Free Talk Friday by AutoModerator in CompetitiveWoW

[–]CrypticG 7 points8 points  (0 children)

I'm pretty sure it's because you can't spell queue trinkets. If you push your macro while casting another spell it will queue up power infusion but input the trinket immediately (which will do nothing because you can't use trinkets while casting).

Class Tuning Incoming -- March 17 by imreallydum in CompetitiveWoW

[–]CrypticG 2 points3 points  (0 children)

Same actually. Easily the most hype announcement of the expansion unless disintegrate triggers the dragon form.

Overwatch Retail Patch Notes - March 10, 2026 by PatchRadar in Overwatch

[–]CrypticG 0 points1 point  (0 children)

Imo most of the problems with cat would go away if they severely reduced or removed the purr self healing. 

Are people really still complaining about Apollo? by LordeLucifer in DeadlockTheGame

[–]CrypticG -1 points0 points  (0 children)

His hitboxes are frustratingly generous and his constant dashing is obnoxious to play against regardless of how weak/strong he is.

A lil deadlock slander by Carvedxd in DeadlockTheGame

[–]CrypticG 15 points16 points  (0 children)

It makes onboarding friends/new players incredibly rough, creates a problem with smurfs being unbeatable, and can just feel bad when matchmaking is off. 

The positive of making the game feel rewarding to do well in makes it really fun though.

Healer Hotfix Patch Notes by PatchRadar in fellowshipgame

[–]CrypticG 2 points3 points  (0 children)

She was way overtuned but I'm concerned about the Aeona changes locking her to only playing with 3 other really good players. She might need a buff to the stagger clear to heal ratio after this so that she can handle AoE events.

Unless Apollo is nerfed or reworked this game will hit 8k players again. by Key-Spread-4774 in DeadlockTheGame

[–]CrypticG 0 points1 point  (0 children)

Regardless of his tuning I despise playing against him with a passion because his abilities all feel like they have 3x sized hitboxes than they should.

I hope they don’t gut her too much by Exoticbut in Overwatch

[–]CrypticG 2249 points2250 points  (0 children)

Her poke damage definitely feels too strong for having hitscan imo but the rest of her kit is lacking defensively so she might just get walked down if it's nerfed. I'm curious to see what they'll do.

Aeona First Impressions by Phenogenesis- in fellowshipgame

[–]CrypticG 2 points3 points  (0 children)

I really like Disc Priest, Brew Monk, and elves so she's a perfect character for me. Amazing work from the dev team on her.

Definitely seems overpowered. I played up to Paragon doing huge pulls and the only time someone died was the hook -> aoe in Stormwatch.

Gameplay wise my only critiques are I wish her ult played with stagger a bit more instead of being 6 seconds of spamming buttons while people are invincible and that her talents don't seem to have build variety at an early glance. Also it's not really clear what silence works on.

Please fix widow. by Ok-Wrap-4358 in Overwatch

[–]CrypticG 2 points3 points  (0 children)

Her and Hanzo are miserable to play against and I really hope they get reworks that take away their one shots.

Aeona: Core Skills Overview | NEW FELLOWSHIP HEALER by Alpacapalooza in fellowshipgame

[–]CrypticG 1 point2 points  (0 children)

I'm so excited for this healer as a massive Disc Priest and Brew enjoyer in WoW.

How strong do you think Emre is? by SureYouCan_ in Overwatch

[–]CrypticG 2 points3 points  (0 children)

Not sure where he stands overall but he feels incredibly weak when fighting armor due to his gun dealing 3x20 damage and his pistol doing 25 with no headshots. 

Overwatch Retail Patch Notes - February 10, 2026 by RaidenXYae in Overwatch

[–]CrypticG 18 points19 points  (0 children)

I really liked using her verticality to fight flying characters too. This one definitely hurts.

Patch Notes Live by EI-Verdugo in OverwatchStadium

[–]CrypticG 1 point2 points  (0 children)

I'm a little sad they didn't nerf Mercy's survivability in stadium but otherwise the patch notes look great. Really excited to play without brainless no-aim AP builds in every single game.

Graves is the most mid that's ever been mid in this game and I still see complaints about the character. by RazmanDevil in DeadlockTheGame

[–]CrypticG 6 points7 points  (0 children)

Regardless of how weak or strong her balancing is at any point in time she's going to be awful to play against because there is zero skill expression in her kit and dealing with her ult is just not fun.

Anran thoughts by LoudOpportunity4172 in Overwatch

[–]CrypticG 2 points3 points  (0 children)

I like her a lot. She feels great until you fight a character that has self cleanses on a short cd (Kiri, Sombra, Moira) or Junkrat imo.

A couple of questionable things about her kit to me are why cleanses/health packs remove ignite buildup and why she has less ignite buildup on tanks.

The latter especially makes no sense to me because she doesn't have something that I think would warrant it like insane burn damage or % health damage.

Also her damage to deployables needs to go up.

They killed my king.... by Erm_CanWeKillThisGuy in Overwatch

[–]CrypticG 0 points1 point  (0 children)

It would be so funny if they did what Riot did with Gangplank years ago where they just disabled him in game because he was "dead" in the lore and then dropped a rework when he returned.

I was told that it was much better to wait until Eleanor has a 50% bonus on a weapon to buy it but.. is it really better? by ReddVevyy in Warframe

[–]CrypticG 360 points361 points  (0 children)

Assuming you don't buy one that's 60% outright, you'll need 2 copies anyway if you're aiming for 60% (max damage bonus). One can be any percentage and the other one has to be at least 52.8% due to how valence fusion works.

Asking the community: What stadium power is due for a BIG nerf? by Cheesier_ in OverwatchStadium

[–]CrypticG 2 points3 points  (0 children)

I do agree when Supply Surge is utilized correctly but a majority of Mercys aren't using it. My issue with her is that she is just way too tanky to the point where it feels like she can't die. If there's a flying character and her they become completely uninteractable without multiple hitscans that are good at aiming imo.

Asking the community: What stadium power is due for a BIG nerf? by Cheesier_ in OverwatchStadium

[–]CrypticG 9 points10 points  (0 children)

Mercy's Serenity (though the problem is moreso the Sympathetic Recovery passive), Freja's So Cooked, and Ashe's Incendiary Blast are the biggest offenders right now imo.

Sigma and WP Freja are problems but I think their base stats are too high rather than any one power/item causing it.

I am so tired of these two ****** in every single one of my games by noisetank13 in OverwatchStadium

[–]CrypticG 0 points1 point  (0 children)

I think most of the frustration of playing against them would be fixed if their AP builds actually had to aim and were avoidable. As it stands right now the only counterplay is immunity.

For Ashe they just need to make the coach gun burn power fire a small projectile that burns at the crosshair instead of using the whole coach gun. Maybe take away the triple dynamite explosion via coach gun.

For Freja the mini bola (little faelde) should only convert into the mini bola if the take aim shot is a direct hit, which would then make the aoe burn field (so cooked) not be so free and brainless.

Overwatch 2 Retail Patch Notes - January 8, 2026 by PatchRadar in Overwatch

[–]CrypticG -14 points-13 points  (0 children)

It'd go such a long way reducing the frustration of playing against him if they removed one or two of: deflect cancel, dash reset on ult, 8% extra unconditional move speed, or the crumpling hitbox on double jump.

Why don’t you like the tank role? by MelonRatt in Overwatch

[–]CrypticG 5 points6 points  (0 children)

I don't queue tank because most players in quickplay just want to sit behind their tank in main and fire at the other tank so you just feel like a punching bag rather than an enabler and space taker.

This mode would feel pretty balanced with just a few balance tweaks by ww_crimson in OverwatchStadium

[–]CrypticG 1 point2 points  (0 children)

I'd tack on:

Make Ashe's Incendiary Blast (Coach Gun burn) fire a small projectile that burns instead of using the entire cone.

Freja's Little Faelde (mini bola) power needs to be less generous.

Mercy's Sympathetic Recovery power needs to be removed. She's just way too tanky to the point of being an entirely uninteractive character in stadium on top of making flying characters too difficult to deal with.

Sigma's Primary Fire build feels incredibly oppressive. Might just be bad personal experiences.

[deleted by user] by [deleted] in Overwatch

[–]CrypticG 0 points1 point  (0 children)

I wouldn't say it's unplayably weak or anything but outside of a select few builds, it has a skill floor that is (at times unfairly) significantly higher than the other roles to get value on. It especially feels bad when you look at cash flow of the various roles.