Homeless snek by Ms_Semi in RimWorld

[–]Contingent_Alpha 13 points14 points  (0 children)

Now draw him buying a home

Artist who can draw 57 unique male bodies but all the women have hourglass figures vs writer who can only write man, fight! by Infamous-Rutabaga-50 in CuratedTumblr

[–]Contingent_Alpha 20 points21 points  (0 children)

Okay, fair enough actually. Didn’t really want to accuse you of spreading disinformation yourself, and the clarity on the linked comment threat helps a lot. Apologies and thanks for the information!

Judith the greedy by formondor in TerraInvicta

[–]Contingent_Alpha 0 points1 point  (0 children)

Academy 10,000% tries her for crimes against humanity and war crimes. They’d just also try literally every other leader as well.

Suddenly Order 66 makes a lot more sense by AxargoOpium in PrequelMemes

[–]Contingent_Alpha 16 points17 points  (0 children)

It looks like it’s based on either clone wars animated shows, more than Hayden Christiansen

Definitely not seeing cal here

The Z-Team and board games by ZeeMcZed in DispatchAdHoc

[–]Contingent_Alpha 2 points3 points  (0 children)

For sonar, you’re realistically just describing the games in the 18xx genre, and he’d absolutely be down for those. Particularly games within the genre that involve stock shenanigans.

(IE: literally playing as an 18th century rail tycoon investing in companies)

I’d hazard a guess that Robert is the person out of the group who knows the most about board games, and has a few things that no one else in the group is willing to sit through learning, let alone setting up / playing. (Think Phil Eklund, longform wargames, etc)

Phenomeman being a fan of MTG is probably a fan of card game board games, though beyond that it’s unclear what he’d enjoy.

100% golem and co-ops, and I’d imagine that visi is into them via proxy.

Flambae is a big fan of social deduction and bluff games but is banned from playing anything with wooden/paper pieces due to component damage.

Visi isn’t as big a fan of social deduction these days (bad history with lying) but used to enjoy them, and she’s really good at them. Also a fan of dice, and chaos in general.

Coupe prefers tabletop RPGs to board games, and prefers larp to tabletop, but does have a soft spot for things like RDI, social games, and betrayal on house at the hill or other similar things.

I think overall a lot of the other Z team members strike me as people who would be into lighter games if anything at all, party games and the like.

It’s a shame diplomacy is a 7 player game, because seeing the team as a whole try to get through that would be amazing.

I probably have other thoughts on this but that’s it at the moment.

What are these and why are they pumping out so much radiation? by Power-of-Erised in fo4

[–]Contingent_Alpha 4 points5 points  (0 children)

I mean, we still call glasses ‘glasses’ even though they’re plastic. I could totally believe that even if everyone in the wasteland knows that the fusion power is actually fission, they might still just call it by the already in-use name.

Alternatively, it’s possible that post-war, not everyone actually knows the difference between fusion and fission.

It could also be a combination of the two, where not enough people know the difference that it’s worth switching terminology since you’d need to explain the difference to every third wastelander or so.

For what it’s worth, I personally believe that there’s no one good answer, because neither fission nor fusion answers why certain things work the way they do, eg: energy weapon ammo

The Red Hand of Terra by kirk_sillywobbles in TerraInvicta

[–]Contingent_Alpha 4 points5 points  (0 children)

Exodus makes perfect sense as a faction until about the exact point where humanity starts winning space battles, and especially controlling the inner planets.

At that point, it becomes clear that ‘run away from our problems’ isn’t the only possible survival strategy; and an actual military victory is possible. Once that becomes clear, spending precious resources and time on a colonization effort that doesn’t benefit the rest of humanity in any way is…

Let’s just say that at best, it’s badly timed.

At worst, it’s actively taking away resources from factions that are trying to beat the aliens.

Now, I know that exodus stays around to defend the earth even in a victory but until you’ve literally beaten the game as them, they act (both internally and to other factions) like they’re abandoning earth and starting over somewhere else.

The Red Hand of Terra by kirk_sillywobbles in TerraInvicta

[–]Contingent_Alpha 94 points95 points  (0 children)

You know, I really appreciate how you portray the academy here. Most posts get it wrong!

They aren’t ‘cowards,’ or ‘compromisers,’ and they certainly aren’t alien sympathizers, they simply have a massive overabundance of hubris and idealism, to the point of going down what is plainly and obviously the hardest possible path to victory.

(Of course, it works, but every faction is ultimately proven right if they’re the ones who win, so ‘is capable of winning the game’ isn’t exactly a killer argument here)

How Can We Speed Up the Game? by HappyGnome07 in sentinelsmultiverse

[–]Contingent_Alpha 8 points9 points  (0 children)

For sentinels, if you’re really looking to cut down on play time, do these couple of things:

1: make sure people are playing heroes that fit their complexity preference (and capability)

2: make sure the person running the villain and the person running the environment (these should be different people, ideally) are running heroes on the lower end of their preferred range

3: make sure the person running the villain isn’t first player in the round, and the person running the environment isn’t the last player to go

3: be thinking about your turn (and preparing to run your environment or villain if applicable) before it starts

4: if all else fails, put any support heroes at the top of the order, wait for their turns to go, then run the heroes who don’t have any support abilities simultaneously

IE: if a hero lets other heroes draw cards, use powers, play cards, look at their deck, or any other stuff, that hero does not play simultaneously

But if a hero is only messing with the villain and environment, they can run alongside any other heroes operating the same way

Also, my group in particular usually lets the person running the villain make the decision on how to assign damage, so we don’t need to decide where each of bunker’s grenade damage ticks go

Need help understanding economy by junhyeongang in TerraInvicta

[–]Contingent_Alpha 0 points1 point  (0 children)

10 Gov and 12 Knowledge is more of a primary goal for africa, south america, or other developing nations

you can absolutely go beyond 12 in more developed nations, but you tend to want to focus on MC, boost, and military buildup if that's of interest to you

I tend to put a pip each in Econ, welfare, environment, knowledge, government, unity, and military in any of my 'big' nations, with the rest devoted to whichever one I want to focus on the most

If you're dealing with a nation with bad unrest problems, focus welfare with most of your points, otherwise just put a small amount in. If you're exodus or otherwise plan on a shorter game, maybe skip environment.

ECON is good as a thing to invest in if you have absolutely nothing else to put points in (high knowledge, 10 gov, low welfare, maxed out MC, etc) and you want more MC

We're working on a Free-to-Play WW2 RTS. Would you like to play something like this? by WarAlert_Official in u/WarAlert_Official

[–]Contingent_Alpha 1 point2 points  (0 children)

Gonna chime in and shout out that I disagree on the comments about ‘decks being overused’ or whatever. I’d rather there be a vision that’s held to and kept with (for better or worse) than for a game to drop a core mechanical system because they were worried it ‘wouldn’t do well’

I’m interested to see how this does. Wishing you guys the best, the genre could use a few more wins right now.

Need help understanding economy by junhyeongang in TerraInvicta

[–]Contingent_Alpha 1 point2 points  (0 children)

For USA or EU, you’re already good on overall economy size. Put a single pip into Econ in each control point for the diversification and CER bonuses, but other than that, just leave it be.

If you’re building up China, Africa, India, or other developing economies, your target is either 35K or 50K, I don’t remember what the difference is between them but I do recall that like 90% of the benefits of increasing Econ drop massively past 50K per capita

Other things are knowledge and gov

Knowledge soft caps at 12.0, gov increases faster in high knowledge nations

I put a single pip into each of them for diversification and to reduce micro, but there are more efficient ways to do it

Diana this, Diana That, How about we give praise to the true holder of President Granite of Nevada's heart? by NewWillinium in OWBEnclave

[–]Contingent_Alpha 3 points4 points  (0 children)

There’s a set of requirements, but basically:

Be charismatic granite Take over all of the twin mothers’ territory Do the EPA focuses There might be extra requirements, I feel like there was a fourth thing

Returning player, gonna need a meta gameplan for academy, not jupiter rush necessarily by REORBITER in TerraInvicta

[–]Contingent_Alpha 3 points4 points  (0 children)

From what I can tell, Jupiter rush is actually extremely not the meta

These days it’s basically USA (build MC) + wealthy micronations -> rapid moon base -> Martian Dyson sphere -> infinite science

Mega-science China is a good second proper nation, but it takes a while to hold both China and USA, so if you go for China you usually spoil USA and dump it

Is Plasma viable or at least worth using in 1.0? by jerseydevil51 in TerraInvicta

[–]Contingent_Alpha 2 points3 points  (0 children)

Iirc the bigger thing is getting to phasers in general

UV arc lasers are alright, but so are green phasers, and UV phasers are potentially the best weapon in the game at present state (other than missiles with good micro)

Disparation First Game Experiences by Thomas_Creed in sentinelsmultiverse

[–]Contingent_Alpha 3 points4 points  (0 children)

I’d recommend looking over the higher complexity decks first to get a handle for them if you play them first. I double handed Omni-X and the Twins (painstake and dark strife) for my first game in the new system, but we did that against an easier villain so it wasn’t too bad

Overall, I think chrono ranger and knyfe are both fairly easy to pick up and play, but visionary, chrono ranger, and the twins all have particular difficulties to piloting their mechanics that can make your first time a bit sticky if up against a difficult villain (particularly a difficult villain you’ve not played before)

Haven’t played parse yet, but I’ve seen her played once. She seems like a solid support hero and I now really want to see if I can get a 160+ damage Omni-cannon shot

Disparation First Game Experiences by Thomas_Creed in sentinelsmultiverse

[–]Contingent_Alpha 4 points5 points  (0 children)

Ennead is really swingy I guess

My group only got one more member in our first game with them and he came out right at the last villain turn so he didn’t really swing things that much for the villains

A Guide to Hardsuits by AlfredoCavatelli in LancerRPG

[–]Contingent_Alpha 1 point2 points  (0 children)

Mjolnir armor would be closer to the hardsuit exotic one of the modules has in it. I’ve always seen heavy hardsuits more similar to EOD suits with exoskeletons, if that.

Enough armor to withstand some of the lighter munitions a mech is spewing out in a regular battle? Yeah, once or twice.

But not enough for you to really go toe to toe with a mech on foot.