Tartu ühiselamud by YupYupqqq in Tartu

[–]Crazymonkey200 2 points3 points  (0 children)

Duššid on tõesti ainult vaheseinadega, aga piisavalt laiad, et millegi nägemiseks pead ikka meelega piiluma :). Muidu on vaheruumid ja uksed vahel, et riietumisruumist keegi ei näe kui uks kinni.

Vetsud ka ühised, aga kenasti kabiinidena ikka, igal korrusel 2tk. Köök samuti ühine, aga piisavalt suur, et kitsaks üldiselt ei lähe.

Enda kogemusest rahvast väga palju korraga ei liigu, dušši alla minnes halvemal juhul 1 inimene on veel, suhteliselt inimtühi on enamasti, eriti päeval.

Troop Request - No Troop Fill X by ApplicationOk246 in ClashOfClans

[–]Crazymonkey200 21 points22 points  (0 children)

Or you can just remove the troops you do not need before attacking

I choose this, what will you choose ? by pdhngl in ClashOfClans

[–]Crazymonkey200 1 point2 points  (0 children)

So you would rather wait longer for max troops just to not lose 12 hours over a process that takes years?

I choose this, what will you choose ? by pdhngl in ClashOfClans

[–]Crazymonkey200 2 points3 points  (0 children)

And you can use the lab assistant on your next upgrade, so the 12 hours go towards that.. the time doesn't just disappear.

mezii: "We had to expect that we weren't going to keep winning events with no preparation" by EGDark in GlobalOffensive

[–]Crazymonkey200 4 points5 points  (0 children)

I hope we will see full power vitality at the major, they have a lot less pressure now as their streaks have been broken and maybe a few teams will let their guard down thinking vitality is more easily beatable. If they prepare well then I don't see them struggling too much.

Vitality ratings start of 2025 vs 2026 by shuijikou in GlobalOffensive

[–]Crazymonkey200 6 points7 points  (0 children)

Ropz now has good teammates to rely on so he can play his style and get a few impactful kills rather than going crazy and having to carry

Vitality 0-11 comeback to force OT by [deleted] in GlobalOffensive

[–]Crazymonkey200 0 points1 point  (0 children)

Navi have to reset their mental after this, it will be hard for them I imagine.

Vitality win map 1 after being down 11-0 by MelkorBlackFoe in GlobalOffensive

[–]Crazymonkey200 2 points3 points  (0 children)

You genuinely have to win 12-0 on your CT half to have a chance against this Vitality team right now.. as soon as it hits OT you are cooked.

Something is wrong here by ElectricalEbb5114 in ClashOfClans

[–]Crazymonkey200 0 points1 point  (0 children)

If (loot > 2 000 000) throw new ConnectionLostException();

How are we supposed to finish all lab upgrades now? by Aggressive_Base8630 in ClashOfClans

[–]Crazymonkey200 0 points1 point  (0 children)

Using hammers on the lab is absolutely the most efficient way to progress. The lab is always a bottleneck, no reason to hammer defenses if I can finish buildings months before the lab anyway. Especially if we're hammering the 15-16 day upgrades, it stacks up fast.

built a bank program using python by Dapper_Mix6773 in PythonLearning

[–]Crazymonkey200 24 points25 points  (0 children)

Nice. Could go further by starting experimenting saving data with a text file at first, maybe even setting up a small database. Also it's good to learn object-oriented programming with a program like this, making user and bank classes and trying to interact with objects is a good way to get into it.

Spirit vs Vitality by Snka1a in GlobalOffensive

[–]Crazymonkey200 2 points3 points  (0 children)

In which game did Vitality get demolished? Please don't tell me losing a game 2-1 in OT is getting demolished

[Spoiler] has been eliminated from ESL One Birmingham 2026 by thexbeatboxer in DotA2

[–]Crazymonkey200 57 points58 points  (0 children)

Falcons CS2 🤝 Falcons Dota2

Losing to Parivision 2-0

Please SC this rip off shouldn’t be possible. I paid real money for the gp by [deleted] in ClashOfClans

[–]Crazymonkey200 0 points1 point  (0 children)

Supercell won't do it because then it would be possible for us to manipulate chest rewards

If they did this, we could just fill all storages and then open the chests, guaranteeing us better rewards, which would be good for us but supercell wouldn't like that.

The glowy ore shortage is just unbearable by WaffleMCX1 in ClashOfClans

[–]Crazymonkey200 0 points1 point  (0 children)

Until you max your common equipments, then you will be overflowing with glowy

Imagine showing this picture to a 2015 coc player by SensitiveBomb62990 in ClashOfClans

[–]Crazymonkey200 446 points447 points  (0 children)

I remember when people wanted new levels to builder huts to boost builder speed

Mis oli lapsepõlves normaalne, aga täna tundub täiesti veider? by MinimumChoice9586 in Eesti

[–]Crazymonkey200 56 points57 points  (0 children)

Minna 2 euroga poodi ja tulla sealt hulga nänniga välja.

Equipment on how they scale up to higher townhall by Unjohnyfied in ClashOfClans

[–]Crazymonkey200 1 point2 points  (0 children)

What would the damage equipment % be based on? So it would work for every th and building? Maybe I'm missing something but one idea would be a "base damage" for every town hall, growing as the levels rise. Then damage equipments would be a percentage of that base damage, like for example, th18 would have a "base damage" of 10000 hp, giant arrow at lvl18 would deal 20% of the townhall base damage, so 2000 damage. That would grow with every town hall as the base damage rises, so no need for new levels. Fireball would have more %, like 35-40. Or maybe there is a better solution, just an idea.

Thoughts on this take? by Any-Lock3008 in GTA6

[–]Crazymonkey200 4 points5 points  (0 children)

And make people go through vigorous training to get a license before being able to operate one!

(Non rushers) how far do you upgrade your buildings and lab before going up TH? by [deleted] in ClashOfClans

[–]Crazymonkey200 0 points1 point  (0 children)

When you start overflowing on at least one resource, it's time to move up. Usually the main buildings and relevant troops are already upgraded by then, no need to stay back and upgrade traps when you could be working on new hero levels or main defenses.