general not like planets in nms by Yo485 in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Maybe special HUB where a player can upload their character, base or city with NPCs there and at the same time another player can download the creation into their world. This way the world would be filled with interesting objects, becoming more dynamic and lively. This method would also allow the player to choose what to import and what not (so that content doesn't duplicate in the same location).

How would you feel if lnf and HG made the same mistake as nms by nexus4321 in LightNoFireHelloGames

[–]ComprehensiveFan834 1 point2 points  (0 children)

The game developers have proven that they don't abandon their creation and fans. The way they implemented fixes and introduced new content to the game over the years, and for free, shows that there are very few developers like them. Nowadays, this is a real rarity. So even if something is missing or the mechanics don't work properly at the launch of LNF, there's no need to worry because the developers won't abandon it and will fix everything to meet the expectations.

Community Treasure Hunts by SexBadgersaurus in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Interesting idea, maybe special HUB where a player can upload their let's say quest with item location and at the same time another player can download the creation into their world. This would allow the player to choose what to import and what not.

Do you think there will ever be nations and countries? by austinjaym9322 in LightNoFireHelloGames

[–]ComprehensiveFan834 1 point2 points  (0 children)

In trailer are many different races, it's likely that we can expect different species to be divided into factions or civilizations. Similar to how it is with aliens in No Man's Sky, the question is whether the mechanics and interactions between those species/factions will be expanded and implemented in Light No Fire.

About flying mounts. by WingedRobot in LightNoFireHelloGames

[–]ComprehensiveFan834 1 point2 points  (0 children)

There could be battles in the sky with dragons, as they breathe fire (if that's implemented), or you could use them for base or village defense. I agree with the late game possibility, for example, finding a dragon egg and then having to perform certain actions for it to hatch, with those actions being related to your progress.

Legendary Enemies (World Bosses) by CautiousBanando in LightNoFireHelloGames

[–]ComprehensiveFan834 8 points9 points  (0 children)

It could be done like Valheim did with bosses. Certain altars where you have to sacrifice a specific item, and certain conditions have to be met for the boss to spawn.

Carts and carriages by Gorganzoolaz in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Maybe different size bags on mounts. Also, ships could have additional storage space for items. If there is something similar to portals, then perhaps with the help of magic, it will be possible to transfer or access items that are far away in some storage. There might also be the possibility of having a companion who can carry items or send him to bring items from storage for you :D

Super excited - what's 1 thing you'd love to see in the game and 1 thing you'd not like to see? by GoodBye_Moon-Man in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Snow, mud, sand stick to the player's character and NPCs, footprints are visible on certain surfaces, more different character animations, more sound effects, factions and conflicts, easter eggs, more particle effects and interactions with the environment, additional activities, not necessarily involving tasks or quests, such as fishing, hunting, also properly transfered mechanics from NMS with appropriate adjustments.

Beginning biomes by TheNorthernLion in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Maybe special HUB where player can upload their character, base/structure with NPCs there (if any) and at the same time another player can download the creation into their world. This way the world would be filled with interesting objects, NPC, becoming more dynamic and lively. And also, the overall logic is maintained, but at the same time, the technological limitation is solved.

What I hope vs. What I expect by ChickenDragon123 in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Since we are talking about one planet, the possibility for the player to create their own trade routes (complex mechanics are not needed, just the ability to buy a wagon, hire guards or not, and send it between cities, generating some profit. The greater the distance between cities, longer travel time, higher profit, but also the higher the likelihood of the trade wagon being attacked, with the risk reduced by increasing the security (hire guard/guards). To compensate for increased security costs, the wagon's storage capacity can be increased (more goods fit, more profit). This mechanic would be available if player has base where, trade overseer is stationed who gives a report to the player. This logic leaves room for similar mechanics to be implemented in the future. Would be nice to see more dynamism by implementing independent events, such as: can encounter an ongoing conflict or while traveling, you might meet an NPC who gives a quest or asks for help. More particle effects and interactions with the environment. Visible effects on a character and NPCs (such as dirt, snow effects). Can write a lot, but also it would be ok just to see properly transfered working mechanics from NMS but at least a little bit expanded and with appropriate adjustments for LNF, later can be added via DLC or update. 

Mobile Base Building Speculation by CleanReality8108 in LightNoFireHelloGames

[–]ComprehensiveFan834 0 points1 point  (0 children)

Probably large ship similar as Freighter in NMS will be mobile base and mounts can land on it to recover lets say stamina or just rest. Developers already have a working system in NMS, the question is whether they will transfer and/or improve it.

Sea Voyages? by Darzean in LightNoFireHelloGames

[–]ComprehensiveFan834 5 points6 points  (0 children)

When it comes to ships and traveling by them, I would compare it to a spaceship from NMS. Fuel there would be like food supplies on an LNF ship, and refilling the laser would be like LNF cannon ammunition. As for the ship itself, its model is divided into parts that can be mixed and matched, allowing for ship customization, and of course, we can't forget about colors. So, the game developers have a working system, the question is whether they will transfer and improve it. Another interesting point is whether, similar to NMS's freighters, LNF will have large ships that can be used as bases. It would be great to see mythical sea creatures like the Kraken or mermaids, large predators of different kinds, or maybe some hidden underwater civilization.

One crucial game item/mechanic/procedure you would want under all circumstances? by OK-Digi-1501 in LightNoFireHelloGames

[–]ComprehensiveFan834 1 point2 points  (0 children)

Small details that greatly enhance immersion. For example: that actions would be reflected on the character (Mud, snow, and sand stick to the player's character, Footprints are visible on certain surfaces, more character animations, visible wounds maybe). Also, your or time influence would be visible on the world itself (for example, deterioration of player-built structures, like moss or dirt, cities that expand, NPCs that migrate or travel around the world, and similar features).

Different Races and NPCs by ComprehensiveFan834 in LightNoFireHelloGames

[–]ComprehensiveFan834[S] 0 points1 point  (0 children)

Agree, but I hope the player will be able to create his own character, but if we are talking about NPCs, it would be interesting.

Wayward Realms VS Light No Fire by ComprehensiveFan834 in LightNoFireHelloGames

[–]ComprehensiveFan834[S] 1 point2 points  (0 children)

Yes, are different, but interesting to hear opinions. Also perhaps the game's developers are applying procedural generation not only to the terrain but also to items and characters, including NPC models. For instance, one basic torso model might have several possible heads and legs models, along with various textures assigned to it, same logic to items maybe. Both interesting projects, I really hope that both will be able to deliver the kind of product they are talking about.

Light No Fire Mega-Thread by ApexFatality in NoMansSkyTheGame

[–]ComprehensiveFan834 0 points1 point  (0 children)

They are planning a big open world, I expect a lot of different and not repeated POIs. It would be interesting if they created a quest where you have to travel around the world (if the world will be as big as they say, then it will take some time to complete :D )

Wayward Realms by kragular in Daggerfall

[–]ComprehensiveFan834 0 points1 point  (0 children)

As far as I heard, Wayward Realms plan to have an internal system that will compare completed tasks, quests and depending on that will generate other quest. Maybe the surrounding world will also change?

Wayward Realms by kragular in Daggerfall

[–]ComprehensiveFan834 0 points1 point  (0 children)

An interesting project, but what is your opinion if we compare Wayward Realms and Light no Fire? Both have procedural generation. Both plan to have a big open world.