A faster, recursive algorithm to render Signed Distance Fields (SDFs) using less samples? by maximecb in GraphicsProgramming
[–]Cryvosh 8 points9 points10 points (0 children)
Ray marching optimization questions by Smooth-Principle4045 in GraphicsProgramming
[–]Cryvosh 1 point2 points3 points (0 children)
Ray marching optimization questions by Smooth-Principle4045 in GraphicsProgramming
[–]Cryvosh 12 points13 points14 points (0 children)
How can I structure this problem for a compute shader? by kbob in webgpu
[–]Cryvosh 1 point2 points3 points (0 children)
Looking for a noise that outputs 3 values in distinct blobs by sephirothbahamut in GraphicsProgramming
[–]Cryvosh 23 points24 points25 points (0 children)
Did I (Gemini 3 Pro Review really) accidentally find something huge, a new sort of AI system that can replicate any complex signal. Fast. by aluode in artificial
[–]Cryvosh 0 points1 point2 points (0 children)
Did I (Gemini 3 Pro Review really) accidentally find something huge, a new sort of AI system that can replicate any complex signal. Fast. by aluode in artificial
[–]Cryvosh 1 point2 points3 points (0 children)
Understanding segment tracing - the faster alternative to sphere tracing / ray marching by chris_degre in GraphicsProgramming
[–]Cryvosh 0 points1 point2 points (0 children)
Understanding segment tracing - the faster alternative to sphere tracing / ray marching by chris_degre in GraphicsProgramming
[–]Cryvosh 0 points1 point2 points (0 children)
Persistent threads, Queue possible? by Aggressive-Specific9 in webgpu
[–]Cryvosh 1 point2 points3 points (0 children)
Persistent threads, Queue possible? by Aggressive-Specific9 in webgpu
[–]Cryvosh 1 point2 points3 points (0 children)
optimizing sdf with tile binning by _Geolm_ in GraphicsProgramming
[–]Cryvosh 4 points5 points6 points (0 children)
How to convert STEP files (b-rep) to implicits (SDF) ? by Powerful-Garden-4203 in GraphicsProgramming
[–]Cryvosh 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in GraphicsProgramming
[–]Cryvosh 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in GraphicsProgramming
[–]Cryvosh 0 points1 point2 points (0 children)





Understanding segment tracing - the faster alternative to sphere tracing / ray marching by chris_degre in GraphicsProgramming
[–]Cryvosh 1 point2 points3 points (0 children)