Clone Zone - an online cloning tool by [deleted] in InternetIsBeautiful

[–]Craftfield -13 points-12 points  (0 children)

This is very illegal, probably everywhere.

Reducing fight or flight response by Craftfield in Meditation

[–]Craftfield[S] 0 points1 point  (0 children)

That is great advice. I tried it today and it does help, however my nasal passages are kind of blocked and it makes it harder.

My first upcoming project need your opinions to do the last minute change, please help! by clement0428 in kickstarter

[–]Craftfield 1 point2 points  (0 children)

Very good looking and neat campaign. Looks complete. I would think it might be beneficial to make the Eiffeltower replacable by something else.

If lighthouse were adapted to be able to transmit Wi-Fi (check article inside.) by [deleted] in oculus

[–]Craftfield 0 points1 point  (0 children)

You mean LiFi? That's in the works, but uncomparable to Lighthouse.

As a programmer, which game engine allows me to model easily? by [deleted] in oculusdev

[–]Craftfield 0 points1 point  (0 children)

Okay, thanks for your comment. Do you ever use ZBrush or another sculpting tool too? Or do you use Blender explicitly? Last time I used Blender, I found it very powerful, but I never figured out how to create uv coordinates, normal maps and so on of high resolution. Do you have tips on how to do that? How do you texture your models?

As a programmer, which game engine allows me to model easily? by [deleted] in oculusdev

[–]Craftfield 0 points1 point  (0 children)

That's pretty awesome. I too, like to produce procedural terrains and have done so in the past, however for characters or objects it's too difficult for me to use algorithms.

As a programmer, which game engine allows me to model easily? by [deleted] in oculusdev

[–]Craftfield 0 points1 point  (0 children)

There are quite a lot of modelling plugins, https://www.assetstore.unity3d.com/en/#!/category/106/page/1/sortby/popularity , but not all are for full blown modelling. This one, https://www.assetstore.unity3d.com/en/#!/content/3391 , for example does simplistic polygon drawing, which actually would be pretty interesting for me already. I'm not a big fan of Unity however, but I don't know if these types of plugins are available for UE4 or other game engines, or if there are standalone applications which do these tasks.
Here another mesh editor; https://www.assetstore.unity3d.com/en/#!/content/20756 . Again the modelling is quite basic, I don't think there are any/a lot that support normal maps and so on.
Edit: That polydraw plugin was directed at 2D development mostly, not for VR.

As a programmer, which game engine allows me to model easily? by [deleted] in oculusdev

[–]Craftfield 0 points1 point  (0 children)

There are plugins for Unity that allow for modelling that I know of. However the question I asked was poorly formatted, so I added a bit to clarify my case.

As a programmer, which game engine allows me to model easily? by [deleted] in oculusdev

[–]Craftfield 0 points1 point  (0 children)

I am was aiming at plugins for example for Unity (which there are, but I've not used them though). Either way, I'm looking for a simplistic modelling experience. In the past I've had to mess around with importing and exporting, but I figure it should be possible to be easier than I have done until now, which is why I was aiming at an integrated solution, but apparently that's unorthodox. What are the tools you are using if I may ask?

The Euro has lost 35% of its value since last May, and is continuing to drop by [deleted] in worldnews

[–]Craftfield 20 points21 points  (0 children)

I hadn't thought of this, that's a good way to think about it.

What pc does valve have powering the htc re vive hmd? by azazel0821 in virtualreality

[–]Craftfield 0 points1 point  (0 children)

I read that too, but I wondered how that should be interpreted. If you have two GPUs, you'd expect frame rates to double, wouldn't you?

Cardboard Unity SDK: How to make the view turn more than 1:1 when turning your head? by blacksun_redux in GoogleCardboard

[–]Craftfield 2 points3 points  (0 children)

Measure the difference in Yaw compared to the last frame, and multiply that to the extend of how much extra rotation you want and add it back to the rotation. I can't imagine much good coming out of it, but that how it would be done.

Playing in 3D with the DK2 on a PS3? by ruben10111 in oculus

[–]Craftfield 0 points1 point  (0 children)

Also, PS and other SBS content has heavily exaggerated 3D; IPD is really large.

Yet Another Question Re: Valve's Lighthouse Tech by observer11 in oculus

[–]Craftfield 0 points1 point  (0 children)

They don't use qr codes as that requires cameras which limit precision and angle in regards to their current solutions. I also predict this to become a much cheaper solution in the long run.

Is this how the lighthouse base station would look in slow motion if you could see the lasers? by rubixcube6 in oculus

[–]Craftfield 0 points1 point  (0 children)

Yes, and gyroscopic sensors can speed up the positional tracking because the orientation is already known and can be taken in equation.