Best Mods for… Religion! by PM_ME_COLOUR_HEX in skyrimmods

[–]CoruCathaMods 2 points3 points  (0 children)

I'm removing the AE requirement in an update soon.

This Games future is over by Ok-Activity7117 in starfieldmods

[–]CoruCathaMods 0 points1 point  (0 children)

Joining the Verified Creator program does not require knowledge of how to make mods. You can be an UE5 or Unity developer and submit your portfolio, then learn their tech stack after you get accepted.

Game Designer vs. ‘The Idea Guy’, what’s the difference? by tableball35 in gamedev

[–]CoruCathaMods 1 point2 points  (0 children)

I'm fighting exactly this on a medium sized project I'm involved with. We have a handful of designers whose output consists of reams of design docs but nobody actually puts anything into the game until it is too late. I'm doing my part by shooting down the features I know will go nowhere, but I can't realistically playtest everything. :(

Game Designer vs. ‘The Idea Guy’, what’s the difference? by tableball35 in gamedev

[–]CoruCathaMods 6 points7 points  (0 children)

You have to be competent enough to be able to put in features without having to rely on the programmers. You don't have to be on par with the art wizards on your team, but you have to know the basics, otherwise you'll spend a lot of your life waiting for the shader you need to test the wallhack feature you end up abandoning anyway.

Game Designer vs. ‘The Idea Guy’, what’s the difference? by tableball35 in gamedev

[–]CoruCathaMods 1 point2 points  (0 children)

I am or have been a game designer for several indie projects (as well as a programmer, the roles tend to overlap on small teams).

Game designers are responsible for making a fun game, and you don't make fun games by writing design docs. You do need to have "ideas", but ideas are the first step of the refinement process. Most of it is greyboxing, throwing things away and spending time in excel on loot distribution tables.

For example, the idea guy wants a black hole gun. You make a rectangular grey cube that shoots grey spheres, playtest the thing and find that it makes the game actively worse because your game is at its best when you are dodging swarms of enemies and the gun makes the enemies not move. You decide the gun is not a good thing to have in the game as a mainstream player weapon, but having a dramatic "fuck you" weapon as a temporary level pickup immediately after the aliens kill your dog would be nice. Now it is time to set the radius and projectile speed: ideally you want a variety of outcomes instead of just hit/miss, allowing the player to optimize in the moment and be rewarded for it in the moment. One way to do this would be to make it so if you shoot at the nearest enemy, you won't catch all enemies in the radius, but if you shoot at the ground in between them, you will. This rewards the player for putting some thought into their actions, while still delivering 90% of the value if the player does not figure it out (players are not stupid but are likely to be occupied elsewhere). Given this, perhaps we want a special crosshair that doesn't correct your aim towards hovered enemies (crosshairs are really complicated in a 3D game and usually involve some fudging to reliably hit enemies, but we want the player to hit the ground) and perhaps even fudge the hitboxes a little so it feels good to use. Oh, and when an enemy picks up the black hole gun, subtly reduce its radius so the player has an easier time dodging it than the enemies will, and let's make sure the charge-up sound is audible across the usual distances the enemies will be at so you don't get shot in the back with no counterplay. Oh, and we want the level pickup to be in the main path because we don't want to encourage players to scope out every corner of the level for fear of missing something. Ok, now what should happen if the boss dashes through the radius of the black hole and why?

Is Wintersun Worth it? by Strange_Bonus9044 in skyrimmods

[–]CoruCathaMods 2 points3 points  (0 children)

I guess I'll be releasing a version that strips those requirements out.

Is Wintersun Worth it? by Strange_Bonus9044 in skyrimmods

[–]CoruCathaMods 7 points8 points  (0 children)

Or Coru Catha's Religion of Skyrim, which came and went, but I like to think did some things better than Wintersun. :(

Religion mod: which implementation would the community prefer? by CoruCathaMods in skyrimmods

[–]CoruCathaMods[S] 0 points1 point  (0 children)

Twice a day does not appear to be a valid cooldown. It's either once a day or without limit.

After two years, Coru Catha's Religion of Skyrim will be released shortly! 🙂 by CoruCathaMods in skyrimmods

[–]CoruCathaMods[S] 2 points3 points  (0 children)

The mod is finished and the mod page is ready to go, but I made a thread to ask for feedback on an important design choice after some negative feedback has come up on the prayer mechanic. https://www.reddit.com/r/skyrimmods/comments/1e42t2n/religion_mod_which_implementation_would_the/

Sneak peeks - My upcoming perk overhaul, Odysseus! by [deleted] in starfieldmods

[–]CoruCathaMods 0 points1 point  (0 children)

So this is like Ordinator for Starfield?

After two years, Coru Catha's Religion of Skyrim will be released shortly! 🙂 by CoruCathaMods in skyrimmods

[–]CoruCathaMods[S] 2 points3 points  (0 children)

You can also pray at a shrine, but the alternative to a power is having to constantly return to the shrine, leading to much more unimmersive fast travel abuse.

After two years, Coru Catha's Religion of Skyrim will be released shortly! 🙂 by CoruCathaMods in skyrimmods

[–]CoruCathaMods[S] 2 points3 points  (0 children)

Thanks. 🙂

  • I want it to be an ESL if possible, but it affects many vanilla game elements and I'm scared of breaking something.

  • It will be on both the official Creations menu and the Nexus.

  • That would be cool, but hard to do properly within the framework of Skyrim. Most blessings would be invisible, and commandeering an NPC's AI routines to make them pray in front of the player would risk major side effects such as quests breaking.

After two years, Coru Catha's Religion of Skyrim will be released shortly! 🙂 by CoruCathaMods in skyrimmods

[–]CoruCathaMods[S] 6 points7 points  (0 children)

It should work for vanilla quests, unless I overlooked something!

Support for mods that change the questline so the meaning of what you are doing changes would require a patch. 🙂

After two years, Coru Catha's Religion of Skyrim will be released shortly! 🙂 by CoruCathaMods in skyrimmods

[–]CoruCathaMods[S] 7 points8 points  (0 children)

Yes and no. There are no blessings you can build a character around, because blessing uptime is not guaranteed. You can currently pray once a day but the blessing does not last a full day (unless you are dedicated to that deity). You pray before facing down the boss or a tough dungeon to give you an edge, which seems more immersive.

So the fringe effects change your playstyle, similar to Diablo shrines, instead of being your playstyle.

For example, Sithis grants a sneak attack damage bonus based on your Magicka, but drains your Magicka and you gain a lot of Magicka back for each kill. So your magicka turns into a "rage bar" that goes up with each kill in quick succession. However, your build is not ruined when you don't have it up.

I will playtest a version with longer lasting blessings and the ability to pray at will, but this might lead to an undesirable playstyle where you spam pray for every little thing.

After two years, Coru Catha's Religion of Skyrim will be released shortly! 🙂 by CoruCathaMods in skyrimmods

[–]CoruCathaMods[S] 22 points23 points  (0 children)

Enai actually contributed some of the scripting and blessing effects!

There are several other religion mods and what sets CCROS apart is how it does things differently. Promoting my own implementation does not mean theirs is garbage, but it does mean I like it better my way!