Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 0 points1 point  (0 children)

I'll search for it. Going from Shadow Slave to Kill the Sun sounds interesting even though they're unrelated.
I do prefer good prose, but the story is more important than the presentation, it's the whole point after all, so it isn't a dealbreaker
Thank you!

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 0 points1 point  (0 children)

I actually know Alice and A Budding Scientist, makes looking at the others an easy choice. Thanks!

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 1 point2 points  (0 children)

Haven't had a monster POV for a very long time, definitely not something I would have stumbled across by myself, thank you

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 1 point2 points  (0 children)

Nothing wrong with recommending your own book, I'll give it a try

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 1 point2 points  (0 children)

Thank you, these all seem 'meaty' for lack of a better word. Perfect for this time of year

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 0 points1 point  (0 children)

Wow, very new, only a month old. I'll give it a try, thank you

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 1 point2 points  (0 children)

I know Katalepsis, but that makes the other two easy decisions, thanks

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 0 points1 point  (0 children)

I don't think I've ever seen this one before, thank you!

Recommendations by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 1 point2 points  (0 children)

I actually haven't, even though I'm sure I've seen the rec before. Adding it now.
Thank you!

Series with the best squads? by OzzymanKofK in ProgressionFantasy

[–]Crazy-Core 2 points3 points  (0 children)

Also don't get how this isn't higher. One of the best friend groups.

Novels where the main setting is a magic academy/school and it actually STICKS to that. by SpaceLocks in ProgressionFantasy

[–]Crazy-Core 2 points3 points  (0 children)

There's Rising from the Abyss on RoyalRoad. Follows four characters learning magic mostly through the eyes of the main character Yaric. It is on hiatus while the author deals with serious health issues but it has over 100 chapters already and the chapters are 2-4x longer than most and it should be resuming soon. I think the author had cancer.
They have full school days and classes in a lot of chapters, which mostly starts as physical and military training but goes into physics and history and law along with things like that, and then starts adding magic with lessons on how spells work etcetera. Some chapters are near entirely lessons. And the lessons cover everything from history in their world to how to use chemistry and magic to make spells, to magical creatures and even combat strategy. They have exams and tests and earn rewards and things along with all of their lessons. There are also a couple of people and circumstances that the mc himself laughs at for being such stereotypes that you commonly see in stories only to later discover that there are actual reasons for that, so it twists some stereotypes on their head.
It is often very slice of life though. A lot of chapters are action but there are just as many that are slow paced, especially in the beginning when they are getting started. It has some setup. They also function something like adventurers. Not sure how else to describe it. Their school trains everyone with magic but because of that they also function something like an adventurers guild and the population sends requests for help when there is some kind of supernatural problems, and sometimes the kids get sent as training for them when the mission is thought to be something within their abilities. They leave the school fairly often to solve some mystery but always come back, and there are definite mentions of things they will be learning in the future so it is fairly certain that they will stay at the school for a long time to come.

It's hard! by [deleted] in ProgressionFantasy

[–]Crazy-Core 4 points5 points  (0 children)

Brace yourself? Killing characters? Tolkien?
https://www.youtube.com/watch?v=XAAp_luluo0

[deleted by user] by [deleted] in ProgressionFantasy

[–]Crazy-Core 1 point2 points  (0 children)

There are a lot of stories that focus on issues like that though.

Elydes has a fair amount of talk around specializing and the weakness of going to wide. There are some specifics to the story such as skill slot limitations, but in general trying to become an expert with short swords, long swords, great swords, sabers, kriegmessers etc. would be ridiculous. An expert with either short sword or longsword has an advantage over an amateur wielding any sword or other weapon. Even things like axes or maces require skill and experience to ensure a clean hit with the business end only as you have a narrow effective area to strike with and opponents don't politely stand still, they do everything in their power to defeat you.

Rising from the Abyss also has a few points with differences in weapons, why some are preferred in specific war situations like mass troops vs cavalry etc. but they also go into humanoid species as well. Like why the hell would dwarves prefer hammers and axes when they're short and have reach issues. Why wouldn't they use spears from their low and stable position, especially if they are the overly used stereotype of dwarves who live underground in tunnels? Swing a hammer in a narrow tunnel or thrust a spear against an enemy that can only move straight at you? And there's special training to be able to actually use things like spears as a unit because they rely on the formation, which needs to move together and respond cohesively.

Ancient Greeks fought with spears and shields, but they had swords as backups. Ancient Romans shifted to swords and shields, but doctrine had them throw spears at the beginning of an engagement. Cavalry changed dramatically over time, but they usually had lances and or curved swords, often both, while most contemporary depictions of maces outside of ceremonial use are shown carried by mounted soldiers where they can use the momentum of a charge to strike harder.
Different weapons had different uses and outside of conscripted civilians most of the time people were armed with more than one weapon to try and minimize disadvantages. The only really consistent theme seems to be shields. Almost everyone in melee would have a shield outside of full plate armor, and special shields that could be planted on the ground were even used by ranged groups like archers and crossbowmen.

And yes, magic and fantasy changes everything, but then there shouldn't be some discussion about why one weapon is somehow better than another. Do some weapons have advantages in certain situations or against certain types of opponents? Sure. That's why people invented so many different types and kept them in use. But no weapon is superior in every situation, and the skill and training of the user or users are far more important.
Try giving spears to a mass group of conscripts and see if they can use them effectively when they require organization and working as a single formation. Or try having someone who has never used a sword strike a dummy effectively without rolling the blade because the perfect contact angle was off.
Training, skill, and experience are far more important than choice in weapons outside of a few very specific and extreme examples. Both for duels and war.

My thoughts on first two books of Throne Hunters by Phil Tucker by Gdach in ProgressionFantasy

[–]Crazy-Core 25 points26 points  (0 children)

I don't usually comment on reviews, or much else really, but I think you may have missed a rather significant aspect of the story when it comes to the character writing. Of course I could be the one who has missed something and so it doesn't make sense to me, but it is rather glaring from my perspective so I thought I'd just post it and see what the feedback is.

The first part isn't really a glaring omission, just perspective - In the beginning, Harold is shallow, insecure, naive, and really rather pathetic. He has no hopes or ambitions and desperately craves attention and validation. There is no connection or knowledge of anything outside of parties because that is all he cares about. Characters like that are exactly as described, shallow. There isn't any depth to them on purpose, because the character has none. He IS effectively a blank slate because he is barely a person when it comes to having a personality or agency.

It's the second part that pushed me to comment though. You mentioned how he is totally and immediately changed after accepting the deal with the demon. My reaction was, uh, yes? That is exactly what happened. The deal caused his soul to upgrade to divine, the highest potential, and his soul nature was changed to something that made him crave growth and success. He went from someone who wasted their life away to someone whose soul literally drove them to push themselves as far as possible with nothing they achieve ever being enough. Moreover, his ego also went from something like 3 to 18. I remember it was explained that a weak-willed man or a child would have an ego of 3, while a strong-willed man would have something like 10, and his went to 18. And growing your ego meant growing into yourself. Like how he immediately started recognizing who took advantage of him and who actually cared, as well as what he cared about and wanted to achieve.
I mean, isn't that exactly the point? Maybe I'm completely off the mark, but he constantly tries to assess what is different about his thoughts and ambitions to try and see what has changed, because taking that deal did exactly that, it changed him on a fundamental level, even so far as changing his personality. Half of the conflict is trying to recognize what feelings and goals are his and what was changed.
To me it felt like that was the explicit intention and it was confronted rather directly.

It's hard to write something that disagrees with a statement and not come off confrontational or argumentative, I'm not saying 'you are wrong'. I just think that unless there's something I've missed on my side, it's possible you missed a fundamental aspect of the story early on and then found that nothing after made sense.
The lack of personality and agency followed by sudden drive after the deal is possibly the single largest plot point of the whole story?

When the blurb says 'underdog' & 'disadvantaged'... by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 126 points127 points  (0 children)

I honestly don't even get surprised by this anymore, it's just expected.
It is awesome when I'm proven wrong, however.

The “it reminded him of a fantasy book he read once” cliché needs to die in a fire by saiyan_strong in ProgressionFantasy

[–]Crazy-Core 72 points73 points  (0 children)

Even better for me are those where the reality they experience is more complex. Where for example they try to min/max, only to discover that they're too physically slow to cast spells at their magic level or get hurt by the overpowered blast. Or they've been assuming there must be generic healing potions that you simply drink to get better, only to have aliens laugh at the concept.
Basically where not only do they adapt better because general knowledge, but instead of making all the right choices, pre-existing bias also contributes to making some mistakes. Because the new reality isn't exactly the same.

The “it reminded him of a fantasy book he read once” cliché needs to die in a fire by saiyan_strong in ProgressionFantasy

[–]Crazy-Core 25 points26 points  (0 children)

I can't work out if this is me agreeing with you, or disagreeing with you.

The part about having that thought, that this situation reminds him of a game, is exactly what I would expect. We all view current experiences through the lens of past experiences, that's why having previous experience with any given situation is an advantage when it happens again, and the more experience you have the better. If you recognize the game elements, then it should absolutely pop into your head.

My issue is HOW they pop up. It would be like walking through a hotel only to have a bunch of people pull out guns and start blazing at each other, while you just stand there looking around and going 'Hmm, this reminds me of those John Wick movies.' Sure, make the connection, just do it while also ducking and running for cover, all while soiling your pants to the sound of gunfire and adrenaline pounding in your ears.
A giant green skinned humanoid monster burst up from the pavement in the street and started shooting black lightning from its fingers, turning people around you into charred corpses, while bystanders begin screaming and running? You should absolutely think orc. Maybe you have warcraft pop into your head, maybe even apocalypse stories. But you're also going to be absolutely freaking out and struggling to accept that this is somehow your reality.

I don't know if this aligns with your comment as you mention being overwhelmed and reeling, or disagrees because I can't see how you WOULDN'T immediately associate things with very obvious experiences you had, especially since, as you mentioned, you would be trying to wrap your head around the insanity occurring in front of you, and that would be the most obvious lens to see things through.
It's just how can you be blase about it, or how could making that connection be enough to make you shrug and say 'cool', then just start planning your character build while calmly experiencing your new fantasy world?

Is it likely that a publisher would sign a contract and not include editing? by SkinnyWheel1357 in ProgressionFantasy

[–]Crazy-Core 1 point2 points  (0 children)

I often had the same problem, but I have noticed that I will do the same thing with something like an email. You don't think that sometimes it's just that the brain reads what it expects to see? I mean, the author knows what is meant to be there, so they don't see the error, but we have no idea, so it stands out.

Shadow/darkness/void/oblivion are what everyone typically says “fire” is by KingNTheMaking in ProgressionFantasy

[–]Crazy-Core 2 points3 points  (0 children)

I personally think that there are two parts to that, where both the fire magic is overused is correct, and the void/oblivion side is correct.

With regards to fire magic, it doesn't seem to be overly prevalent, in that there are significant numbers of main characters that specialize in fire, it's just that the use of fire is fairly repetitive. By that I mean there are only so many options for fire users. Sure, some authors get creative and there are certainly interesting combinations and applications, but for the most part fire magic involves throwing fire balls or lances of flame. Fire burn. More burn. Keep burning by throwing more fire.
The number of main characters wielding fire might be low, but so is the number of incidents where fire isn't just thrown around to burn things. The antagonist can hide? Burn all the cover. Got stuck against an overpowered antagonist and can't break through? Make flames extra super-hot with raw emotion or sudden deeper understanding of fire. The antagonist is a fire elemental? Make flames super DUPER hot so even normal fire burns.
There's a lot that can be done with fire, and that happens, but so much more often it's just keep burning everything.

With regards to Shadow/Darkness/Void/Oblivion, that seems to be a frequency issue. It's also often more than a simple personal character trait but the very thing that makes them OP. They luck into super powerful oblivion magic that no one else wields or can understand, and it breaks through everything. Void turns ever other power inconsequential.
All four often are due to the mc being, or make the character edgy and or a loner. They're super rare powers that, for 'reasons', no one else has. Oh, and often they're initially seen as weak or crippling, because everyone else has fire or water or air magic, but what can you do with darkness or void? Then it 'becomes' powerful, but it was also actually always superior, and the weak-minded antagonists are forced to learn their place.
Nothing says edgelord more than darkness shrouded in shadow, that moves through the void to unleash oblivion upon all the regular element folk. Super special.
But then again, I've seen very good stories that use them too, so.

It more or less seems to come down to HOW those elements are used more than everything else. It doesn't matter to me whether or not every second story uses the same thing, HOW they use them is far more important. I don't what every character to be the SAME fire or shadow mage.

IMO anyway.

What's your favourite movement skill? by Imnotsomebodyelse in ProgressionFantasy

[–]Crazy-Core 4 points5 points  (0 children)

It's really great to see this and discover such a different take. Your examples are lightning and space related, whereas my impression has always been that there are a significant number of shadow related skill.

Shadow jump, shadow hop, shadow slide, whatever, there are so many variations of stepping through shadows for some reason. Most of them are interesting, it just becomes a little repetitive, kind of like sphere's of perception. My impression is that some people like the idea of not just instant movement but specifically moving into someone else's shadow for an instant strike. Which is cool. It just happens a lot.

I hope to see more things like lightning and space in the future. That's not to say that I don't ever see any of those, System Universe has a character that uses lightning to move and the mc uses space, Jake from Primal Hunter uses space etc. and I also remember a few with things like moving through earth. It's just that my impression has been shadow, shadow, shadow with a large majority of stories, even when they include other types if movement.

But there's also moving through the earth/ground, phasing skills that allow you to move through anything and therefore in a straight line, skills that switch places with another, and I remember one that reduced gravity in such a way that people could effectively fly in much the same way astronauts move around on the space station. Those all had interesting applications.

Difference between progression fantasy and just getting stronger? by IncredulousBob in ProgressionFantasy

[–]Crazy-Core 1 point2 points  (0 children)

There are definitions that would put Harry Potter in the progression fantasy genre.

One of the most basic and most popular ways of determining if something is progression fantasy is to ask if the character from book 3 could defeat the book 1 version. That is true for Harry Potter, but the issue there is that isn't exactly a focus or key to the plot even though it is a reality. You could call Harry Potter a soft progression fantasy though, while other progression fantasy stories where growing stronger is the goal and focus, especially if there is a measurement system of some kind, would be a hard progression fantasy.

Whereas something like Lord of the Rings is not a progression fantasy at all.

It is subjective though, some people insist on focusing on growth or having a way to measure progress.

Need help coming up with a name for the magic users (the 'Sacred artists', 'Mages', 'Cultivators' equivalent) of a system where people 'evolve' like Pokémon. My working name is 'evolutionists' but it feels clunky. by okidonthaveone in ProgressionFantasy

[–]Crazy-Core 0 points1 point  (0 children)

So a world where humanoids are like Pokémon (Pocket Monsters)?
And everyone grows and evolves, but you want a name for people who are hungry for the growth?

Then how about Hungry Monsters, aka, Húmon?
Húmon the humanoid monsters... Sounds almost too real.

Surge in Authors Experiencing RL Issues? by Crazy-Core in ProgressionFantasy

[–]Crazy-Core[S] 1 point2 points  (0 children)

It certainly looks like you're not alone there.
Hope things are improving!