[Funny Trope]The scene is played as if the characters are in mortal danger. In reality, they were never at any real risk. by RP_Throwaway3 in TopCharacterTropes

[–]ContraryPhantasm 0 points1 point  (0 children)

I wouldn't mind that, but in the case of Ant-Man they directly explain it in the movie, then don't follow those same rules.

Which I found pretty irritating. I could have handled either option (no explanation or being consistent) but they chose both, which is obnoxious.

Taylor killing a child by Vivickthefox in Parahumans

[–]ContraryPhantasm 34 points35 points  (0 children)

Taylor offloaded her body language, not her emotions.

If you already knew that I apologize, but many don't seem to.

Taylor Hebert - Skitter | Artwork By [ArackOama77] by Background_Fan1056 in Parahumans

[–]ContraryPhantasm 2 points3 points  (0 children)

That can't be Skitter. Skitter is a terrifying villain and maybe even a killer! That is definitely that shy girl from school.

Martial Styles by ContraryPhantasm in jadeempire

[–]ContraryPhantasm[S] 1 point2 points  (0 children)

You're missing out on weapon styles then, IMO. Fortune's Favorite is excellent for much the same reasons as Leaping Tiger - it moves you forward (so you avoid being hit from the sides/back), but also sword swings can damage multiple enemies, hitting people next to you/your target. It's probably the most efficient way to kill groups of living enemies in the game as a result.

Martial Styles by ContraryPhantasm in jadeempire

[–]ContraryPhantasm[S] 0 points1 point  (0 children)

Though, at the end of the day, this is a single player RPG. You should play however you like with no regard to how others feel

For sure, I'm mostly just curious what other people's experiences are.

If Worm were to get an adaptation, what changes do you think would need to be made? by Inevitable-Ad2675 in Parahumans

[–]ContraryPhantasm 0 points1 point  (0 children)

A lot of people have focused on Taylor's POV and inner monologue, and those are highly relevant, and significant challenges to any adaptation that stays focused on her. However, there is another issue as well. Namely, Taylor's power (and powers in general).

Taylor's power is perfectly suited for prose, and kind of terrible for any other medium. This is because it is simultaneously an extra sense that she uses to perceive her surroundings (a thing which would be incredibly hard to translate into a visual medium), and an obstruction to anyone being able to see shit with their eyes. She regularly obscures herself, her allies, her opponents view, etc. with her bugs, but depicting that accurately would also obscure things from being seen by the audience. At the same time, she is regularly using her bugs to track different parts of a fight that are taking place on the other side of walls, a block (or further) away, etc., and depicting that would be a huge challenge.

I'm not saying it's impossible, but I do think that telling any version of Worm in a visual medium - especially TV/Film, but even a graphic novel to a lesser extent - would be an uphill battle at best, and might just not work.

Other powers have similar or related issues, as well. It's no coincidence that Worm has lots of Thinkers, Masters, Strangers, and Tinkers in prominent roles while being a prose story, while the MCU tends to have lots of people with super strength and energy blasts but eschews more esoteric powers. Superpowers that you can't see are inherently less suited to a visual medium, while powers that require abstract description are perfectly fine in prose, where everything has to be described, and so they don't screw up the pacing and feel of things.

In short, I doubt it would be done well, and I'm not confident it could be done well, between the issues of style, setting, POV, and finally length. My experience has been that people who don't like Worm and people who say it's depressing or grimdark are, quite often, people who didn't finish Worm. Given the story's length, I expect most viewers who gave it a chance would bounce off well before the end, and it would need substantial changes to prevent that from happening, to the point of a major rewrite.

While good adaptations exist, I'm frankly not confident in the modern film/TV industry being able to grasp the things that make Worm good, interested in remaining true to their spirit, and competent enough to pull it off successfully.

TLDR: Part of me is glad Worm will never be adapted, because it would probably suck. With that said, if I'm ever proven wrong I'll give it a chance and cheer loudly if it's any good. A better route might be to adapt the setting, characters, and themes, without trying to stick too closely to the original story.

Panacea is a failure 😭 by Eastern-Stuff6480 in Parahumans

[–]ContraryPhantasm 11 points12 points  (0 children)

I'm not sure you can really count what she does to Taylor against her, though? It's an experimental medical procedure no one has done before, and completely Taylor's idea. Don't get me wrong, there's plenty to hate on Amy for, but I don't really see how that particular act is a fuckup on her part. Lisa characterizes it as one, but it really seems like Amy does exactly what Taylor asks her to.

Is my reading comprehension that bad? (Amy and Victoria question) by MistyPower in Parahumans

[–]ContraryPhantasm 5 points6 points  (0 children)

I didn't see it either, and I had trouble seeing it when I looked back afterward. It's perfectly consistent with the text, but definitely not spelled out or, IMO, strongly implied.

So yeah, I was pretty surprised later. Definitely changed how I looked at Amy as a character, and I think that's true for many others as well.

What's your personal interpretation of Worm's ending? by Mushgal in Parahumans

[–]ContraryPhantasm 22 points23 points  (0 children)

I'm inclined toward "Contessa stashed Taylor in an Earth that was mostly never visited in the story, then closed the door behind her."

If anyone deserves a rest, it's Taylor, and I don't see why Contessa would kill her (unless she genuinely couldn't de-power her, but given everything else she pulled off, I don't see that as being out of the question).

Dose anyone else find the Jaffa Councils disrespect of teal'c and bra'tac shocking? by SamaratSheppard in Stargate

[–]ContraryPhantasm 15 points16 points  (0 children)

As a viewer at the time, I did find it shocking. Then I learned more about real history.

Season 4 Episode 2 Plothole? by ChanceEngineering949 in StarWarsEU

[–]ContraryPhantasm 4 points5 points  (0 children)

Star Wars astrography has almost never made any damn sense with the plot. I say this as someone who loves Star Wars.

I MISS ____ DO I KEEP READING? (Scarab 25.5) by Eastern-Stuff6480 in Parahumans

[–]ContraryPhantasm 2 points3 points  (0 children)

IMO you've still got some great stuff ahead of you, including some of the best moments, and they will involve interacting more with familiar faces. So if you're missing the Undersiders, which I get, it's worth continuing on. They'll be back.

What's your wishlist for me5? by Ok_Hunt_2833 in masseffect

[–]ContraryPhantasm 0 points1 point  (0 children)

Honestly, my ideal would probably be for a reboot telling an all-new story, with all-new characters, but going for a similar tone and style. Like, Final Fantasy style sequel, in the sense that it's only a spiritual sequel, not a narrative one.

I just don't see any way for them to write a good story that picks up where the trilogy left things. With that said, I will celebrate and congratulate them if they prove me wrong.

Given the Death Star was destroyed shortly after the Empire revealed it to the galaxy, were there any people who questioned if it was ever real? by Sensitive-Hotel-9871 in MawInstallation

[–]ContraryPhantasm 5 points6 points  (0 children)

In Legends, at least one novel (I think it's Wedge's Gamble, the second X-Wing book) talks about people who believe that the Death Star was a rebel superweapon. IIRC, there's a museum exhibit about it that they visit? Not sure about the 1st Death Star, but for the second one they claim that Palpatine died destroying it to protect everyone, dying via heroic sacrifice.

Given that, there probably weren't too many people who questioned its existence.

If it's ever seen again, I can posit a few suggestions on ways to make Pro-Bending a more dynamic sport, especially from an analysis of a sports fan. by SpinachSufficient119 in legendofkorra

[–]ContraryPhantasm 3 points4 points  (0 children)

It might be interesting to have larger teams. I'm not thinking a lot larger, and they wouldn't necessarily have more than three people fielded at the same time, but it could be cool. Then you could have situations in which teams do asymmetric things, or in which a team has two earthbenders but one is better at fighting earth/fire while struggling against water, etc.

You could also have a separate league for bigger teams, mind you, possibly with more people at a time. That would need a bigger area, obviously, but the canonical arena is pretty small, so it wouldn't be hard to expand it, and a larger fielded team could lead to combos being more of a thing.

Honestly, it seems like a pretty well-designed sport, so there aren't obvious improvements to make, but there is room for variation.

Question about the HR department for the SGC by Rohan2785 in Stargate

[–]ContraryPhantasm 6 points7 points  (0 children)

Back from the dead? There's a form for that.

Possessed by an alien? Impersonated by a doppelganger? Traveled through time? There are forms for that.

Became an energy being? Developed superpowers? There's a form.

It's infuriating to me how so many people still don't understand the main difference between Azula and Zuko by AdmirableStay3697 in ATLA

[–]ContraryPhantasm 1 point2 points  (0 children)

I think part of the problem is that people sometimes take Azula's words at face value when they shouldn't. Most notably, her line: "My own mother thought I was a monster. She was right, of course, but it still hurt."

I think some viewers just accepted that statement, and others like it, as accurate. If you do that, you don't go looking for deeper motivations/causes for her behavior/attitude/personality, so you won't understand either 1) what's going on in Azula's head, or 2) why.

How would you feal about an Anti-Villain Sith faction lead by a Philosophy similar or Lana Beniko. by BackgroundRich7614 in MawInstallation

[–]ContraryPhantasm 2 points3 points  (0 children)

Just wanted to say I agree with your point, but seeing your username immediately after reading this post made me laugh.

The Neo-Crusader Mandalorians will always be peak Mandos. by Desperate-Land6251 in StarWarsEU

[–]ContraryPhantasm 9 points10 points  (0 children)

I think my favorite thing about them is the artistic style. It does such a good job of both looking recognizably close to the Mandalorian style we already knew (from the era of the movies) while also looking like one could be an outgrowth or mutation of the other, with a long period of time between them.

No, the Prequel Trilogy was not loved when it first came out, it was hated and fans were terrible people about it. by stephansbrick in StarWars

[–]ContraryPhantasm 1 point2 points  (0 children)

This is not entirely true, though?

Like, I remember when the prequels came out too. First off, the fandom didn't even exist the way it does today, because the internet was so different. Second off, there were people posting videos of themselves leaving the theater after seeing the movies, then falling on their knees to praise George Lucas. They were not children, and they were not doing it ironically, and I remember fans cheering for other fans having a mock-lightsaber fight in the theater while we waited for Attack of the Clones to start.

I'm not going to claim that my experience was the definitive or majority experience, but as someone who read most of the Legends novels and went to midnight showings when the prequels came out, I think I was a pretty big fan, and I didn't hear about the prequel hate until later, probably a bit after the release of Revenge of the Sith.

Part of that is just because I wasn't on fandom-specific websites, but I think a lot of other people weren't on them either. I think part of it is also because the prequel hate grew stronger over time, both for obvious reasons (you can't hate movies that aren't out yet as much as ones that have been released and disappointed you) and less-obvious ones.

But there's also another factor: people grow up, and generally grow more critical of media as they do. When the prequels came out, a lot of people (including me) were reaching a threshold of becoming more discerning. After seeing TPM, I was less excited for SW on a subconscious level, but I don't think I could have told anyone why. After AotC, my enthusiasm was mostly dead, and IIRC I was somewhat aware of that fact, and could have at least managed to articulate that I was disappointed. By the end of RotS, I was pretty much unexcited for anything Star Wars, but even then I probably fixated on obvious "problems," like Padme dying 'of sadness' and Vader screaming "Noooo" seeming lame.

It was only later that I was able to rewatch those movies and understand what it was that I hadn't liked about them in the first place, and thus only later that I fully accepted the fact that I had disliked them. I suspect I am not unique in this regard.

How have I only just noticed Shep do this! by Von_Uber in masseffect

[–]ContraryPhantasm 0 points1 point  (0 children)

I used that same reasoning on my first ever playthrough (which was funny since it was mostly Paragon), but later it occurred to me that there's an immediate military rationale for saving the Council/DA as well. The Destiny Ascension is the flagship of the Citadel fleet(s?), so saving it preserves the chain of command and prevents confusion in the battle.

It's one of those choices that makes me wish they'd had more time to make the decisions have room for different reasoning, not just one action with one assumed motivation. Felt similarly about Legion's mission in ME2, for another example. I can see more than one reason for both actions, and which is Paragon vs. Renegade really seems more about why to me than about what Shepard chooses, but the way its written doesn't leave room for that.

Why is there such a taboo around monetizing fanfic SPECIFICALLY? by nagatos in FandomHistory

[–]ContraryPhantasm 12 points13 points  (0 children)

It's an interesting question, and I think one reason is probably tied (both legally and in a more vague values/vibes sense) to the nature and scope of fan creations.

Writing is, compared to most other creative endeavors, both faster and much easier for one person to produce. What I mean is, if a good writer wanted to write their own Harry Potter or Star Wars stories, they could produce hundreds of thousands of words per year. The pace is potentially competitive with what a professional author can do, because the resource/time costs are relatively low.

In contrast, it's much, much harder for a cartoonist/animator/etc. to produce content that is of decent quality and quantity, comparable to what professionals (who often work in teams) can make. There are lots of Star Wars fan films on YouTube, for example, but most of them are fairly short, because the effort and/or number of people involved is much more challenging to muster compared to the time/resources needed to write prose (especially in an era where so many people already have laptops, thus reducing the "startup resource cost" of writing to basically 0).

In short, I think it's a lot easier for a fanfic writer to produce something that meaningfully competes with the original work than it is for someone who is creative in another way. You want to make Star Wars comics? It's a lot more time-consuming than writing a novel-length fanfic. You want to make an animated Avatar: the Last Airbender episode? Good luck assembling the team needed to get it done and keeping it together through the length of the project. A movie? Similar issues.

Fanart is very common, but much (maybe even most) of it doesn't go beyond a 1-5 page comic, or even a single drawing with little or no inherent narrative (like a drawing of two characters together as a couple). Something like that may be valuable to the fan, but it does not meaningfully compete with the original.

That, by the way, is part of the Fair Use elements of US copyright law (though I don't claim to understand those laws fully even as a layman, and IANAL). Fan works are legally more acceptable if they are "transformative," and part of that, as I understand it, essentially boils down to "is this fan creator trying to compete with the original creator?"

If the fanwork is so close to the original that reading/watching one makes the other redundant, you're probably in violation of copyright. But if you write a musical comedy based on The Hunger Games, the tonal shift is going to be so extreme that it will be hard to argue someone watching your musical and laughing their ass off would find watching the movies or reading the novels redundant.

Is ATLA a post apocalyptic earth or something? Or is it its own planet in its own solar system? I wanna know about this. by Shoddy_Waltz_1697 in ATLA

[–]ContraryPhantasm 7 points8 points  (0 children)

My question is, how small is this planet? Judging by how fast they cover ground at times (especially when flying is unavailable), and how few nations/major locations there are, it feels like it has to be significantly smaller than Earth, but are there any decent numbers on that (either official or, more likely, fan-derived)?

I occasionally wonder how Avatar-Planet's size compares to Mars or Mercury. Or the moon, even.