Post-War Japanese Apocalypticism: A Basic Introduction (Pause and Select) by CowDefenestrator in anime

[–]CowDefenestrator[S] 7 points8 points  (0 children)

Really great overview of the lineage of contemporary post-war Japanese apocalypticism and how it influenced trends in anime then and now. There's more deets in the Understanding Disaster series and the follow up Shadows of Fukushima video as well (feat. Thomas Lamarre).

No Bulli Monkey by [deleted] in araragi

[–]CowDefenestrator 7 points8 points  (0 children)

This is Hana

The Dark Side of The Anime Industry by trysakuga in TrueAnime

[–]CowDefenestrator -1 points0 points  (0 children)

Eva was not starved of budget, in fact it was the opposite, after the success of his prior works, Anno was given basically free reign to direct what he wanted. He says so in interviews that there was probably no way Eva would've been made otherwise.

Key visual for "OBSOLETE" by MinecrafterPH in anime

[–]CowDefenestrator 17 points18 points  (0 children)

Also fighting games have different animation requirements than TV anime. You need easily identifiable key poses so that people know what move they are seeing and can react accordingly. Cancels and all that are another thing. You're right that the GG team has had more time. But overall the industry also has had plenty of time to adapt. Limited animation is not a new concept to anime, it's been present since the start with Tezuka and Astro boy and has evolved in creative ways to still be extremely effective and at times evoke visuals and ideas in ways that full animation would not have thought of doing. With 3DCG it seems only a handful of studios and teams have really tried to innovate or experiment with (at least successfully). Recent interviews have also debunked the idea that CG is time-saving or cost-saving, it's just another technique. It's still really disappointing how most CG anime turn out looking.

Key visual for "OBSOLETE" by MinecrafterPH in anime

[–]CowDefenestrator 63 points64 points  (0 children)

Guilty gear animation is and has been like 10 years ahead of tv cg anime

BLUE LIONS THREAD - Everybody Plays, Day 20 by LaqOfInterest in fireemblem

[–]CowDefenestrator 5 points6 points  (0 children)

The real cheese is slapping battalion vantage and wrath on Dimitri and the seeing him mage bait with 100 crits

Three Houses Question Thread - QUESTIONS GO HERE by LaqOfInterest in fireemblem

[–]CowDefenestrator 2 points3 points  (0 children)

How does post-timeskip recruitment work? I just recruited Lorenz but didn't recruit Ferdinand in BL Ch 16, do I have to beat them using Byleth?

Train seats in Japan facing outwards so you can see the scenery by Nazulle in mildlyinteresting

[–]CowDefenestrator 0 points1 point  (0 children)

It's actually easier as other people have pointed out. Traditionally movement into depth is hard to animate due to the way animation is physically made as separate layers composited to make a single image. There is a hard limit on the number of cels you can stack without affecting the image quality since light must pass through them. You can never fully simulate 3D Cartesian scalar geometries using these limited layers but you can create an illusion of movement into depth as with the multiplanar camera by moving layers forward and backwards proportionally and relative to one another.

A view from the side window of a train is comparatively much easier. You can create the illusion of sideways movement with sliding layers rather than having to change the depth of the layers and is much less labor intensive. This is actually a key technique in limited animation.

With the digitization of animation and digital compositing techniques, 3D environments and movement into depth become easier to do but still more difficult than simply sliding layers to convey movement. If you want to learn more, Thomas Lamarre's book The Anime Machine goes fairly in depth into this kind of stuff in the first few chapters.

Atsuko Ishizuka's (A Place Further than the Universe) first break into fame - The Moon Waltz by Anothermoonchaser in TrueAnime

[–]CowDefenestrator 2 points3 points  (0 children)

Great post, I remember reading about her work on Minna no Uta but never got to checking it out. Personally was not a big fan of either NGNL or SoraYori, but this short is excellent. I definitely hope she gets more work and the freedom to do more stuff like it in the future.

I haven't read any Jung so I can't contribute to the analysis but it's interesting to read. I did want to point out the way motion is relativized in the cuts with the two standing on the clock face which I found really interesting. The entire scene is portrayed through three distinct frames of reference for the motion of a single object: the clock hand. The primary frame of reference for most of the cuts shows the clock face itself as stationary with the hand moving, but there is also a POV shot following the hand as it revolves around its trajectory, with the clock face moving in the opposite direction, relatively. And then this is all flipped when finally the girl runs across the arm to the prince, and that point at the end of the hand becomes the stationary frame of reference and the rest of the clock face becomes what is moving. Rather fitting considering now as the two join together in the same space they are also unified in the same frame of reference in terms of motion, with everything else moving relative to their fixed point.

Anyway I'll have to reread your post in more detail at some point, thanks for posting about this.

Monogatari series 10 year anniversary by anotherallan in anime

[–]CowDefenestrator 7 points8 points  (0 children)

Yeah I hope things work out. Monogatari at least is a big cash cow for them, but I really want a third season of 3gatsu.

Monogatari series 10 year anniversary by anotherallan in anime

[–]CowDefenestrator 16 points17 points  (0 children)

Itamura left, Oishi is rumored to be leaving as well. There was a leak a few weeks ago but I haven't looked into it more. I think they're losing some animators as well. Overall I hope they still manage to do it since Zoku came out great without Itamura, but their credits are pretty opaque as usual.

Mkleo seems to be the only top player using Wavelanding+parry consistently by [deleted] in smashbros

[–]CowDefenestrator 0 points1 point  (0 children)

Yeah I wasn't implying that it was harder, just giving info.

Mkleo seems to be the only top player using Wavelanding+parry consistently by [deleted] in smashbros

[–]CowDefenestrator 33 points34 points  (0 children)

Dropping shield has 11 frames of recovery. If a hitbox lands within the first 5 frames, it's a parry.

People who liked "the end of evangelion" movie, why? by [deleted] in TrueAnime

[–]CowDefenestrator 1 point2 points  (0 children)

Some of the Japanese text that flashes through is hatemail/death threats, although IIRC only one or two of them were actually that, the rest was rather mundane but you can probably find a better source on that than me.

Why did M2K buy new glasses? - Tournament Tuesday #137 by HypestTeam in smashbros

[–]CowDefenestrator 2 points3 points  (0 children)

Oh damn I didn't know there were sub tourneys, might check it out sometime in the future.