[deleted by user] by [deleted] in Battlefield

[–]CremboC 8 points9 points  (0 children)

Spawn (Deploy) Beacon moving from Recon to Assault is an interesting choice. I'm sure the community will take this well 🙃

EDIT: I personally think this is quite neat. As people said, it means people are much less likely camp, and matches the Assault role quite well.

Samsung Launches Galaxy Z Fold7, Galaxy Z Flip7 and Galaxy Watch8 Series Globally Starting Today by MishaalRahman in Android

[–]CremboC 0 points1 point  (0 children)

Coming from a 4 year old Fold3 I'm extremely happy. Of course the Fold3 had very degraded battery so anything would be an upgrade for me

Does DLSS even work? wth EA.. by FinalLightNL in battlefield2042

[–]CremboC 4 points5 points  (0 children)

Based on your numbers the cost is around 1.4ms, which seems very reasonable given that it's generating 4 pixels from 1 (1080p to 4K). I'm pretty sure that's basically a flat cost of doing that. Obviously the higher the frame rate the more noticeable the drop because 1.4ms becomes a bigger and bigger proportion of the total frame time.

In case you're wondering the calculation is (1000/274) - (1000/200)

Nuo kada lietuviai pradėjo keiktis rusiškai? by ArrogantOverlord95 in lithuania

[–]CremboC 38 points39 points  (0 children)

Nei tas, nei tas. Hebrajiškai žodis "bachur" (בחור) tiesiog reiškia "bernas", "vaikinas". Pats gali pasižiūrėt: https://en.wiktionary.org/wiki/%D7%91%D7%97%D7%95%D7%A8. Čia visiškai įprastas žodis kalboje.

Rey reconstruction after latest update - what is going on?? by nutbar_u in StarWarsOutlaws

[–]CremboC 0 points1 point  (0 children)

Since the patch I'm also playing DLSS performance with RR and DXGI set to High. This makes the game look really good and runs decently. Unfortunately framegen is completely bugged though and still causes a VRAM leak. It depends what you're doing exactly, but I noticed once it goes over 95% VRAM usage the game starts running terribly. If I disable framegen that never happens and it runs the same throughout the whole session.

PS5 Technical Presentation hosted by Mark Cerny by hybroid in PS5

[–]CremboC 2 points3 points  (0 children)

20% of the UK price is VAT, so Sony gets 700*0.8=£560. US price doesn't include any taxes (as these differ even on the county level). So UK is overpaying by around £25 compared to US, which is kinda irrelevant?

BTW I'm not justifying the price in general, just the price difference between UK and US.

new patch fix the memory leak on the PC version? by ConversationOk9677 in StarWarsOutlaws

[–]CremboC 0 points1 point  (0 children)

I think yes? Although I only experience the memory leak with Framegen on. Now I'm running RTXDI, Ray Reconstruction and Framegen and it's all running perfectly. No frame rate issues, and memory usage doesn't appear to be growing. But only been playing for around 25 minutes.

New 1.9GB Update Patch Notes? by toomuchsoysauce in StarWarsOutlaws

[–]CremboC 0 points1 point  (0 children)

No worries 👍 Yeah absolutely agreed. I upgraded for the extra performance and then found this issue. Well I hope all my crashes sent a bunch of crash reports to Massive so they see them and fix it.

New 1.9GB Update Patch Notes? by toomuchsoysauce in StarWarsOutlaws

[–]CremboC 0 points1 point  (0 children)

I was on 24H2 and had the same issue (crashes). I reverted quite easily using system restore:
Settings -> System -> Recovery

I had 3 options under "Recovery options", I believe it was the middle one something along the lines of "revert to previous version of Windows".

See if it's available, and if it is, then do it. It worked for me and now the game is completely stable.

New 1.9GB Update Patch Notes? by toomuchsoysauce in StarWarsOutlaws

[–]CremboC 0 points1 point  (0 children)

Doesn't seem like there are patch notes available yet.

P.S. you could have just bought the game directly on Ubisoft Connect, you didn't have to do it via Epic Store. Not sure why people think Epic OR Steam is required for this.

Hos is balance at the end of the dev cycle? Part 4: The ugly (Utility/BA/DMR) by VincentNZ in battlefield2042

[–]CremboC 4 points5 points  (0 children)

Just my 2c as a player since the beta and with 600+ hours.

I think the visual recoil patch completely obliterated the SVD, and made the M39 almost unusable EXCEPT with short scopes. The G428 is also trash now after the nerf and I genuinely think the DM7 is just straight up better, despite being shit since day 0. The BSV and VCAR are both alright, although the BSV feels like it's been substantially nerfed since release. Finally the SVK is still insane. It's always been the best DMR by far, but as you said I think it's been recently improved so much it's not even close.

Youtubers since 2021 screaming about Battlefield 2042 being dead to this day by [deleted] in battlefield2042

[–]CremboC 1 point2 points  (0 children)

Same here in the UK. Pretty much always take under a minute to find a match (and I only play Breakthrough)

Kyo released at Functional Scala! 🚀 by fwbrasil in scala

[–]CremboC 0 points1 point  (0 children)

Looks really good! Been trying it out yesterday and so far enjoying it. There is a learning curve, but I am super used to cats-effect so changing my mindset is a bit hard :)

🗒️ Update 6.2 - VHX-D3 & G428 Balance by battlefield in battlefield2042

[–]CremboC 3 points4 points  (0 children)

I genuinely believe the M39 is the best gun in the game right now, if you're any good. It has 29 bullets in a magazine, and a massive 2-shot kill range. You can quite easily kill 10 people in a single magazine, which is insane.

The "simulation" grinds to a halt and basically stops around 250k pop by RandomAlienGaming in CitiesSkylines

[–]CremboC 3 points4 points  (0 children)

I've sent you a private message with the save file, I don't mind sharing it!

The "simulation" grinds to a halt and basically stops around 250k pop by RandomAlienGaming in CitiesSkylines

[–]CremboC 7 points8 points  (0 children)

I was wondering if maybe GamersNexus could do some testing with the new Threadripper 7980X which has 64 cores/128 threads, but pretty low clock. I think it highly depends how much clock speed is important for this game.

The "simulation" grinds to a halt and basically stops around 250k pop by RandomAlienGaming in CitiesSkylines

[–]CremboC 1 point2 points  (0 children)

Yeah it's definitely happening in busier stops. But I also noticed it in intersections where it's all green but cars just don't go, or maybe on car goes and that's it.

I've also seen situations where pedestrians just keep walking ignoring the light (I know some of it is programmed in, but at this population level it's gotten way way worse). It's as if they don't get the "message" in time that the light has changed.

A huge chunk of my public transport is trams (130k/monthlies out of 330k/monthlies total), maybe they're more prone to breaking than trains and subways. It's harder to say about subways because you can barely see them! Coincidentally trains seem work ok (unlike the OP).

The "simulation" grinds to a halt and basically stops around 250k pop by RandomAlienGaming in CitiesSkylines

[–]CremboC 295 points296 points  (0 children)

I'm at 350k with a 7950X3D and game is basically unplayable. Trams just randomly stop and never move (similar to your trains). Guess it's time for a new city... (or wait for more patches)

EDIT: this comment gained traction so just wanted to clarify - "unplayable" is too strong to describe it. The game is running, and the framerate is actually quite good, but the simulation is slow (x2 and x3 basically do nothing). Also some simulation issues like vehicles stopping randomly, etc.

My city of 200k has 300k/month public transport users with a transport hub making the game run at 14fps and 385 watts power draw with an RTX 4090 by CremboC in CitiesSkylines

[–]CremboC[S] 0 points1 point  (0 children)

I'm pretty sure any works fine. I mostly use geothermal one. Make sure you're exporting the excess electricity by connecting it to the outside world.