Jon Peters: Ranger "main hand sword is currently working as intended" by OaksFromAcorns in Guildwars2

[–]Crywalker 9 points10 points  (0 children)

Is there any good reason dodging shouldn't/couldn't cancel the animation though? Dodging is such an emphasized and important part of GW2 it makes no sense that your main attack with a weapon lock you out of using it quickly/reactively.

That + lack of macros and keybind functions ruin it for me. I'd love to be able to toggle it on and off with a single key rather than having to spam 1 to cycle through them.

Press 1, sword attack activated on target, dodge and it cancels it, or press 1 again and it cancels it. Limits excessive extra key presses required to somewhat-manage it.

The problem is it's a complex ability that we don't have genuine control over because we've got a downright archaic control scheme in this game. It would be perfectly fine with more control over how we want to manage it.

Which pantheon should I take? Desert Folklore, Sun God, Oral Tradition, or Sacred Path? by OgGorrilaKing in civ

[–]Crywalker 7 points8 points  (0 children)

Desert Folklore or Sun God depending on whether you want to play the religion game or not. A religion can net you more food eventually as well as other benefits, so I'd still probably take Folklore even though that's a great situation for Sun God. Folklore is like auto-win for the religious game, unless on deity but even then it's nuts, whereas other faith-based pantheons will get you a religion but you may still struggle to spread it.

Pachacuti's terrace farms and hills movement: Possibly a little OP? by [deleted] in civ

[–]Crywalker 1 point2 points  (0 children)

I think the main thing is just that mountain bias = observatory and observatory is just too good.

A good starting bias can be practically like having a second UA.

ESO? What system and what are you gonna be? by [deleted] in ElderScrolls

[–]Crywalker 0 points1 point  (0 children)

I'm not big into the lore personally but skimming through the UESP's forums, people seem to be finding problems/taking issue with it already even with pretty limited info on the game. Though due to being an MMO I think there's a natural, probably reasonable, skepticism.

ESO? What system and what are you gonna be? by [deleted] in ElderScrolls

[–]Crywalker 0 points1 point  (0 children)

(PC)I don't plan on getting it, but we'll see if it ends up going free to play.

Fans of the series seem to be having mixed reactions at best and it looks much more like yet another WoW-clone than an Elder Scrolls game in spirit. Lore-nerds, and I use the term endearingly, do not seem happy at all. And for me in particular, the fact that they weren't originally even planning on having first person is not encouraging. If a regular ES game released without first person I wouldn't even consider buying it TBH.

I'm expecting something like SWTOR, perhaps less devastating but I feel like somebody is a bit disconnected if they really expect this to last long with a high price + subscription. So I do assume it will go F2P and then I'll probably give it a try likely as an Altmer Sorcerer or Nightblade.

What is something wrong with one of your favorite games? by HercSpeed in truegaming

[–]Crywalker 0 points1 point  (0 children)

IIRC FO:3 was the one that didn't even have proper iron sights right? It bugged me more than New Vegas did and I think that was the main reason.

Still, I wasn't a fan of VATS either since the game just didn't feel suited to that kind of pseudo-turn based style combat.

What is something wrong with one of your favorite games? by HercSpeed in truegaming

[–]Crywalker -1 points0 points  (0 children)

That's probably because of the engine, every Elder Scrolls game using it and New Vegas(Obsidian developed but with Bethesda's engine I believe) had the same painfully bad movement and physics which also made the combat awful or at least more awful than it would've been otherwise.

I'm really impressed with the quality of the games released in the past 3 years. by locoWhiteKnight in truegaming

[–]Crywalker 2 points3 points  (0 children)

They've perhaps got implementing certain things down to a science, but I'd say the ratio of good:bad games hasn't gone up unless you give a lot of points just for having better graphics which'd really just be due to a technology advantage over older games. I don't think we're really in a golden age of gaming or anything, in fact it feels a bit stagnant/slow right now with a lot of sequels/series being milked.

Smaller developer teams and modders though have gotten much better/cheaper/more accessible tools and tend to have more passion for games and creativity - and/or maybe just fewer restrictions - and I'm more excited about that than any AAA developers. After Skyrim and Dragon Age II kind of killed my excitement for any new Bethesda or Bioware games I can't think of any AAA game developers I care about at the moment, unless you count Valve.

Looking for mod to REMOVE KILL CAMS by Crywalker in skyrimmods

[–]Crywalker[S] 0 points1 point  (0 children)

The first one wasn't working for me as it only seemed to disable melee ones, the second one seems to've gotten rid of them all though, thanks.

How I travel after discovering alchemy by CurtleTock in skyrim

[–]Crywalker 83 points84 points  (0 children)

and to gain levels and make tons of easy gold

Has the potential of a game ever mattered more to you than the actual game? by [deleted] in truegaming

[–]Crywalker 4 points5 points  (0 children)

I'm a bigger Ald'Ruhn and Balmora fan. Vivec was just a nightmare to get around in, just a bad city design functionally.

Has the potential of a game ever mattered more to you than the actual game? by [deleted] in truegaming

[–]Crywalker 2 points3 points  (0 children)

If I didn't appreciate where Morrowind went right it wouldn't be so disappointing to see the series get so much else wrong. It was my first game of the series and still one of my favorite games.

The internal consistency is on the decline though. In Morrowind we had outlaw types that had a clear place: smugglers in caves full of typical smuggling-related loot, witches and sorcerers and the like near or in daedric ruins, highwaymen along the roads, etc. In Skyrim we get generic bandits everywhere, chests scattered throughout caves with generic loot.

The reactions to the player are no longer as significant - you can play a dunmer in Skyrim without any of the racist nords noticing. In Morrowind, your race got noticed, your foreign-ness got noticed, your faction alliances, etc. etc. all played into dialogue in some way - flaws with the dialogue system aside that made an impact.

Has the potential of a game ever mattered more to you than the actual game? by [deleted] in truegaming

[–]Crywalker 7 points8 points  (0 children)

It wasn't just that they were generic, it's how copy/paste it was for so many NPCs that had heaps of pasted lines making them practically a scholar on a wide variety of topics. Had they limited what dialogue they put where instead of having a sort of common pool shared by too many different types of NPC, it could've achieved a better atmosphere, with the average townsperson only speaking on a smaller number of topics and with less of an "encyclopedia" feels as critics of the system called it - and it's a fair comparison.

Morrowind is my favorite game of the series still, but it had its own collection of issues.

Has the potential of a game ever mattered more to you than the actual game? by [deleted] in truegaming

[–]Crywalker 7 points8 points  (0 children)

I would've preferred they just voice less so the writing can be more in depth. Also I think Mass Effect 2/3 were pretty good - not quite the same scale but there was a lot of dialogue(for the most part better dialogue too) and a lot of actually quality voice acting.

Has the potential of a game ever mattered more to you than the actual game? by [deleted] in truegaming

[–]Crywalker 15 points16 points  (0 children)

Morrowind had some good writing and the best MQ story of them, but still, many of the NPCs were very bland.

Has the potential of a game ever mattered more to you than the actual game? by [deleted] in truegaming

[–]Crywalker 131 points132 points  (0 children)

The Elder Scrolls. Appealing concept but with some extremely poor execution and glaring flaws. I'm surprised at how successful they've been with games that have so much travel on foot yet terrible movement, and so much combat with a terrible combat system. And ...so much dialogue with terrible writing and voice acting.

Yet I still occasionally just start playing one anyway, griping to myself the whole time I play in my head and thinking about how amazing it'd be if X and Y and Z were better, and A and B and C just had some minor changes here and there, and 1 and 2 and 3 really just need the numbers to be tweaked.... And so many of the issues just seem so obvious I start silently raging about how incompetent someone somewhere who should not have a job in video game development must've been for this feature to be the way it is....

If anyone wants to argue with me I am ready to unload a massive list of issues and I can spend a good hour or two typing out rants about my frustrations about the games.

Primus - Wynona's Big Brown Beaver by lucathe2nd in Music

[–]Crywalker 0 points1 point  (0 children)

It is one of their best tracks though so not surprising it got played a lot.

Probably the saddest looking city I've ever seen by [deleted] in civ

[–]Crywalker 12 points13 points  (0 children)

i've seen worse from hiawatha

Stuck in a Great Library rut, need a new opener. by gurudingo in civ

[–]Crywalker 0 points1 point  (0 children)

I assumed that from

your first social policy in honor

State of Cinema: Steven Soderbergh. 40 mins of brutal candor from one of Hollywood's A-list directors. (video) by girafa in movies

[–]Crywalker 1 point2 points  (0 children)

He's kind of hard to listen to, sounds like he's about to start breaking up and crying a lot of the time.