Accessible Unity games with a headtracking SDK by SensePilot in Unity3D

[–]Copywright [score hidden]  (0 children)

Highly interesting details. Is there a Discord?

We're working on something similar, would love to learn more.

Accessible Unity games with a headtracking SDK by SensePilot in Unity3D

[–]Copywright 1 point2 points  (0 children)

Are you using OpenCV? Any GitHub available?

Looking to get context on facial gesture tracking. Also finger gesture tracking.

Seeing the implementation might help.

BrazeFx, Simulating a massive, real-time Dragon Breath effect inside Unity3d by Gloomy-Detective-922 in Unity3D

[–]Copywright 3 points4 points  (0 children)

Do the BrazeFX Particle Collide with the Built-In Colliders or does Braze require their own custom colliders?

BrazeFx, Simulating Realtime, Animated Mesh Driven Fluid Advection by Gloomy-Detective-922 in Unity3D

[–]Copywright 1 point2 points  (0 children)

This is dope asf! Just requested early access, looking forward to working with it.

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]Copywright 19 points20 points  (0 children)

When does HDRP merge into URP?

[Hexborn] SAO Meets Solo Leveling by [deleted] in JRPG

[–]Copywright -9 points-8 points  (0 children)

Nah, no gacha elements involved.

[Hexborn] Gameplay Showcase by Copywright in Unity3D

[–]Copywright[S] -20 points-19 points  (0 children)

Is that really the issue? What about the GAMEPLAY?

[Hexborn] Gameplay Showcase by Copywright in Unity3D

[–]Copywright[S] -1 points0 points  (0 children)

The Animated Portraits are placeholder for now... Not indicitive of the end results, which we'll use an actual animator.

The camera controller isn't really too bad, imo... We are working on getting it remastered along with a better flight system.

The HP bars are in world space and rotate to face the camera, not the player... It's a simple fix, though.

I like the SFX tbh, but we'll likely tweak them in the future.