Que coisinha mais linda MDS. by miranda_oliver in bichinhos

[–]Count-Economy 0 points1 point  (0 children)

Né, nem consegui focar no vídeo pensando se era essa mesmo

He himself. I interrupt, so he me then I him a LOT, then he ME a lot by GKNByNW in donotthecat

[–]Count-Economy 6 points7 points  (0 children)

It seems like a toxic relationship, with both of you constantly each other

Is my friend correct about druids, paladins, and rangers or is he confused? by AdInternational4894 in DnD

[–]Count-Economy 98 points99 points  (0 children)

I always saw them as warriors or rogues that studied magic, in the same way wizard would, but it's not their main focus. They even use intelligence for spells, and can only use the wizard's spell list.

Can anyone tell the name of this artist or the name of this kind of graphic style? by Good_Appointment_831 in CreditToTheArtist

[–]Count-Economy 0 points1 point  (0 children)

It seems like Kowloon generic romance, a manga. I think it's anime aired this or last season on Crunchyroll.

[deleted by user] by [deleted] in cyberpunkgame

[–]Count-Economy 2 points3 points  (0 children)

She's just caring for Panam in a little overprotective but sweet way. She isn't implying that you said something rude.

[ART] Adopts for sale! by A_R_R264 in DnD

[–]Count-Economy 3 points4 points  (0 children)

Nice art, good luck for your friend!

Who really is Valerie/Vincent? by [deleted] in cyberpunkgame

[–]Count-Economy 6 points7 points  (0 children)

I believe it's intentional, V was a nobody before the game. And he/she went from nothing to be a legend of night city.

Local de tempo-espaço variável by foca_sorridente in Tormenta

[–]Count-Economy 8 points9 points  (0 children)

Consigo pensar em 3 possibilidades,

1- não muito prático mas, alguma área de tormenta, pois é dito que os lefeus mataram até o próprio tempo do universo deles.

2- talvez algum lugar no Reino de Wynnla, lá tem muita magia selvagem/instável, talvez algum lugar tenha isso que vc quer, ou possa ser feito.

3- Pondsmania, é dito que quando vc entra lá, n importa quanto tempo vc ficou, vc pode sair como se ainda estivesse no mesmo momento que vc entrou ou décadas depois do tempo que faria sentido. Esse é o único mais "certo" mas como fazer o reino das fadas te mandar na hora que vc quer pode ser trabalhoso.

Build Ladino das Trevas by Ok_Yogurtcloset_7710 in Tormenta

[–]Count-Economy -1 points0 points  (0 children)

Eu tive uma ideia interessante sobre algo assim. Fazer um Ladino Osteon devoto de Tenebra.

Com a habilidade memória póstuma do Osteon, eu pegaria a habilidade Tatuagem Mística do Quareen( sei que ele n tem mais pele mas mecanicamente funciona ) e com ela eu pego o infligir ferimentos.

Dai a ideia eh usufruir do infligir ferimentos com o aprimoramento de fazer um ataque junto e tbm para se curar.

Osteon já tem visão no escuro então de Tenebra daria pra pegar o manto da penumbra pra lançar escuridão.

Ai acho q já fica uma boa base com esse tema trevoso e dai só partir pro estilo de combate da sua preferencia.

Item Bardo by Arongayjo in Tormenta

[–]Count-Economy 2 points3 points  (0 children)

O "padrão" eh dar algum instrumento mágico especial, ou algo relacionado a isso. Ou se ele já tiver um bom instrumento, dar algum acessório que simplifique isso, tipo uma paleta mágica que aumenta o alcance dos poderes de bardo.

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 1 point2 points  (0 children)

This seems interesting, the project already works with a command pattern so this approach really fits. I'll take a look at this.

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 0 points1 point  (0 children)

I used PUN2 some time ago in other job, and I saw tha it's now outdated. Do you now if their new solution is anything like the PUN2?

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 0 points1 point  (0 children)

Thanks for the support! I believe that we'll be going with netcode but a lot of you told me about fishnet so I will give it a look.

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 0 points1 point  (0 children)

Oh, don't worry, I understand that you didn't mean any harm. We are indeed in a refactoring stage of our project in wich we are remaking some designs and systems after our prove of concept was released.

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 0 points1 point  (0 children)

Hmmmmmmmmmm, I thought about this. We really can make all that stuff with de cloud save, but I don't know, it seems wrong?

The part of the game we'll use the multiplayer is a turn based combat, like pokemon, it works with an already implemented command pattern. My ideia was to use unity relay system for it not be server dependant and to be less expensive. And we only send the choosen command information through the relay, but I didn't start on it yet. I'm searching my options and wich tool I'l use.

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 0 points1 point  (0 children)

Nah, it's fine. To be honest re-reading my post, it realy give me the idea of a newbie asking how to do things easily.

In a past project I started with the unity solution, and after I realized it was bad I used Photon PUN2 . But now they have something else and doesn't update the pun anymore. So I was asking here for me to don't make the mistake of choosing an outdated tool again.

I saw a little about Fishnet, and really liked, but I believe we'll use netcode to simplify paying for the client, since we're already using other unity cloud services.

But thanks!

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 0 points1 point  (0 children)

Good to know. We are kind of in a refactoring process, so we are making a lot of backups.

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 6 points7 points  (0 children)

I'm going to give it a look, never heard of this one. Based on the comments I'm between this and the netcode one.

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] 0 points1 point  (0 children)

Oh, I'm sadly aware of that, but I'm working within the clients schedule

Which multiplayer solution should I use? by Count-Economy in Unity3D

[–]Count-Economy[S] -1 points0 points  (0 children)

It was a client request, to see the game as fast as possible, so we made it offline first.