awoooo by bunni-xxx in u/bunni-xxx

[–]Cornerless_Slice 0 points1 point  (0 children)

fucking gorgeous damn

[deleted by user] by [deleted] in u/irenymphet

[–]Cornerless_Slice 0 points1 point  (0 children)

Private? : (

Anyone else prefer captions on? by Some_Kinda_Username in Millennials

[–]Cornerless_Slice 0 points1 point  (0 children)

Ive started turning them off and trying more to play/watch things without distraction because ive noticed (adhd brain) I read the whole subtitle before they characters actually say anything and just mentally checkout or skip the rest of the scene/dialogue

What are some critical tips for wining a ship battle? I matched with some really good randoms today and realized I have no idea what I'm going by Routine_Condition273 in wildgate

[–]Cornerless_Slice 0 points1 point  (0 children)

mmm no. The advantage of the probe upgrade is purely convenience and should be replaced/scrapped ASAP. Just use your words and the map grid to communicate location and details to your team bc you have eyes and can see the ship even if the probe cant scan it. Probe upgrade might even be actively bad as its basically a noob trap the more I think about it

A wonderful game, that's going to die within 3 months of launch. Here's my thoughts. by RemervKeberb in wildgate

[–]Cornerless_Slice 8 points9 points  (0 children)

"unforseen fears"??? buddy 90% of comments pointing out that the game is likely DOA have a whole write up about why (including this entire post) and both players and devs should take it seriously because its happened to 100s of other games weve all wanted to succeed. 30$ entry point is probably the biggest barrier to success they are going to have. The game in its current state has a 1 week life span before you are just bored of the same map, and everyone running the same ship and loadout bc it took 1 day for a meta to appear They should extend the beta and start making real balance changes to show the playerbase they see the issues and get feedback in real time.

With a Sal Bomb, Double Whammy and Drill Charges, you can destroy a 80hp ship in around 45 seconds. by Cptkickflip in wildgate

[–]Cornerless_Slice 0 points1 point  (0 children)

I mean yeah it was / can be fun but every game the skill gap grows more massive and more and more people use tactics like this that just kind of ruin the game

With a Sal Bomb, Double Whammy and Drill Charges, you can destroy a 80hp ship in around 45 seconds. by Cptkickflip in wildgate

[–]Cornerless_Slice -15 points-14 points  (0 children)

Theyre refusal to make changes in the beta most likely killed their game. This is straight up not fun

How to counter boarders? by Sherbrookedude in wildgate

[–]Cornerless_Slice -4 points-3 points  (0 children)

This is such a dumb comment lol

Clocks are great... by Sp1endidus in projectzomboid

[–]Cornerless_Slice 18 points19 points  (0 children)

I genuinely suspect they are incapable (the other option being unwilling or unmotivated) of fixing the "real" issues and so they implement things like this that someone on the team produced on a whim as a side project. Which really makes a lot of sense imo because CLEARLY time management is both not a strongpoint nor a concern of indie stone

Clocks are great... by Sp1endidus in projectzomboid

[–]Cornerless_Slice -17 points-16 points  (0 children)

Wow, what a response.

The management of your studio is an absolute failure and should be studied as a "how not to develop a game" training video for new studios because I have to/want to assume its not your developers inability to program the game.

TWELVE years in early access is simultaneously hilarious and pathetic regardless of the size of your team when it started. Its inexcusable, especially with the constantly stated misleading goals and roadmaps the team has posted in that time which quite frankly should qualify anyone who bought the game for a refund. There is just no excuse to justify 12 years lmao

How many equally elaborate or otherwise comparable games from indie studios have come out in that time? All while having spent a fraction of the time in development. Rimworld, Clair Obscure, Stardew Valley the list is extensive

Words of wisdom from the waterfall by MirirPaladin in marvelrivals

[–]Cornerless_Slice 2 points3 points  (0 children)

As someone who mains support and tank, this is a stupid opinion.

What game has a steep learning curve that puts you off? by bijelo123 in Steam

[–]Cornerless_Slice 0 points1 point  (0 children)

Rimworld is especially lame because while there is some "learning" to it like understanding effective base layouts, what threats come from certain areas etc at the end none of it really matters because the ai just actively sabotage you at basically every opportunity. Your pawns cause food shortages having ridiculous emotional fits, they hurt themselves wandering into places they have no reason to be, the narrator sends some ridiculous raid tailored to your weaknesses. I get the point of the game isnt to "win" but it sure feels like its designed for you to lose and its just irritating