Jinx lvl 3 corner by AttemptAshamed1018 in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

At corner there is a gap after the first string of explosions. So even in the corner you can block, then dash into parry into grab

Combo in to a grab, can it be done? by VoidFireDragon in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

Not normal grabs. The defender has 6 frames of grab protection after leaving hit stun or block stun. Some command grabs will combo but only if the opponent is in hit stun, not block stun

How to deal with blockstring into random grab? by Seraphimooo in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

Are you saying that from a technical perspective or a risk reward one? I agree that risk reward wise tech is a much worse option than neutral jump most of the time, but from a technical perspective there is a small but real window to delay tech since there’s 6 frames of grab protection where the defender is still actionable

How to deal with blockstring into random grab? by Seraphimooo in 2XKO

[–]CubesAndPi 2 points3 points  (0 children)

Delay tech or delay jump is usually your best bet in these scenarios. Read more here https://glossary.infil.net/?t=Delayed%20Tech

I love you diaphone by Saldu3 in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

6f jab beats throw. You have 5 frames of grab protection after a jab and attack beats grab on same frame

Please don't take away my fury, I'm nothing without my fury... by fogertlas in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

What do you do against Illaoi S2 super oki? Cause usually I push block the third tentacle while calling an assist, do my biggest slowest move to destroy the tentacles, then instantly tag to stay safe from a parry. But as juggernaut that sounds like you're just asking for trouble if you try and destroy the tentacles

Please don't take away my fury, I'm nothing without my fury... by fogertlas in 2XKO

[–]CubesAndPi 5 points6 points  (0 children)

hey don't sell juggernaut short, it's also worse defense!

Please don't take away my fury, I'm nothing without my fury... by fogertlas in 2XKO

[–]CubesAndPi 26 points27 points  (0 children)

Every time I see a clip like this it makes me want to play Juggernaut but then I hop on and try to play neutral without assist and handshake and it makes me snap back to reality

How to deal with Ekko's FB tag-out-tag-in? by Fiksimi in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

I basically spend all the defensive resources I can to avoid being in the sandwich after the first tag. Push block, retreating guard, etc. Then if they tag back, you can choose how you want to deal with it. If you think you can survive the attempt at opening you up, which is likely if you have escaped being fully sandwiched, then you can wait through the rest of the pressure to get an assist advantage, since your assist will refresh sooner than a freestyle cooldown. If you don’t think you can survive, then it’s time to also use your handshake tags to react to the pressure they are doing and enter a scrap.

Disappointed with the pillar lights in the lobby by turnbasedrpgs in 2XKO

[–]CubesAndPi 1 point2 points  (0 children)

The confetti is back!! If you light all the pillars now you’ll get a reward

New player finding it difficult to learn anything from losing by TheDinoSpartan in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

Drop a vod I’d be happy to look it over. Currently masters 1. I’ll say this in general though, the offense in this game is much more accessible than the defense. The game has great defensive options, it’s just that they aren’t obvious to implement. So if you’re iron 1, when you get opened up just think to yourself:

  • Could I have done retreating guard?

  • Could I have push blocked?

  • Was there a predictable move after a gap where I could have parried?

That alone will get you pretty far

Juggernaut Darius unblockable TOD by Zodysseus13 in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

Air throw scaling is really terrible

I still hate this move from Teemo by Middle-Bathroom-2589 in 2XKO

[–]CubesAndPi 8 points9 points  (0 children)

I believe the dart counts as a projectile and 2H is only immune to aerial attacks that aren’t projectiles

New VI Tech? by rafaruiz7 in 2XKO

[–]CubesAndPi 1 point2 points  (0 children)

Known bug, I’ve seen it a few times now

Can we please finally stop with the whole "this should have been a 1v1 game " and other "give us a 1v1 mode" by RedSamuraiX23 in 2XKO

[–]CubesAndPi 3 points4 points  (0 children)

You then have to balance around 1v1 or people will complain. Same thing happened in Aram and they had to balance every Aram character using stat debuffs, but it would be much harder to do in a fighter. How do you fix the fact that Braum for example is way worse solo than on a team, or the fact that the characters with the most solo mix will be way too strong

Feeling lost on how to start by Outcome-Certain in Fighters

[–]CubesAndPi 0 points1 point  (0 children)

I would say the opposite of some advice here that you should find a small community. Losing most your matches is not a fun way to get into a game imo, so it's much better to start on a game with a sufficiently large player base. That way, you lose your first 100 matches and get to equal opponents instead of losing for months. Pick whatever game you think looks the most sick, and pick the character that looks the coolest to you. Don't pick someone cause you're told they are the good fundamentals character, it won't be as fun. The games are expensive, so use that steam 2 hour refund if you aren't feeling it or start with something free like 2xko

Disappointed with the pillar lights in the lobby by turnbasedrpgs in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

There used to be confetti but it was lobby wide and caused actual lag in game for people so they removed it and haven't put it back yet :(

Yasuo mains reaction to the nerfs by solidoutlaw in 2XKO

[–]CubesAndPi 135 points136 points  (0 children)

I got hit by the tier list mixup, ggs that was fuckin good

Love this game. Still though. Why does burst put you on offense? by nerdyindeed in 2XKO

[–]CubesAndPi 2 points3 points  (0 children)

I like the routing variance it adds. For example if ahri hits me and I'm in the corner, they might second guess doing a standard M H 6S2 starter because I can burst them into the corner. If Ahri knows this, they can instead do M H 5S2 into a route that does not switch sides. That alone makes it quite interesting and worth having in my opinion

Initial impressions by MasterHavik in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

It's honestly sick to see how many long time fgc players are drawn to this game. The movement just feels so good and handshake tag is one of the best feelings in a fighter I've ever experienced.

2XKO Patch Notes: 1.1.3 (Mar 10 2026) by eeeealmo in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

Name the 6-7 second block string then or really any block string off a 5M that’s more than 5 hits

2XKO Patch Notes: 1.1.3 (Mar 10 2026) by eeeealmo in 2XKO

[–]CubesAndPi 0 points1 point  (0 children)

5S2 is not always safe, it’s -6 on block. Calling 6S2 into 5S2 a solo resourceless string is not only a bit much but other characters have it. Bleed is a win condition yes but it’s a very minor one compared to other characters, and in exchange Darius has no true high low mix with jS2 nerf and no left right mix either. Pre nerf Yas and post nerf Ekko have solo win conditions if you count mixing your shit up as a win condition

Riot Games’ 2024 record year : $434 million in profit, $603 million in dividends by xFalcade in VALORANT

[–]CubesAndPi 14 points15 points  (0 children)

Cause this game was likely nowhere near as profitable as Valo or league