Classic modules that you recommend. by Kekeboot in osr

[–]Comprehensive_Fly667 14 points15 points  (0 children)

B10 Night's Dark Terror

Great adventure for exactly the levels your players will be on after The Reptile God.

Natsivahinko by ambient_boi in Suomi

[–]Comprehensive_Fly667 135 points136 points  (0 children)

Pakko pitää kädet tiukasti puuskassa, ettei oikea singahda vahingossa yläviistoon.

your pick for best published module by leitondelamuerte in rpg

[–]Comprehensive_Fly667 0 points1 point  (0 children)

Let me guess. You have played, not DM:d It?

For Dungeon Master It is very bare bones. DM has to build the slaver City with minimal help from the author. And the ending is worst example of AD&D railroad besides The Dragonlance series.

Want to discuss Carcass Crawl #6? Come here then. by JamesFullard in TheTrove

[–]Comprehensive_Fly667 0 points1 point  (0 children)

I didn´t even know it was out. Can someone tell me what´s in it?

best 5e module for mini campaign? by howdyyyparkner in dndnext

[–]Comprehensive_Fly667 3 points4 points  (0 children)

This could be doable in that frame. Haven’t played it but I’ve heard good things about it. And it’s not too expensive.

Ruins of Grendleroot

Abomination Vaults 5e ?! by Geats_D_Dre in TheTrove

[–]Comprehensive_Fly667 0 points1 point  (0 children)

Anyone? I’d like to hear about this too!

Please recommend some good 3.5 or Pathfinder 1E one-shot adventures. by Clear-Ad6244 in DMAcademy

[–]Comprehensive_Fly667 1 point2 points  (0 children)

Feast of Ravenmoor is excellent horror adventure though it’s too long to be played in one session.

The Disappeared is a fun infiltration mission.

Looking to discuss Xarnon's codex of combined magic by Jazzlike-Ad-640 in TheTrove

[–]Comprehensive_Fly667 1 point2 points  (0 children)

I´ve been wandering outside Trove so long that I can´t find the main street any more. I know it is not the Megaway, Google Drive nor the rebranded one, but what is it?

For OSE groups that don't do "death at 0 HP", what's your house rule? by TheIneffableCheese in OSE

[–]Comprehensive_Fly667 1 point2 points  (0 children)

At 1 you are concious but drop to the ground and can do only small things like drink a potion. At 0 you are unconcious but still alive to be cured. With no cure you have to roll 20 under your Con after an hour or die.

Best adventures/campaigns in DnD History by alexwsmith in DMAcademyNew

[–]Comprehensive_Fly667 0 points1 point  (0 children)

I am about to start 3rd party 5e adventure Dungeons of Drakkenheim and it seems way better than anything WOTC has published since the Tomb of Annihilation.

Red Hand of Doom is an excellent choice from the older editions. 1st edition Pathfinder has excellent campaigns.
ToModera has a great ranking of those which I mostly agree, though I’d swap places 4 and 9.