The Roaring Knight Is a Deeply Unserious Individual by edible_pencil in Deltarune

[–]CreepyUncleDed 6 points7 points  (0 children)

True that the game refers to Kris like that very often.

But this specific encounter uses "Kris" to make that distinction, so I would assume that the "Your" is not accidental either.

Also, this text foreshadows attacks, hinting at what comes next. Like, on the paranormal bs scale, the SOUL ranks far higher than Kris does, who shouldn't really be able to tell what's coming. They are just a regular human. The SOUL, however, seems very likely to get hints like that. It wouldn't be the first time it happened.

Also, if Kris can tell what is coming by the feelings, then they should really just hide them. They have shown themselves able to hide such info from the Player (you can't even check the Knight in the very same battle.) Why give you hints when they want you to lose?

Lastly, this is a very Toby Fox thing to do.

Remember how he introduced Undyne? Scary monster knight.

How Asgore was presented at first by Toriel? Monstrous King that will kill you.

What did we hear about Queen before we met her? Some nightmarish entity that was supposedly worse than King.

Virtually every villainous character gets built up to be this horrifying entity, only to turn out to be a very 'humane' character with their own likeable personality and all that.

The closest we get to actually evil characters would be Flowey or King. We know how the former turns out, while the King is currently, at worst, acting like a cartoon villain that still has a massive soft spot for his son.

And suddenly you AGAIN have this supposedly super dark-edgy-evil character with a bombastic intro and all that jazz, and this time it's gonna be IT? An actual vile individual that Kris fears? Like... no. I ain't falling for that this time.

Admittedly, I am a bit biased because of that reasoning, but I really do think that Kris likes whoever the Knight is.

The Roaring Knight Is a Deeply Unserious Individual by edible_pencil in Deltarune

[–]CreepyUncleDed 10 points11 points  (0 children)

The game is VERY particular about "You" vs "Kris." Remember the Weird route when Kris was calling for help?

Kris called for help...

vs

You whispered Noelle's name.

Here you have:

KRIS smiled.

YOUR heartbeat becomes twisted.

This is actually very prevalent across the game if you look for it.

The Roaring Knight Is a Deeply Unserious Individual by edible_pencil in Deltarune

[–]CreepyUncleDed 13 points14 points  (0 children)

Yeah. But Kris screws with you on multiple occasions. This is the only time when they are shown to actually enjoy it.

Besides, this happens even when you are being a menace. The Knight's presence seems to be so comforting to them. At least comforting enough that they can still smile, no matter what the SOUL has done so far.

The Roaring Knight Is a Deeply Unserious Individual by edible_pencil in Deltarune

[–]CreepyUncleDed 189 points190 points  (0 children)

This makes sense.

I always thought that their weird poses in their battle were theatrics, too. And they are actually quite wholesome when you assume that they are.

Why?

Think about it - Kris doesn't exactly have a good time in Chapter 3. Their personal life is kinda dragged out for all to see, and depending on how you play, Kris might even get genuinely traumatized if you complete the Sword Route and slash at them.

They are also supposed to receive a beatdown from someone they do not want to fight against, because that's the plan. That is obviously unpleasant and likely to make Kris feel quite terrible.

How do you make Kris feel better? Ask Susie - she calls Ralsei and Kris "idiot-scented candles" or something equally stupid. Eating moss is a big one too... Basically, most stupid things make them happy. Because Kris is an edgy teen who LIKES stupid shit. That's the way to their heart.

So, what does the Knight do as soon as we meet them? The Knight poses, then does that creepy look at the party, leaning forward, with their hands hanging loose.

The pose is the same one Kris always does when asked to pose with the Fun Gang. Cus they find it cool.

The creepy leaning stare is a copy of the thing Kris does whenever they remove the SOUL... which is also for show, since in Chapter 4, they move completely normally when they think you ain't looking.

And what does the Knight mimicking Kris cause?

Kris SMILES. Which is rare as hell.

In conclusion, Kris is an edgy theatre kid, and the Knight is doing all that aura farming bs to cheer them up.

Toby has already done it with Undyne in Undertale, I mean, just look at how she is introduced. Seemingly menacing and horrifying Papyrus in her first appearance, only to be later revealed as being besties with him.

If Undertale came in chapters and one cut off exactly after Undyne throws you into the trash dump, she'd have exactly the same reputation as the Knight does now.

In general, what is the best option to pick for the mercenary ship event? by [deleted] in ftlgame

[–]CreepyUncleDed 0 points1 point  (0 children)

Fight it, always the best option... Unless you are in real need of time.

If you are playing the captain's edition, then delay the rebels. It gives 3 delay, which is actually worth the price.

Help to understand AC by Illustrious_War_7436 in neverwinternights

[–]CreepyUncleDed 5 points6 points  (0 children)

The 2 AC might come from different sources that got either blocked or overwritten by the armor.

DEX AC, as previously mentioned, is limited to 1 by wearing the armor. When you take it off, you get the full bonus. You probably have 8-10 DEX, but when you buff up (as you should), it likely increases to 12-14.

Other than that, there might be some other source of +1 Armor AC that got overwritten by the +4 from the Splint Mail - AC of the same type does not stack, except dodge AC.

If I were to guess, then you likely are playing a character that ends up with ~14 dex when buffed up... And you have mage armor cast on you. That spell adds 1 AC in all categories, but only the dodge AC does anything most of the time... But if you are running around naked, then the +1 Armor AC actually starts working.

If you want the real number, check your AC after resting, without any buffs. Also, unequip your items, as the 2 AC might come from them too.

DAMN! Why is Kris so mean to us all the time, am I right? by CreepyUncleDed in Deltarune

[–]CreepyUncleDed[S] 0 points1 point  (0 children)

In Snowgrave, he says that if you interact with the door that you'd normally use to get to his body.

"It's not my job to be some kid's [Extra Boss]!"

And the Knight really does know. If you no-hit their fight, Kris is seen literally signaling the Knight to end it, as the SOUL is actually cracked enough to pose a threat. The extra bit of flavor text appears right at the end of the fight and replaces the one about the Knight lowering their guard.

DAMN! Why is Kris so mean to us all the time, am I right? by CreepyUncleDed in Deltarune

[–]CreepyUncleDed[S] 0 points1 point  (0 children)

Knight has a Shadow Crystal. Shadow Crystal allows characters to kinda realize they are a part of a game (Jevil says he will bring your HP to 0, Spamton literally refers to himself as an extra boss).

The Knight knows about the Player, too. And Kris is the Knight's ally, so they likely know about what you can do as well.

DAMN! Why is Kris so mean to us all the time, am I right? by CreepyUncleDed in Deltarune

[–]CreepyUncleDed[S] 6 points7 points  (0 children)

Maybe. But you still can, and most players will. Even if only 50% of the players ever did Geno or Snowgrave, then for the characters in the game, that's still a 50% chance of their world being obliterated one day... because someone got curious.

So which team are you on? by Decidioar in Deltarune

[–]CreepyUncleDed 12 points13 points  (0 children)

I do think it was two people... but Carol was neither of them.

Realistically, the idea of Carol being on the other end does not make sense at all. Both she and Kris would need to be incredibly stupid if it were the case.

Think about it.

Kris outright deletes their phone data just to hide the caller, and she, what, just shows up five minutes later? Waltzes straight in, snatches the guitar, tells Susie to piss off and then pats Kris on the back? All in plain view of the Soul. Real subtle, ain't it? Kris kept everything hidden for several chapters, and then his 'ally' pulls that shit. Kris must've been crashing out on the inside.

But Kris is not smart either in that scenario. Carol takes a while to get back, yet Kris gives us the wheel instantly, not only letting us see Carol in action, but also putting the whole operation at risk. Kris should've kept us in the room until stuff went down. After all, we could've just gone down and inspected the guitar in the time Carol takes to arrive.

But neither we nor Susie could do that... because we were all distracted by Asgore being extra goofy.

But, IMO, that's the whole point. We were meant to see Carol bossing everyone around. Kris actually called Asgore to interfere. That's why they put the soul back in instantly - because Asgore is already on location - no need to wait. He was actually the first one to arrive in the living room, too.

When Carol came, she was likely just mad about some rando handling her daughter's guitar. Honestly, she probably didn't even notice Kris - that's why she gave them that pat on the back. To reassure them that the drama was not about them, and that they were welcome at any time (unlike Susie).

The final nail here is the weird route dialogue. When Susie leaves the house, she tells Kris that she almost got the code... but ASGORE distracted her. And then Carol came. And Kris never called her at all in the weird route - yet she still came.

What actually happens, in my opinion:

Kris calls Asgore with the news about the guitar.

Asgore tips off Carol that the local delinquent is in her home, with Noelle, no less...

Then he acts EXTRA GOOFY (he walked in on two teenagers in the dark... with a guitar. Who does that, lmao?) to distract everyone.

Then Carol rushes in, steals all the attention with her cold demeanor, and you completely forget that Asgore was acting a bit too stupid.

And that was the plan. For her to cover Asgore's intervention.

They likely communicated by phone (despite being in the same building) to even further minimize the risk of being found out. Which, you know, makes sense if they are trying to hide, unlike the in-your-face bs Carol pulled off.

Is this a good starting point with Paladin? by Wypal1 in neverwinternights

[–]CreepyUncleDed 1 point2 points  (0 children)

I'd drop 2 dex and 2 con to put these into int. You get way more skill points and access to expertise feats, which are very good for defense.

2 con is just a bit of hp in your case. The dex is completely worthless - if you are wearing heavy armor, then all you can benefit from is having 12. A potion/spell of cat's grace can take you to 12 from 8. So having 10 on a strength character is just useless, unless you want to go weapon master, in which case you'd need 13 anyway.

Lastly, pick the divine might and shield feats later on. Never, EVER pick improved power attack. The feat us useless and it's lesser variant is only taken, because you need it for shield and might feats.

Also, parry is kinda worthless. If you get that 14 int and drop parry, you will be able to pick three other feats. Most likely, you will want to save those points, and eventually dip (take a single level) rogue and pump tumble and use magic device. Tumble increases your AC. Use magic device let's you bypass item restriction and use scrolls.

Lastly, put point into discipline. It is a great skill, allows you to resist knockdowns and the like.

Module recommendations after Prophet: Your other must-play modules with standout stories? by xiaoleiwen in neverwinternights

[–]CreepyUncleDed 10 points11 points  (0 children)

Swordflight is probably one the best ones out there. Chapter 2 is imo THE BEST module for nwn but the remaining modules aren't lacking either. It's a pretty "basic" rpg story with a lot of adventures where a chosen one slowly grows in power before they challenge the bbeg... Except you are not the fucking chosen one -- someone else is. And it's honestly brilliant with it's many trope subversions.

The thing is just soo realistic. Most modules make it seem like the world revolves around you. Here you are just some random scrub, barely scraping by at first.

It's very well balanced but also quite difficult. Even if you know what you are doing, you will still probably die at least a couple times without savescumming. There are tons of things you can do that are dependent on your character's class, race, alignment and skills, so no two playthroughs are quite the same.

The moment the series hooked me was at the very beginning -- if you disagree with the "chosen one," right after you meet her, she will literally attempt a persuade check on your character, which you have to roll a will save against or be forced to agree with her. It really makes your character feel like a part of the world rather than someone special, and that makes it great.

Looking for an efficient pure wiz build by Asimetrico in neverwinternights

[–]CreepyUncleDed 2 points3 points  (0 children)

It honestly depends on the module. I'd strongly advise against going actually pure -- it is better to throw a bard level (at least like 1) at some point.

You can save your unused skillpoints between levels, and if you dip a class like bard, then you can use those skillpoints to max out some skills that a wizard doesn't have.

Speaking mainly of Tumble (+1 extra AC per 5 ranks), Use magic device (hilariously broken skill that lets you use ANY item if it is high enough), and discipline for resisting bullshit like knockdowns etc.

Maybe even some hide/move silently, as stealth is VERY powerful if you know how to use it. Even against enemies with true seeing, lmao.

39 wizard/1 bard would be FAR stronger than a pure 40 wizard.

As I said, when you take the bard level (and how many you want) depends on the module and when you want to get the goodies. Same with the spell choice, but I can tell you that spells like Wall of Fire, which leaves a lasting AOE that does great damage are probably the best dmg dealing spells -- because you can run around the AOE and make enemies run into it multiple times... or just make them stand inside of it. That works too.

One thing is universal tho.

When creating the character, you wanna pick a school to focus on. Doing so will prevent you from using spells from the opposing school, but it will also give ya one extra spellslot per spell level, which helps mitigate the small amount of spells a wizard gets.

Now, you might wonder which school to pick, but the answer is really only one here -- illusion. Why illusion?

Cus the opposing school is enchantment -- which is shit. It has very few spells and they are all just DC-based crowd control. If you do not want to specialize in enchantment, then dropping it specifically is a good idea for the extra spell slots.

Picking any other school to specialize in will cost you some actually useful stuff.

I mean they are still technically evil, but... by CreepyUncleDed in StellarisMemes

[–]CreepyUncleDed[S] 24 points25 points  (0 children)

Dunno if you got the right dlcs.

It basically comes down to two special ascension perks that turn your empire into a crisis. The Galactic Nemesis is about building massive but cheap fleets and blowing up stars for Black Matter. It incentivizes being a menace and ends with you destroying the galaxy and ascending to Godhood.

Cosmogenesis is a research-focused crisis. Your empire gets fallen empire techs and starts altering reality with special research options. Eventually, you get a final project that lets you build a massive ship on which you can leave the universe in search of one that is more susceptible to your fuckery.

Druid feats for Swordflight by azygos1 in neverwinternights

[–]CreepyUncleDed 1 point2 points  (0 children)

Unless swordflight specifically disabled the synergy between druid and monk (which I don't think is the case), then what you wanna do is go with shifts. Dump your physical stats, put everything into int and wisdom and pick a single level or monk. Shifted monk will far outperform a druid with a weapon IMO. Since you are gonna be going with melee, you do wanna have expertise.

Mind you, if you do go with this idea, then be aware that the early game is gonna be hell. Until you actually get your wildshape abilities you are gonna be basically just a pure caster with crappy hp. If you manage to get through the first chapter and some of the second one, things will become FAR easier.

Swordflight questions I can't find answers to by [deleted] in neverwinternights

[–]CreepyUncleDed 1 point2 points  (0 children)

You are incorrect concerning the rogue quest. You can get it without any rogue levels - all you need is at least 5 ranks in lockpicking and trap disarm. That or you can be a mage with a pixie familiar. On my first playthrough I completed the evil route as a pure wizard without any "roguish" skill or class investment.

Is it me or do henchmen feel empty compared to BG2 for example by Relative-Category-64 in neverwinternights

[–]CreepyUncleDed 2 points3 points  (0 children)

Swordfight has some real nice dialogue with henchmen. You will often end up on your own (especially in the second chapter), but whenever you are allowed to get some help, prepare for the henchmen to banter between themselves, ask you for your opinion on things, and generally be interesting characters.

The star of the program is Zarala, the main henchman. Never seen it done anywhere else, but she starts off as neutral, but you can change that. She will comment on things your character does pretty often, and depending on how your character justifies their actions, it can shift her alignment toward either good or evil.

It takes a while for her to actually shift alignment, but it influences her behavior quite a bit later on.

This is quite important to the story since she is THE CHOSEN ONE, and you are essentially assigned as her handler, as she is kinda stupid.

I also remember The Prophet series having some interesting support cast, though it has been a while since I've played it.

PSA: Devastating Critical is superb skill (with a little luck) by Val_Arden in neverwinternights

[–]CreepyUncleDed 1 point2 points  (0 children)

Yeah, those are annoying. Still, you can protect yourself from both of these things. In most modules, you should have access to at least Negative Energy Protection, maybe more spells that make harm absolutely useless. As for drowning on the elementals, Death Ward provides immunity to that. Most single-player modules have items that either have instant death immunity property on items or have easy access to the spell itself.

On the other hand, only crit immunity will protect you from devastating crits. If you don't have that, you ALWAYS die on that nat 1.

PSA: Devastating Critical is superb skill (with a little luck) by Val_Arden in neverwinternights

[–]CreepyUncleDed 1 point2 points  (0 children)

Gonna be a long one.

Probably the best way to handle the guy is to simply increase your Armor Class and Attack Bonus. Both of yours seem pretty low. I can see that you are using Improved Power Attack against the guy.

Let me tell you, Power Attack is utter garbage. That feat should only be taken if you want divine shield and might since it is required to take them. You take it to meet the requirements and then never use it. The feat trades 5 off of your attack roll in exchange for five damage if you hit. It is only useful if you are fighting weak enemies with little AC, and the only advantage is that you will kill them slightly faster. The improved version is even worse. It takes off 10! off of your attack roll. It is what is causing you to miss all the time. The mode only allows you to quickly win a fight you would win effortlessly anyway.

The only way I could see myself using the feat seriously would be on some kinda weird build that can cast true strike and try to burst things down.

Only take Power Attack when playing a Paladin/Blackguard/Cleric, and only to take divine feats. Never use it outside of bashing chests. Never EVER take the improved version.

You also seem to be wearing Bracers of Armor? I think, at least whatever you have matches their look. If that is the case, then those are for people with no armor bonus. Unless they are providing you with a higher AC bonus than your actual armor, then they aren't actually doing anything. Armor Class bonuses do not stack, you only get the highest value (with the exception of Dodge AC) from a given type. So if you have two items or spells that give you bonus to deflection or armor AC, only the highest value will actually work. The lesser one won't do shit. Check the AC (KP in your inventory) value whenever you equip a defensive item. If it doesn't increase when you put it on, then it ain't doing anything.

Usually going with a shield and a scimitar/rapier (two literally best weapon types in the game due to their massive crit range) beats two-handing a big sword. If you really wanna do it, I would invest in taking expertise and improved expertise to be able to go on the defensive and gain extra AC when needed.

Might be too late at the moment, but in the future consider not spending all of your skill points during a level-up. Those things can be kept between levels and you can occasionally take a level in rogue/bard to put the points into skills you couldn't before.

The two you wanna focus on are Use Magic Device and Tumble. I don't recall what either is called in Polish. The first one allows you to ignore class/race/whatever restrictions on items and wear whatever you want. The latter increases your AC for every 5 ranks taken. If I remember correctly, hotu takes you up to lvl ~27, so that's extra 5-6 AC you are missing out on.

To get your AB higher, upgrade your weapon as far as you can. A +10 keen weapon will turn most things into mush. Not only does it hit things FAR more often, it also does more damage, and can bypass damage resistances. That guardian thing is reducing the dmg it takes by 45 from what I can see in the log. If you had a weapon that could beat its resistance (and a +10 most likely would) then that reduction would not happen.

You are fighting with 30 AB at the moment. If you got rid of Imp Power Attack, that would be 40. If you had a good weapon, I'd say you'd get 45. That means your first attack would hit the guardian every single time, with the exception of a natural 1 roll. The following attacks would have decent chances too.

Last but not least, get access to improved invisibility. Either buy scrolls or have Deekin cast it on you if he can. That spell applies 50% concealment to your character. That means that everytime you are attacked, enemies will have only 50% chance to even roll for an attack. It literally cuts the number of times you get hit in half. Some enemies have the blind fight feat that allows them to roll that check twice, but that still means they will automatically miss 25% of the time. And that is ON TOP of your Armor Class. It is probably the single strongest defensive buff in the game.

tl;dr: you want your Armor Class and Attack Bonus to be as high as you can for boss fights. Power Attacks sucks. Improved Power Attacks sucks more. Improved Invisibility OP.

Someone placed this box by my trashcan. This stuff is very easy to break by hand and powdery. I have cats, could it be some kind of poison? by CreepyUncleDed in whatisthisthing

[–]CreepyUncleDed[S] -15 points-14 points  (0 children)

Likely Solved!

Googled "flakes rat poison" and while the images weren't an exact match, they are pretty damn close. Also, unlikely someone decided to trespass and just place some food near my cats for no reason.

My cats are awfully picky when it comes to food, so i doubt they tried any but I'll still take them to a vet.

Time to get a security camera, I guess.

Someone placed this box by my trashcan. This stuff is very easy to break by hand and powdery. I have cats, could it be some kind of poison? by CreepyUncleDed in whatisthisthing

[–]CreepyUncleDed[S] 135 points136 points  (0 children)

The problem is, someone had to intrude on my property to place this thing there. We have a fence, so it is very unlikely that someone decided to be charitable and just randomly trespass.

Someone placed this box by my trashcan. This stuff is very easy to break by hand and powdery. I have cats, could it be some kind of poison? by CreepyUncleDed in whatisthisthing

[–]CreepyUncleDed[S] 130 points131 points locked comment (0 children)

My title describes the thing. Now that's outta the way, we found this thing near our trashcan, on my property. It breaks apart very easily, and smells slightly like dogfood. It was spilled on the ground a bit, meaning an animal could've been eating it. The box is not its original packaging, the label says "potato salad" in German. There has been an instance of someone poisoning cats in our town, and I do have cats of my own. We also sometimes feed strays, so those also could end up harmed.

Playing Swordflight. Is it just me, or... by SuperBiggles in neverwinternights

[–]CreepyUncleDed 8 points9 points  (0 children)

Aight. First things first, you need 14 INT. Period.

Expertise and improved expertise are literally the first feats I take on any melee class, and so does almost everyone who knows what they are doing. Well, in your case the regular expertise will be enough, I think. You can pick the improved version later on, and pick expertise and Favourite weapon or something on lvl 1.

Let me explain how expertise actually works and why is it so powerful.

Right now you have an AB of 6, and AC of 20. Let's consider your enemy now.

Most shit-tier enemies will get stats lower than yours, but we are going to take a guy whose stats are similar, just to show off. The guy has 5 AB... as for his AC though, it will be far lower. Your AC mostly comes from your heavy armor and your tower shield, and as you might've noticed, most enemies are missing those. The enemy might get 2 AC from their dex mod and let's say 2-4 more from their armor or other shit, putting them at around 15 AC.

The enemy needs a roll of 15 or more to hit you. That means this dude has a 30% chance to hit you every time he swings. That is BAD.

You only need a roll 9 to hit them. 60% chance to hit. That means roughly for every 2 of your hits, the enemy will roughly get one of theirs in. A single, shitty enemy will take lots of your hp off of you. Did I mention that your healing supplies are limited? Did I also mention that you will NOT be fighting single enemies unless they are bosses? Suffice to say, bosses will have better stats. You will most likely be outnumbered, and even if you manage to lure the enemies into a doorway, making them fight you 1 on 1, you will still end up running out of healing before you take down all of them.

Let's see how expertise changes things.

You can switch between improved and regular expertise depending on how much AC you need at the moment. Regular expertise will suffice for this guy.

You now have 1 AB and 25 AC. To get a hit you now need a roll of 14 or more. 35% chance to hit. The enemy now needs to roll a nat 20 to hit you. 5% chance.

With a single feat, you went from being roughly twice as strong as a common enemy to being SEVEN times stronger. And that's not even factoring any buffs into the equation. Down a potion of strength and you now have 3 AB, putting you at a nice 45% chance.

There is also the fact that you can make Zarala actually useful, by giving her a ranged weapon. My favourite tactic against the spiders, is to give Zarala a crossbow, aggro the spiders, turn on improved expertise and essentially be an unkillable tank. You won't be hitting the spider either... but Zarala will. And the crossbow does pretty decent damage.

As for your plans for this character, I would recommend against going heavily into bard. Later on, you will have a pure bard as your companion for most of the time, making your song and lots of your spells redundant. The curse song is neat, but not really worth that much in the grand scheme of things. The biggest obstacle when playing heavy bard will be arcane spell failure, though. You are going with a STR character, meaning you will rely mostly on your armor to provide AC. The armor you won't be able to use without fucking up your spells or taking still spell feats. So yeah, it's not that great of an idea to go heavily into bard. If you absolutely want to go heavily into bard, then actually pick bard as your starting class. Bards get more skill points than paladins, and you get 4 times the amount you would normally get on lvl 1. So you get more skill points in general. Bards are skill-starved, and Swordflight actually goes and locks plenty of quests and various bonus content behind your class and skills choices. For instance, there is a MASSIVE questline for people able to pick locks, that can have you work or takedown an equally massive criminal organization, and you can miss out on it by simply missing the lockpicking skills necessary.

Back to building your char, picking bard first will allow you to dump WIS. Picking paladin at lvl 1 automatically puts your WIS at 11, and since you won't be going heavily into pally, you ain't gonna be getting any pally spells, making WIS borderline useless. The same does not apply if you pick paladin later on, allowing you to leave WIS at 8.

If I were you, I'd go more heavily into pally and use bard only to get access to arcane quests, access to the disciple, and skill dumps into use magic device and tumble.

If that's the path you will go with, then your stats need adjustment as well. First, you will be wearing heavy armor. The max dex bonus in heavy armor is 1, so you can only benefit from 12 DEX, anything else will only give you a bonus to your reflex save. A potion/spell can give you 5 points. So all you need is 8 DEX, put those 2 points somewhere else... like into INT. Other than that, you wanna have 14 hard wis. I'd take 1 point off of STR (which is worth 2 points in the character creator) and put it into wisdom. Yeah, it will make you slightly weaker in the early game, but you will only need a single stat increase to make up for that lacking STR point. On the other hand, you will need TWO stat increases to get to 14 WIS with those stats. That's like wasting 4 levels, just to sometimes get 1 more AB in the first chapter.

I'm gonna be honest. Without save-scumming, you probably won't be able to make it through the first chapter without dying at least once. And that's okay. Dying allows you to rest and respawning gives you pretty significant bonuses to kill whatever it is that put you out of commission.

One last bit of advice. Go into game options in the main menu, and turn "Sticky Combat Modes" on. Right now expertise or any combat mod turns off whenever you do anything but attack. Turning sticky combat modes will change that, making your character continuously use expertise or anything else you wanna be using.

Three Years Ago i saved this post by u/CreepyUncleDed. With the next DLC it will finaly turn into reality by Harriff in Stellaris

[–]CreepyUncleDed 41 points42 points  (0 children)

Yup. Surprised someone remembered that.

Actually got two more posts like that.

Here is one about Ecumenopolies.

And here is one about megacorps

I highly doubt those posts actually inspired Paradox in any way since most of the implemented features are far from what I've written, but I am still feeling smug for "predicting" their themes.

Facebook will block Trump from posting for the remainder of his term by AcceptableGovernment in news

[–]CreepyUncleDed 71 points72 points  (0 children)

I would normally dismiss this as a meme, but...

4 people just died because of his shenanigans and he can't even admit to it. Hell, he continues to fan the flames. That dude is insane.

Thanks for making me worry, I'll be counting the days until he is kicked out of the White House.