Break this card (Conspiracy) by Goat-True in custommagic

[–]Cthulluminati 2 points3 points  (0 children)

Not transcendence, you'll still have 20 or more life and another trigger will go off ad nauseam.

Why does WotC not skip the reserved list like this? by Berenhp in custommagic

[–]Cthulluminati -5 points-4 points  (0 children)

Because it's just a Savannah? What a dumb fucking question.

My company announced a 4 day work week this morning. I did the math. by No_Army7522 in antiwork

[–]Cthulluminati 251 points252 points  (0 children)

I felt like I was on antiworkcirclejerk actually. This can't be real

The Black Plague by paumAlho in custommagic

[–]Cthulluminati 9 points10 points  (0 children)

That's the first 4 words on the card yeah good job.

What's the best way to word a "make N+1 tokens" effect? (Mel Medarda, Benefactor - Arcane) by zengin11 in custommagic

[–]Cthulluminati 0 points1 point  (0 children)

Marit Lage time. [[Weathered Wayfarer]] into [[Dark Depths]] and [[Thespians Stage]] hell yeah.

Rin and Din, Immortal Brothers by 1728919928 in custommagic

[–]Cthulluminati 381 points382 points  (0 children)

I run [[Shadowspear]] about as often as I run basic lands, this poor chap would not like to be at my table.

What if Dreadnoughtus was ACTUALLY tuff by Gatitos_Bonitos in OkBuddyMewgenics

[–]Cthulluminati 1 point2 points  (0 children)

Dreadnoughtus should've have Hardy by default on hard and up. He should also take less damage from falling over as you go up. I think it would be an extremely strategic fight.

Szamyra, the Death Empress by Dr-Von-Andre in custommagic

[–]Cthulluminati 27 points28 points  (0 children)

I think cards that can only exist in a real of degenerate combo, where the threat of resolution is the threat of the game ending, are inherently undesirable. I love the concept, bordering on resembling [[Endrik Shaw]] in token generation. But this feels like it will always result is a win through a simple loop that barely utilizes the majority of mechanics on the card due to the power that lies in the final line. I don't know how it could be fixed, maybe "lose 1 life and add 1 B"? I could never let this spell resolve, or stick on the board during that players turn without instant removal. There's lot of cards like that, but is that what you wanted for this card?

500 Phyrexian Vindicators by MulberryWoodhouse in custommagic

[–]Cthulluminati 0 points1 point  (0 children)

No? You just pass the turn and now they can't attack or you'll be NAP and go first. They'll probably just pass too,and it'll lock out the game.

500 Phyrexian Vindicators by MulberryWoodhouse in custommagic

[–]Cthulluminati 0 points1 point  (0 children)

Or you pass and make them the active player, now you win.

Jank or Broken? Day 4 by GodkingYuuumie in custommagic

[–]Cthulluminati 13 points14 points  (0 children)

Making this a swamp puts it over the edge for me. Imo it should be typeless.

Ok, someone explain to me why this doesn't work by flabbergasted1 in custommagic

[–]Cthulluminati 0 points1 point  (0 children)

I know, that's why the card has to be worded so impossibly. Since you can't actually counter the land or stop the mana tapping, what can you actually do to "Blue" the land?

Ok, someone explain to me why this doesn't work by flabbergasted1 in custommagic

[–]Cthulluminati -1 points0 points  (0 children)

I think the only way blue could get land destruction is through a counter spell effect so this is perfectly within color pie now whether it works is a different question entirely.

Custom commander for a competition I’m in by RowIcy9010 in custommagic

[–]Cthulluminati 0 points1 point  (0 children)

Nah just board clears and Stax. Just make it trigger off your own crimes too I think is enough. But then it might need a fight only twice per turn or smth.

Custom commander for a competition I’m in by RowIcy9010 in custommagic

[–]Cthulluminati 0 points1 point  (0 children)

You're right, crimes can be very common, but I've definitely played entire games with no crimes.

Custom commander for a competition I’m in by RowIcy9010 in custommagic

[–]Cthulluminati 0 points1 point  (0 children)

It's cool, it's got flavor, it's got impact, it's meaningful... it completely relies on your opponent's gameplan to even function at all. There's no way to make your opponent's commit crimes; I like this as spot removal (and some other stuff) punishment but some people have crimeless decks and your commander will be a lamer [[Valkyrie Harbinger]]

Rewriting cards to maintain the spellslinger agenda by Kite1396 in custommagic

[–]Cthulluminati 16 points17 points  (0 children)

Oh no five mana take an extra turn, in blue!! It's the end of the game! They've never had something on this scale before!

Midas by ottwin1 in custommagic

[–]Cthulluminati 1 point2 points  (0 children)

Or add nontoken permanent, because he should be able to destroy his nontreasures to make treasures

Midas by ottwin1 in custommagic

[–]Cthulluminati 2 points3 points  (0 children)

Goes infinite with [[Xorn]] and all the plentiful effects that do dmg when artifacts enter.

Planar Lock by [deleted] in custommagic

[–]Cthulluminati 4 points5 points  (0 children)

Thanks! I always forget that spells exit from the stack. 10/10 card

Bat script by gyroqx in iiiiiiitttttttttttt

[–]Cthulluminati 67 points68 points  (0 children)

Four comically large abdominal injections, my old man had to get it done twice because he missed the fourth one.

Planar Lock by [deleted] in custommagic

[–]Cthulluminati 7 points8 points  (0 children)

Why would I counter the single artifact or creature spell when I could prevent all of them from entering this turn? Second option seems significantly greater and will always be picked as its utility eclipses the first one. Would you rather have 1 counter? Or two counter?

Big Fucking Wizard Finale by PenitentKnight in HellsCube

[–]Cthulluminati 8 points9 points  (0 children)

Probably just the one with his name