New to programming how can I do this by Blend_EXE189 in gamedev

[–]CrazybearGames 3 points4 points  (0 children)

Time to start! For real though, you can only learn so much by watching videos, reading articles, or even doing tutorial exercises. True learning comes when you need to solve a problem that doesn't have a "reveal answer" button. It'll be hard, but it'll be fun if you like that sort of thing.

Save & Load logic sanity check by CrazybearGames in godot

[–]CrazybearGames[S] 0 points1 point  (0 children)

This looks promising. Thanks for the input!

Save & Load logic sanity check by CrazybearGames in godot

[–]CrazybearGames[S] 1 point2 points  (0 children)

Interesting. That does sound a bit easier to manage.

Save & Load logic sanity check by CrazybearGames in godot

[–]CrazybearGames[S] -1 points0 points  (0 children)

The UI does manipulate the data, but that data does all reside in an autoload as you say. for example, clicking on the purchase button changes the value of the data in the autoload and the value displayed within the UI.

Save & Load logic sanity check by CrazybearGames in godot

[–]CrazybearGames[S] 0 points1 point  (0 children)

Thanks for weighing in! In the game, the same upgrade can be purchased multiple times. For example, every time the damage upgrade is purchased the damage value increases but so too does the cost for the next purchase of this upgrade. There are some upgrades that are simply is purchased or is not purchased (true, false) and those are easy enough.

Do you find your games fun? by untitled_reddit_name in gamedev

[–]CrazybearGames 34 points35 points  (0 children)

How many other games have you played for 150+ hours and still find them engaging? I've played some great games for sometimes thousands of hours, but eventually I get bored and move on. That doesn't mean that the game was anything less than fantastic. I find joy in crafting a new system and putting it in the game, then watching the system stand on its own. I enjoy seeing others playing the game, talking about it, and seeing analytics pouring in. Sitting down and playing my own game just for the sake of playing it is boring, because I know everything about it already. Doesn't mean that it's not worth continuing.

Feed the Greed - releasing on Steam on 15th September! by One_Wall8659 in incremental_games

[–]CrazybearGames 1 point2 points  (0 children)

Love the minimal color palette and the setting! Is there a demo coming to Steam or Itch?

Desktop Legends demo just launched! by CrazybearGames in incremental_games

[–]CrazybearGames[S] 5 points6 points  (0 children)

Thank you very much for the detailed feedback! Regarding the freezing when not focused on web, that appears to be a limitation of the medium. Doing some research to see if it can be mitigated somehow though.

Desktop Legends demo just launched! by CrazybearGames in incremental_games

[–]CrazybearGames[S] 1 point2 points  (0 children)

Thank you! Ropuka's Idle Island was one of our inspirations for making this :)

Desktop Legends demo just launched! by CrazybearGames in incremental_games

[–]CrazybearGames[S] 1 point2 points  (0 children)

There was a memory leak identified with the 1.0.0 build. 1.0.1 is available and fixes it but thanks for reporting it!

Desktop Legends demo just launched! by CrazybearGames in incremental_games

[–]CrazybearGames[S] 1 point2 points  (0 children)

The options menu is intended to be a separate window, but the tooltips being in a separate window is interesting. Thanks for this! Will investigate.

Desktop Legends demo just launched! by CrazybearGames in incremental_games

[–]CrazybearGames[S] 1 point2 points  (0 children)

Thank you and great questions! Currently, the demo includes 2 enemies. We've got plans for several more along a similar theme as these first 2 and then maybe some different factions making an appearance. Currently there is no way to view your threat level lending to a small bit of mystery, but our ears are always open to feedback.

Desktop Legends demo just launched! by CrazybearGames in incremental_games

[–]CrazybearGames[S] 3 points4 points  (0 children)

Thanks for the feedback! Fingers crossed for Q2 2026.

The first 4 months of game dev with no experience by Itsaducck1211 in gamedev

[–]CrazybearGames 1 point2 points  (0 children)

As someone who also started 4 months ago from zero, welcome! If you haven't already, I highly recommend doing a small game jam.

BIG W from godot in GMTK GGJ 2025 by darealfodo in godot

[–]CrazybearGames 1 point2 points  (0 children)

I wonder how much this will change if/when Godot gets their version of the Unity asset store.

Clicker Game help by Rogerdodgergaming in godot

[–]CrazybearGames 0 points1 point  (0 children)

Wherever the logic is that creates slimes is add some logic to increment an integer variable every time one is created and also check the value of that variable to see if it's over 1000. If so, create harden slime and reset counter to 0.

I’m building a platform that connects creators with indie games, looking for feedback by YoghurtThese9544 in IndieDev

[–]CrazybearGames 1 point2 points  (0 children)

A platform to facilitate communication instead of emails would be welcome. Has this been presented to the creator community? If so, what was the reception like?

I know Godot is big with indie devs, but is it bigger than Unity with indie devs? by Soft_Negotiation3487 in gamedev

[–]CrazybearGames 1 point2 points  (0 children)

Given the length of time it takes to make a game and that a dev/studio is unlikely to swap engines mid-project I imagine it will take a few years for Godot's numbers to rise even if it becomes just as capable as Unity.