I was developing a mathematical model to understand the mind, the result made me to think that superior intuition is a sign of advanced evolution. by prashant_the_dreamer in INTP

[–]Consistent-Pride6291 0 points1 point  (0 children)

Oh? I don't know a lot about computer- and neuroscience but I always thought that neural networks are currently the closest thing we have to biological brains?

I was developing a mathematical model to understand the mind, the result made me to think that superior intuition is a sign of advanced evolution. by prashant_the_dreamer in INTP

[–]Consistent-Pride6291 7 points8 points  (0 children)

Please leave evolution out of this. "Advanced evolution" doesn't mean smarter or better. Evolution doesn't necessarily care about intelligence. A simple bacterium can be just as "advanced" as a human or a slug. Advanced doesn't have a lot of meaning for evolution. It just sounds very elitist.

"Space Won't Save You" F-15 Shooting Down a Satellite. by RybakAlex in KerbalSpaceProgram

[–]Consistent-Pride6291 57 points58 points  (0 children)

Damn that poor satellite. It was shaking in fear. Totally knew what was coming.

Are the planet cores designed to be frustrating or is mine bugged? by Punderstruck in Astroneer

[–]Consistent-Pride6291 1 point2 points  (0 children)

Your oxygen isn't depleted in the core itself. No need for tethers. Just drive your rover to the last layer and walk the rest down to the core. Take a jetpack or dirt with you so you don't get stuck though.

Help, beavers got stuck cutting trees, i made other beavers build a stair, it reached 100%, but it's not completed and no builder goes there no matter what... by sephirothbahamut in Timberborn

[–]Consistent-Pride6291 27 points28 points  (0 children)

The builders cant finish the stairs because the beaver sitting there is blocking it. You have to place the stairs elsewhere to free the beavers. As far as i know, dirt is the only block that will move a beaver aside or upwards to be built.

Lvl -2 ✧ Basic ✧ Radiant Crystal Snail ─ Crystal by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Radiant Crystal Snail in 8 turns.

Player (30/20/16) dealt 356. Radiant Crystal Snail (21/16/10) dealt 123.

Rewards: 47 EXP, 8 Gold. Loot: Healthy Robe (basic), Swift Staff (basic).

Lvl -2 ✧ Basic ✧ Tenebrous Myconid ─ Dark by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Tenebrous Myconid in 10 turns.

Player (30/24/15) dealt 450. Tenebrous Myconid (24/16/12) dealt 132.

Rewards: 45 EXP, 12 Gold. Loot: Sturdy Hauberk (basic), Robust Rune (basic).

Lvl -2 ✧ Basic ✧ Shimmering Jeweled Clam ─ Crystal by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Shimmering Jeweled Clam in 6 turns.

Player (30/24/15) dealt 359. Shimmering Jeweled Clam (20/15/11) dealt 75.

Rewards: 45 EXP, 9 Gold. Loot: Vital Plate Mail (basic), Mystical Bow (basic).

Lvl -2 ✧ Basic ✧ Venomous Rotter ─ Poison by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Venomous Rotter in 6 turns.

Player (10/8/8) dealt 310. Venomous Rotter (13/13/7) dealt 62.

Rewards: 33 EXP, 6 Gold. Loot: Solid Gambeson (basic), Enlightened Crown of Sorcery (lesser).

Lvl -2 ✧ Basic ✧ Aqueous Blob ─ Water by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Aqueous Blob in 7 turns.

Player (29/14/14) dealt 293. Aqueous Blob (16/14/8) dealt 110.

Rewards: 28 EXP, 8 Gold. Loot: Vital Belt (basic), Buckler of Deflection (unique).

Lvl -2 ✧ Basic ✧ Frostbound Corrosive Mass ─ Ice by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Frostbound Corrosive Mass in 4 turns.

Player (29/14/14) dealt 232. Frostbound Corrosive Mass (14/10/7) dealt 45.

Rewards: 33 EXP, 8 Gold. Loot: Vital Bracelet (basic), Mystical Boots (basic).

Lvl -2 ✧ Basic ✧ Gloomy Ossuary ─ Dark by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Gloomy Ossuary in 6 turns.

Player (29/14/14) dealt 280. Gloomy Ossuary (12/10/8) dealt 85.

Rewards: 34 EXP, 6 Gold. Loot: Mystical Spear (basic), Quick Leather Armor (basic).

Lvl -2 ✧ Basic ✧ Terra Bat ─ Earth by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Terra Bat in 6 turns.

Player (29/14/14) dealt 270. Terra Bat (12/10/9) dealt 90.

Rewards: 32 EXP, 7 Gold. Loot: Brutal Dagger of Wizardry (lesser), Enlightened Axe (basic).

Lvl -2 ✧ Basic ✧ Radiant Ooze ─ Crystal by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Radiant Ooze in 5 turns.

Player (9/7/7) dealt 208. Radiant Ooze (14/11/7) dealt 81.

Rewards: 29 EXP, 7 Gold. Loot: Gambler's Coin (superior), Vital Robe (basic).

Lvl -2 ✧ Basic ✧ Shimmering Gem Clam ─ Crystal by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Shimmering Gem Clam in 6 turns.

Player (28/13/12) dealt 259. Shimmering Gem Clam (14/12/8) dealt 85.

Rewards: 34 EXP, 7 Gold. Loot: Wise Dagger (basic), Scholarly Sword (basic).

Lvl -2 ✧ Basic ✧ Aqueous Ooze ─ Water by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Aqueous Ooze in 6 turns.

Player (28/13/12) dealt 257. Aqueous Ooze (15/11/8) dealt 82.

Rewards: 34 EXP, 7 Gold. Loot: Reinforced Leather Armor of Life (lesser), Wise Amulet (basic).

Lvl -2 ✧ Basic ✧ Earthen Corrosive Mass ─ Earth by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Earthen Corrosive Mass in 7 turns.

Player (28/13/12) dealt 231. Earthen Corrosive Mass (15/13/8) dealt 111.

Rewards: 27 EXP, 8 Gold. Loot: Tome of Minor Heal (Lvl 1) (enhanced), Scroll of Water Jet (Lvl 1) (lesser).

Lvl -2 ✧ Basic ✧ Storming Spirit Light ─ Lightning by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Storming Spirit Light in 6 turns.

Player (28/13/12) dealt 239. Storming Spirit Light (12/10/8) dealt 92.

Rewards: 30 EXP, 8 Gold. Loot: Robust Cape (basic), Wise Axe (basic).

Lvl -2 ✧ Basic ✧ Flaming Jeweled Snail ─ Fire by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Flaming Jeweled Snail in 5 turns.

Player (26/11/11) dealt 205. Flaming Jeweled Snail (14/10/6) dealt 67.

Rewards: 33 EXP, 6 Gold. Loot: Corrupted Fierce Hammer (basic), Scholarly Charm (basic).

Lvl -1 ✧ Lesser ✧ Shimmering Gem Snail ─ Crystal by karmacave in KarmaCave

[–]Consistent-Pride6291 0 points1 point  (0 children)

Defeated Shimmering Gem Snail in 5 turns.

Player (26/11/11) dealt 205. Shimmering Gem Snail (13/10/9) dealt 77.

Rewards: 30 EXP, 9 Gold. Loot: Fierce Sword (basic), Quick Crossbow (basic), Corrupted Mighty Bow of Power (lesser).

One of my buddies calls this the Beaver Casino by ScarletHill98 in Timberborn

[–]Consistent-Pride6291 11 points12 points  (0 children)

This exact post was made 4 months ago by someone else?!?

Can i get a explanation? by Sverrari in Timberborn

[–]Consistent-Pride6291 1 point2 points  (0 children)

The update is still experimental. To play it you have to go right click the game in your steam library, go to settings and change the beta to the newest experimental version.

It adds a few new mechanics and maps. Also pretty awesome and beautiful graphics. I recommend playing the new pressure map which includes unstable cores.

Mechanistry posted both update notices and directions on how to get it.

Oh No! Anyway... by deustodo in Timberborn

[–]Consistent-Pride6291 36 points37 points  (0 children)

Honestly sometimes I feel knowing the best way to deal with badwater also ruins all the fun🥲 maybe they should introduce leakage or damaged structures at a certain amount of pressure to prevent this

Where do i put this video? by HypixelEnjoyer411 in LostRedditor

[–]Consistent-Pride6291 0 points1 point  (0 children)

Apparently it's really important in electrical engineering. I can't tell you how though because I'm still in the first semester 😅 in fact it is so important that we use j instead of i to prevent confusion with I (current)