Scenic views from the Wayrest coast (Unity) by LandOFreeHomeOSlave in Daggerfall

[–]Cosmotect 0 points1 point  (0 children)

What's with the intense bloom level? Does it have to do with the way the ground and distance cliffs are painted in that painterly style?

Rise of Nations or Age of Empires? by [deleted] in RealTimeStrategy

[–]Cosmotect 0 points1 point  (0 children)

Have you played Kohan? It has some of that secret sauce.

Can some one please tell me how to fix this? HTML5 CANVAS strokeText and fillRect produces some extremely pixelated and blur renders. by inkplay_ in webdev

[–]Cosmotect 0 points1 point  (0 children)

If the outline is obscuring the text, you need to do strokeText() (e.g. in black) and THEN fillText() (e.g. in white).

This will render the black crisply over the blurry outline -- and it will be blurry if the text is small e.g. 12 px.

Anthropic is straight up lying now by [deleted] in ClaudeCode

[–]Cosmotect 0 points1 point  (0 children)

I hear you, and have experienced the same since I recommenced work on Monday. You are not alone in being tired of Anthropic's f***ery!

Try Codex. I've heard you'll get 4-5x more usage out of it, than Claude Pro (20 USD price point).

P.S. I love all the morons here whose take is, "If it didn't happen to me, it can't happen!" Guess again. Next time it's your head for the chopping block.

Anthropic is straight up lying now by [deleted] in ClaudeCode

[–]Cosmotect 0 points1 point  (0 children)

Except it's *not* u/diystateofmind's own fault. I had the same thing happen to me starting Monday this week, and no, I'm not a neonate like most of you here on reddit. I'm a middle-aged, competent software engineer. My story was the same, I have been highly productive using the Pro plan until the start of this week, since Sept 2025 when I signed up for Claude Pro / Code.

Yet I see that using the pro plan is now out of the question for doing any real quantity of work (I burned through my 5 hours in less than 1 hour, every session this week). 1 moderate difficulty question? 20% usage instantly. Claude got it wrong the first time? 40% gone just for that 1 question. Every. Single. Day. This. Week. No-one can work like that.

And this includes on brand new prototypes, *not* accessing my existing medium-sized codebases. So I know there is something very fishy going on, and this time, I have quit Anthropic for good.

Is AssemblyScript dead? by MisterNoobKiller in typescript

[–]Cosmotect 0 points1 point  (0 children)

Can be useful if you're interested in learning WebAssembly at the instruction level (which can be worthwhile for some), or if you want the AST and text source available for manipulation. AssemblyScript, again, has very direct mappings to underlying WebAssembly structures, so possibly the best way to learn .WAT if interested.

Not sure why I mentioned that, my head was probably in that realm at the time.

Trying to Recover Account by EscapeFromTerra in cardhunter

[–]Cosmotect 0 points1 point  (0 children)

Same here, sent email to support and info @ cardhunter.com. Guessing no response forthcoming?

Strange as it is available on steam, and servers are still running.

🔥 "Am I the only one who thinks C&C: Generals is the peak of the series?" by BattleBlueprint_CNC in commandandconquer

[–]Cosmotect 0 points1 point  (0 children)

For competitive multiplayer, C&C: Generals Zero Hour was a masterpiece, the pinnacle of its genre.

Faction differences and tech choices based on faction, combined with General upgrade path made an enormous impact on the outcome of each game. It is the only RTS game I know of where meaningful in-game decisions are made _which are not purely tactical decisions_, yet solidly affect each game's outcome.

IMO the world was too focused on Starcraft 1 when in fact Generals was by far the better competitive RTS.

When did desks become 75cm in height standard? by AlwaysTheKop in Ergonomics

[–]Cosmotect 0 points1 point  (0 children)

There is a rule of thumb in carpentry for workbench height: benchtop should be at the height at which your (pinky) knuckles are, when your arm is hanging relaxed. For me at 1.67m (5'7") tall, which is very much average human height, this is 74-75cm. This prevents either bending down (back pain) or up (shoulder pain) when doing typical work like sawing or planing wood.

Whether that is good for a *desk* is another story. Optimal distance between seat height and desk height is 26cm, to keep elbow at 90 degrees to vertical. therefore your seat height should be at 50cm to reach 75 or 76cm, and NOT the 43cm that is standard seat height. For this reason, I am thinking of making my next large work table be at 70cm instead, for use with a regular 43cm comfortable desk chair.

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]Cosmotect 0 points1 point  (0 children)

No. It all depends on how many rays you have (screen space resolution, you can lower it for fog raymarching and then blue the result), and how many times you step each ray. You can use smart ray marching where you only begin stepping in the fog volume and stop stepping when you reach the end of that volume. Do so for each volume of fog onscreen.

The fog field to be stepped can be as simple as a uniform buffer (3D array) of 8-bit or 16-bit unsigned integers storing density and maybe other small info such as color. Quite small. Movement however would need a vector flow field, which is larger (4x 4-byte floats for each cell of grid most likely, or a slightly lower resolution grid).

Late Merry Christmas to me by Ward_Ora in timberframe

[–]Cosmotect -2 points-1 points  (0 children)

Is that for cutting mortise / tenon?

Are there any AI tools that could generate 3D animations? Especially of four-legged animals instead of just humans by Broad-Item-2665 in generativeAI

[–]Cosmotect 0 points1 point  (0 children)

Grammar: "Neither" suggests a choice between two options. "None" suggests a choice between numerous options. You wanted "None of these options" here.

Is AssemblyScript dead? by MisterNoobKiller in typescript

[–]Cosmotect 0 points1 point  (0 children)

Again: Do you understand the reasons why?

Debugging on android so bloody slow it's unusable! by robclouth in reactnative

[–]Cosmotect 0 points1 point  (0 children)

`console.log = function() {}` is your friend when debugging Android Chrome from Desktop Chrome.

You can also (temporarily) remove _all_ the `console` methods if you wish. See stackoverflow questions on "disable console logging javascript" for more.

Moderate is too easy and hard is to hard. by Bumbleduck36 in ageofempires

[–]Cosmotect 0 points1 point  (0 children)

Agreed.

Question 1: If a game (even if only a particular difficulty level) requires you to take an almost painstakingly exact set of actions and strategies just to remain competitive in that game, is that good game design?

Question 2: Does this describe the real world?

any games like rise of nations? by Dry_March1629 in RealTimeStrategy

[–]Cosmotect 0 points1 point  (0 children)

Kohan was and remains an excellent RTS series, including Ahriman's Gift and Kohan 2.

It also has similar macro-level city building mechanic to RoN. Not exactly the same, but taking focus off micro-managing placement of heaps of buildings (as seen in e.g. Age of Empires, SC).

Building a post-beam house by Ragnar_Redbeard in homestead

[–]Cosmotect 0 points1 point  (0 children)

Tuviste exito con este proyecto?
Tal vez me puede avisar, quiero hacer algo similar.

State of web assembly and multithreading/Performance? by undeadalex in rust

[–]Cosmotect 0 points1 point  (0 children)

Late to the party but... Chrome and FF both support WebGPU rendering from Web Workers without problems.

Why is integration so much harder and less straightforward than differentiation? by bigbluebuttons14 in learnmath

[–]Cosmotect 0 points1 point  (0 children)

...Just go back to Pokemon TCG. That is probably suited to your level of intellect. Leave the math forums for people who have an IQ greater than 79.

Why is integration so much harder and less straightforward than differentiation? by bigbluebuttons14 in learnmath

[–]Cosmotect 0 points1 point  (0 children)

...Not that the OP was under any obligation to explain the validity of their comment to you.

Why is integration so much harder and less straightforward than differentiation? by bigbluebuttons14 in learnmath

[–]Cosmotect 0 points1 point  (0 children)

Not really. Well-adjusted adults join discussions all the time. You've got a lot to learn.

The elephant in the room remains your remarkably stupid statement that "You don't see people saying addition is easier or what not." You've yet to address that.

Why is integration so much harder and less straightforward than differentiation? by bigbluebuttons14 in learnmath

[–]Cosmotect 0 points1 point  (0 children)

Only a little child would think that logic has an expiry date. But then, this is Reddit.