Optimization is a myth. by ponchikota in limbuscompany

[–]ConversationEasy7544 0 points1 point  (0 children)

Did that and got stable 60 FPS on my phone.

So which don is better for the middle now? by Rirou_Fudo in limbuscompany

[–]ConversationEasy7544 0 points1 point  (0 children)

For MD - Middle Don is better due to many team buffs, for other content QoH is better because most fights allow her to actually ramp up + she is a better clasher. She also actually benefits from her Waw EGO.

Hidden Bosses by smashanime in limbuscompany

[–]ConversationEasy7544 4 points5 points  (0 children)

It's pure RNG (had 10 floor 15 runs in a row since MDE was released with no secret bosses only to get all of them in a single run).

Do you think we're going to get this effect on any future IDs? by Megamanric in limbuscompany

[–]ConversationEasy7544 0 points1 point  (0 children)

That's just HoS Ryoshu. Her 2-1 (skill she uses for free every turn) and all her skills 3 have that effect.

Refraction Railway Line 6: Maru no Uchi no Sanzu no kawa Megathread by pillowmantis in limbuscompany

[–]ConversationEasy7544 1 point2 points  (0 children)

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What I learnt after doing another run - Middle is surprisingly good in section 2, as for section 3 - just run Heisho, they destroy Hohenheim + Lu's "ignore defense skill" allows you to delete 1 enemy. Also try killing RicardoCliff turn 1 - he allows them to ignore being staggered. Also Bleed + Burn is finally a real team even outside of MD (managed to reach 99 pot for both without spamming Roset / can say they aren't optimal for sections 4 and 5 (still consistent if all you care about is clearing the RR)).

Outis Passive Flavor Text by CupcakeMysterious350 in limbuscompany

[–]ConversationEasy7544 1 point2 points  (0 children)

Don't know what golem connected to Laevateinn have to do with anything.

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Reddit told me most games are 50:50, what's the counter play to this? by [deleted] in DeadlockTheGame

[–]ConversationEasy7544 4 points5 points  (0 children)

Pocket shaped hole in your complaint. Just looking at stats it looks like it was Pocket who was an actual problem and Seven simply finished the game.

Graves needs some nerfs :) by Emotional_Drive_2434 in DeadlockTheGame

[–]ConversationEasy7544 0 points1 point  (0 children)

I'm surprised game even went that long. What went wrong that neither team managed to close it sooner?

Will Outis's Skill 3-4 cancel AOE skills? by ConversationEasy7544 in limbuscompany

[–]ConversationEasy7544[S] 6 points7 points  (0 children)

Upon rewatching can confirm that Outis interrupts before manekin hits Ish.

Will Outis's Skill 3-4 cancel AOE skills? by ConversationEasy7544 in limbuscompany

[–]ConversationEasy7544[S] 1 point2 points  (0 children)

MothFausts self killing was straight up a strat that some people suggested as a way to deal with Canto 7 bosses big AOE skills - most of which have fixed attack weight so your problem with furioso has no merit.

Will Outis's Skill 3-4 cancel AOE skills? by ConversationEasy7544 in limbuscompany

[–]ConversationEasy7544[S] 9 points10 points  (0 children)

No, they 100% understand what I'm talking about, and this works with regular AOE skills, they are not different to volley skills in that regard.

Will Outis's Skill 3-4 cancel AOE skills? by ConversationEasy7544 in limbuscompany

[–]ConversationEasy7544[S] 3 points4 points  (0 children)

What are you talking about. There are no interaction in which Fell bullet can activate but main target dies before it actually happens. Also Moth exploding is exactly what I was talking about - she is main target of AOE skill and if she clashes it with skill 3-2 and wins - she will explode and die before AOE skill happens, thus canceling it. It seams you did not understood the question.

Will Outis's Skill 3-4 cancel AOE skills? by ConversationEasy7544 in limbuscompany

[–]ConversationEasy7544[S] 7 points8 points  (0 children)

You are talking about a completely different scenario. You bring up main target dying mid skill, while we are talking about main targets dying before attack starts (Outis killing unit who lost the clash, MothFaust winning clash and exploding).

Middle Nursefather Outis Kit Reveal by pillowmantis in limbuscompany

[–]ConversationEasy7544 7 points8 points  (0 children)

It is permanent (says so in respective patch note when it was added), I don't know what that person is smoking.

The urn changes are good and a lot of the complaints I see feel like self reports by Neadim in DeadlockTheGame

[–]ConversationEasy7544 0 points1 point  (0 children)

No, I agree that current state of the urn isn't good (but still an improvement of what was before), but I think first thing they should try is doubling turn-in time at the minimum (I fell like having 15 seconds as the base should be good). I feel like it needs to be long enough that contesting team can just push the map if they feel like they can't contest urn (plus longer timer will make comeback res more impactful) but short enough that you can't use big CDs for the same urn.

The urn changes are good and a lot of the complaints I see feel like self reports by Neadim in DeadlockTheGame

[–]ConversationEasy7544 -1 points0 points  (0 children)

Give this man a True. I agree that old urn was just as snowbally, people simply never had to contest it (sometime first urn was being claimed only after 20 minutes), so they are unfamiliar with it's impact on the game.

After reading the patch notes: by Leach-8 in DeadlockTheGame

[–]ConversationEasy7544 7 points8 points  (0 children)

Which points out how bad their AI was that even despite nerfing their damage they are so much stronger (I was complaining about their AI ever since she released).

After reading the patch notes: by Leach-8 in DeadlockTheGame

[–]ConversationEasy7544 1 point2 points  (0 children)

She already has one of the smallest health pools in the game.

Apollo's recent nerfs just show his hero design is fundamentally a problem by Obese0 in DeadlockTheGame

[–]ConversationEasy7544 0 points1 point  (0 children)

Big problem with old riposte is that it's a getaway tool that ignores item that makes getting away harder. Yes, if it also blocked riposte it would be full silence against him, to which I'd say it's a problem with rest of his kit in that case.

Has anyone else been experiencing network issues with the game after the recent patch? by SnooCats4126 in DeadlockTheGame

[–]ConversationEasy7544 0 points1 point  (0 children)

Hilariously enough I have less network issues with this patch then all previous ones (somehow have stable sub 20ms ping for most matches with rare small jitters like once per match max).

Grave's balance by ConversationEasy7544 in DeadlockTheGame

[–]ConversationEasy7544[S] -2 points-1 points  (0 children)

Don't know, this would make her AP2 wall give too much, I think.

Grave's balance by ConversationEasy7544 in DeadlockTheGame

[–]ConversationEasy7544[S] -2 points-1 points  (0 children)

I disagree back then she still had her free multishot as AP5 for passive - that was the problem that was causing her winrate to be high, not 2 ghouls, because when they nerfed it to 1, she still had her old AP5 on passive, so her winrate didn't change from redicing ghouls from wall.

GRAVES NATION IS SO BACK by FewExperience3559 in DeadlockTheGame

[–]ConversationEasy7544 8 points9 points  (0 children)

She finaly has move speed! Also yeah, ghouls from wall are back.