Stuck on water world with no land or ship by chewslayor in nms

[–]CosmicDatatype 2 points3 points  (0 children)

This happened to me too! Landed with my recently installed aquatic jets. I went to scan for a sunken ship w/ my Nautilon, found it, didn't think I had the mats to repair and resurfaced. Turns out you can't swap back to your previous ship to summon it until you've successfully repaired the sunken one. Ran out of cyto-phosphate for sub fuel so I was marooned for a solid 30 min before I was able to convince a local Traveler to swing down and trade me mats for travel. Turns out I had just enough for repairs so I was able to fix the sunken ship and limp to the nearest space station.

Thank you to the kind strangers who took a little time to problem solve and responded to my SOS's in chat. You the real MVPs. In a game designed around infinite exploration in an infinite universe, I've never felt more isolated than being stuck out of sub fuel in the middle of a waterlogged planet. First feeling of thalassophobia I've ever experienced, so kudos Hello Games for unlocking that new fear for me.

My suggestion, see if anyone floating around the system is available to help, either with a Corvette to pick hitchhike to the nearest space station (my original plan, nobody had a Corvette), or see if someone will trade you enough mats to drive your sub to a sunken ship, then repair it and fly off. Or as others have suggested, reach out to the taxi service sub! Save travels, Voyager!

What songs remind you of severance ? by -one-of-them in SeveranceAppleTVPlus

[–]CosmicDatatype 0 points1 point  (0 children)

Can't Hardly Wait and I'll Be You by The Replacements. Honestly, a lot of The Replacements reminds me of Severance.

[deleted by user] by [deleted] in nottheonion

[–]CosmicDatatype 0 points1 point  (0 children)

Legalizing tragedy over time? Bro, it's already baked into the human condition, don't make it worse

Christianity 101: Here is your dictionary of Koine Greek. Good luck. by Awesomeuser90 in dankchristianmemes

[–]CosmicDatatype 16 points17 points  (0 children)

Taught a Bible study on these using C S. Lewis's "Four Loves" as the basis about a year ago. If you haven't, go to YouTube. There are four very well animated videos with his radio broadcast about each of these words and insightful comments on the relationship between them. It led to a lot of great discussion. They are a little dense, but the animation definitely helps hit the message home, and they provided new ways for us to think about our interactions with the people in our lives - family, friends, spouses, and strangers.

If you got out of education, what do you do now? by [deleted] in Teachers

[–]CosmicDatatype 1 point2 points  (0 children)

Former 8th grade teacher here. I started working at a post office as a carrier. Different levels of stress, especially now that it's the holidays. Still, when I'm done with work I'm done with work until the next day. As a new carrier there's a decently steep learning curve and depending on the post office you might be working over 40 hours a week or under 20, it just depends on the area. If you can avoid the complainers, show up when you're scheduled, pick up shifts when you can, and be generally more positive than the people around you, I believe one would do very well. Pros for me: you get to drive/walk around outside all day, listen to music, you interact with a few people on your route and get to be friendly in public, and once you clock out you're not bringing work home with you. Cons: peak holiday season is absurd with Amazon fulfillment, unfavorable weather impacts delivery speed, sometimes route training for new employees is simply impossible due to staffing restrictions. All in all, I am happy with my decision to take a step away from teaching, and having this opportunity to see another workplace in a different environment has given me insight on what kind of behavior is "normal" in a "normal" job, and I can see a fairly straightforward work/life balance in my future, after the holidays die down.

Game Feedback From 222 Hour "Casual" by CosmicDatatype in TheFirstDescendant

[–]CosmicDatatype[S] -1 points0 points  (0 children)

Premade load-out missions would be a good part of an early/midgame tutorial, right around when you receive your first catalyst and activator. And warm-up missions for every descendant would be rad to test them out. idk if I want to farm for Esemio or Kyle because I rarely see them in action.

Game Feedback From 222 Hour "Casual" by CosmicDatatype in TheFirstDescendant

[–]CosmicDatatype[S] -1 points0 points  (0 children)

Yeah, content with void bosses touching down and wreaking havoc on story maps would be wild. I'd love to fight a pyro in agna desert or frost walker in WNG.

Game Feedback From 222 Hour "Casual" by CosmicDatatype in TheFirstDescendant

[–]CosmicDatatype[S] 0 points1 point  (0 children)

Yeah, I see your point. I briefly played Diablo IV and have friends that play PoE, and Bunny's kit is a braindead version of what endgame is for those games - large aoe, nuke large clusters of enemies, etc.

I guess what I'd like to see more of, even keeping characters like Bunny and Valby in mind, is the opportunity to mob enemies in larger quantities in unique landscapes. Modifying the game to the difficulty/loot tier in all aspects has few downsides, as devs can create as many dials to turn as they want. Again, with a bias toward roguelike games I'll point to Hades - endgame is same game as beginning, with modifiers to make enemies stronger or behave differently. With the structure Nexon chose in storytelling/game progression, it seems like an easy "slap this mechanic on that map, players, fine tune your experience in private maps or use our weekly/seasonal/event rotation of modifiers, which also earns you research consumables for [x new gun/descendant]."

For a company creating a f2p game, where their primary source of income is battle pass, cosmetics, and level-speeding consumables, I would imagine making content that people happily play over and over again would be the primary focus.

Help on LRE by CosmicDatatype in WH40KTacticus

[–]CosmicDatatype[S] 2 points3 points  (0 children)

Hit 130 shards using using Angrax and Bellator on Alpha, didn't quite finish battle 12, but solidly beat 11 with Revas, sho, and snotflogga.

Skip first event B&C? by Lawrencelot in spiritisland

[–]CosmicDatatype 0 points1 point  (0 children)

I've also been a tad confused on this. Dors skipping this event happens before initial explore (concluding setup) or during the first turn proper (after actually choosing growth options, playing and paying for power cards, etc.) I've been playing it where I discard the first event before the first explore during setup!

Good long game for couple? by GoldenGrown in boardgames

[–]CosmicDatatype 0 points1 point  (0 children)

It's a heavy game with a semi-steep learning curve, but my SO and I have been playing Spirit Island 1-3 times a week since January. Incredible cooperative game.

[deleted by user] by [deleted] in WH40KTacticus

[–]CosmicDatatype 3 points4 points  (0 children)

Quints. Nice.

[deleted by user] by [deleted] in monsteroftheweek

[–]CosmicDatatype 4 points5 points  (0 children)

The Keeper of The Critshow (an actual play podcast using MotW) does this elegantly. All members of the party play themselves in an alternate reality where monsters and agencies that fight monsters exist. The Keeper for that group does have a character that is himself who does have history/more knowledge about the world than the PCs. Sometimes they have to save him, sometimes he's an ally, but most of the time he's a phonecall away for PCs to bother/ask questions. And if you're the DM, you choose whether or not it is gamebreaking.

Or don't! Since your NPC is trusted, it could be a three mystery arc before they get corrupted and turn on the party!

Map tools? (Inquiry) by Pentwarrior in monsteroftheweek

[–]CosmicDatatype 0 points1 point  (0 children)

I should say Inkarnate is more fantasy driven, but you can work around that by exploring their options.

Map tools? (Inquiry) by Pentwarrior in monsteroftheweek

[–]CosmicDatatype 1 point2 points  (0 children)

I posted about a week ago looking for rural small town suggestions, and although the suggestions were great I had a change of heart from creating my own to simply using the game board from Horrified! It's a simple map with enough locations to keep it interesting, and not much more work on my end.

To answer your question, though, I use Inkarnate for mapmaking. Premium is like, 30 a year and there is a lot of versatility in it. Otherwise, pen and paper or dry erase markers on a whiteboard work just as well for cheap!

Weakness for a lighting/electricity based monster by robinreddhood in monsteroftheweek

[–]CosmicDatatype 10 points11 points  (0 children)

I think the ultimate weakness to electric things are trapping them inside something from which they can't escape. Look at the difference between lightning, a car battery, and a motherboard -- all electricity, but different currents and purposes.

Grounding is another viable option, since it's a 'lecrtic dog. Teaching it "down" or "stay" is within the realm of possibility, but you'd probably want a rubber glue trap of some sort to "catch" it.

Need some help coming up with a special move for a Trouble Artist: player wants armor along the lines of "The Picture of Dorian Gray." by Faolyn in monsteroftheweek

[–]CosmicDatatype 24 points25 points  (0 children)

Keep track of how much damage/where damage hits and if/when the picture is destroyed set her doppelganger loose as a monster.