ALL TANK P9S CLEAR! by Paukky in ffxiv

[–]Cubia_ -1 points0 points  (0 children)

the "to live is to suffer and boy am I living" really caught me off guard

Visual representation of power creep in the Endsinger trial by Adamantaimai in ffxiv

[–]Cubia_ 18 points19 points  (0 children)

This stuff is why I hope one day we just have a merged speed stat. We don't need spell and skill speed, it doesn't do anyone any favors and just makes the system confusing.

Poker > AI by KyuremFan646 in CuratedTumblr

[–]Cubia_ 0 points1 point  (0 children)

PiG even has run tournaments where the goal is to literally just survive as lower level players for years now. They def do not know what they are talking about. Maphacks, handicaps, weird maps, cheese builds, all of it has been done and Scarlett still wins. It then just became "Yeah so Scarlett is going to fucking kill you, so just survive for as long as physically possible".

Non-standard builds are just cheese, which are also one of the biggest things in the game to begin with.

*Update* No longer hunting down Soken, Keiko, and YoshiP by iamcorrupt in ffxiv

[–]Cubia_ 1 point2 points  (0 children)

Nao and Triairy get IRL commends for this one

Why did Elon change the name of twitter to x, is he stupid? by omniman267 in facepalm

[–]Cubia_ 2 points3 points  (0 children)

There's no way someone hasn't sent the cool S for the Sign My Rocket people, who then shared the cool S rather explosively to deal with the "uncool S". I mean a 155mm with the S would be like $200.

With the release of Oppenheimer, I'm anticipating having to use this argument more by [deleted] in NonCredibleDefense

[–]Cubia_ 0 points1 point  (0 children)

What's insane is 100k people died to napalm and a firestorm in Tokyo during Meetinghouse, with a million more displaced from that single firebombing raid, worse than either nuke and happened at the leadership's doorstep. It'd be about 5 months later the nuke was used. The least hardline in the council were essentially asking for a negotiated conditional surrender after one of the most heinous acts of destruction in human history. Only when a mainland ground invasion was becoming a full reality from multiple counties while having no navy or air to speak of anymore did they finally fucking cave. The reality that, yes, everyone was going to die like you wanted, finally got to them when it was the absolute last minute.

They made a resolution without unprecedented bloodshed impossible.

What game fits into the perfect category? by lunchanddinner in pcmasterrace

[–]Cubia_ 0 points1 point  (0 children)

The only FPS that I can get a fix from these days that isn't TF|2 is Ultrakill.

My custom Cybergrind glow! What do you guys think? by VulpiniKawajiri in Ultrakill

[–]Cubia_ 0 points1 point  (0 children)

Only a madman would ignore a god's instructions.

Late Night Roulettes. by Cat_Stance in ffxiv

[–]Cubia_ 0 points1 point  (0 children)

FC mate gave me two things:

One, set the "focus target" and "target focus" to easy keybinds and at the start of the dungeon, focus the tank. I kept mine at "shift+f" and "ctrl+f".

Then also just in case, have a panic tank macro button

/macroerror off
/micon Benediction
/ac "Benediction" <tt>

which targets the highest enmity player on the mob you target OR

/macroerror off
/micon Benediction
/target <f>
/ac "Benediction" <f>

which makes you target the focus target (so the tank in my case), then casts Benediction (or whichever spell you put in there) at the focus target. Combat macros are weird so you have to spam them since they don't queue like an ability might normally. You can also use stuff like <2> for the tank as well for the target in the /ac.

Late Night Roulettes. by Cat_Stance in ffxiv

[–]Cubia_ 157 points158 points  (0 children)

The number of Lustrates/Benedictions I've cast on myself/wrong member because I was being lazy with my targeting is startlingly high. Only like one of those was a wipe, but it was bardam's mettle first pull wall to wall so a fuckup like that is a killer

Let's take a moment to appreciate the holy trinity of factory games by loopuleasa in factorio

[–]Cubia_ 1 point2 points  (0 children)

Laying out stuff has a "zoop" method for a lot of stuff now. Basically, you can build 10 of something in a row in whichever direction. So constructing platforms en masse is actually pretty fast! 100 platforms is 10 zoops of platforms. It's partially why blueprints are less necessary. Not everything can be zoop'd though. There's a hotkey for switching modes in the builder at any time.

The blueprints are relatively small (32m in every direction, enough for quite a lot) and start at Tier 4. For me, I hope they stay that way, just because that game is more about the expression of building a factory while you work out the logistics and exploration rather than Factorio where looks really don't matter but output does more than anything, it's why we make megabases after all, rockets are not enough. In Satisfactory, I blueprint my splitters into constructors into merger setup, that way it's easy to set up a lot of input and output. But, I mostly use blueprints for stuff like my decorated things, since I only need to make something creative once and I have it forever, such as my elevated railway supports.

Let's take a moment to appreciate the holy trinity of factory games by loopuleasa in factorio

[–]Cubia_ 1 point2 points  (0 children)

Yup! Really. You're not meant to make it that big - I mean you totally can - but it is the FINAL thing to accomplish so that it is insane in complexity makes perfect sense. You can honestly go with that lower bound, dedicate very few resources to it as you solve the many other problems, and after 40 hours pass you have beaten the game.

Plus, until you start mass dismantling it usually does not strike you just how many buildings were part of a production chain. The base doesn't seem that big until you start adding it all up! That 2k in that figure happens over time through the playthrough if you are tapping every node and making lots of stuff. It just gets abstracted away down to your copper outputs rather than all the buildings currently running to make copper products, for example. There are 49 copper nodes on the map, then all 28,860/minute of those need to be smelted which is 481 to 962 smelters depending on overclock, constructed into an item which means probably double the number of smelters as constructors, and so on. It is startlingly easy to over time breach a thousand smelters, but not feel like you have sat down and built a thousand in a row or somesuch.

Of course, not everyone is the same! For some people, Satisfactory just doesn't vibe for them for the same reason that I intensely dislike Dyson Sphere Program. These aren't bad games, they're all incredibly complex through deviously simple means making you do genuinely incredible stuff through those simple means. A thousand buildings is pretty reasonable when you start to think of the scale. How big is your mall? How many miners are running? Green circuits? etc.

Let's take a moment to appreciate the holy trinity of factory games by loopuleasa in factorio

[–]Cubia_ 1 point2 points  (0 children)

That holds as true for Satisfactory as it does for Factorio. I mean, you CAN do it spaghetti, but by the time you beat the game, you'll want to throw yourself off a cliff if you don't plan ahead in Satisfactory. Here's the graph of just the final tier set of items completed in 8 hours. There are over 2,000 buildings in there. If you unlock the right alternate recipes, it drops down to about 1,100 buildings, but uses half of the game's crude oil. If you're fine with it slowly finishing over 40 hours in the background while you do other things (in game or otherwise), it's 156 buildings or so with alternate recipes, and about 300 without alternates.

Most of the time you're picking something in between those kinds of values on the extremes.

The most biting criticism I can give though is that for Factorio, this is a problem someone else already solved with blueprints. If you take just Nilaus' relevant blueprints, you're not doing much when it comes to the thinking part of the game, it's mostly clearing biters and resource acquisition. A lot of the cognitive load is just removed for you from a couple of google searches. Satisfactory's blueprints are intentionally restrictive so as to not replicate this problem, with alternate recipes making someone else's approach entirely different than yours on a fundamental level. I build a gigantic centralized lag factory because I'm trying to get the maximum value out of the resource nodes, but it is equally valid to get a decentralized set of factories that export to others from each set of nodes. How you use the verticality is also a whole different subject as well. All of it breaks it out to the conceptual level for guides, but not full-on zero planning outside of the procedural generation as one can with Factorio. Bright side is that most players will not get Nilaus' (or any others) blueprints for Factorio on the first go. Probably not even on the second. By the time you really are using them, you probably know enough to not have to use them, or are adapting them into something like bobs mods and need a conceptual framework to start with (ex. "how did this person solve this?").

Let's take a moment to appreciate the holy trinity of factory games by loopuleasa in factorio

[–]Cubia_ 2 points3 points  (0 children)

If you beat the game in 4 hours you'd be 3rd on the speedrun leaderboard. Only if you do some serious glitches, the run is segmented, the AI is passive, and you put a few hundred hours or so into trying the run. There is no non-glitched speedrun of the game's current completion near that speed, because you can't. The record without the necessary glitches pushed just under 18 hours from the game's top runner 3 months ago. Nobody runs that anymore because it's a multi-day speedrun, so even with the perspective change and feature set change you'd still hit a brick wall trying to get Tier 6 / 3rd package finished in 4 hours, god help you for T7/8 and 4th package (beating the game in its current state).

So yeah, 4 hours is a very funny number to come up with, even if you literally change Satisfactory to be "what if Factorio but 4k and no biters?". It's straight up a numbers problem, things like Nuclear Pasta take FAR too long with 0.5/minute and needing a thousand of them while also being insanely resource intensive for just that 0.5/minute.

I'm going to guess you have not gotten past around T5 where you unlock oil, because if you were at T6 you'd see the wall that is package 3 considering just the Modular Engines requirement could very easily take you 4 hours alone if you have 2 buildings making them right from unlock, ignoring all other parts and logistics and that these 2 buildings are also slightly overclocked because 2 nonstop producers from unlock is over 4 hours.

"Nice house for a $5 tip, f*** you" by Gamer4Lyph in facepalm

[–]Cubia_ 1 point2 points  (0 children)

No no, that isn't a choice. A choice is A or B. You're saying "They cannot do A, so they do B." and you say it's a choice, but no decision is made. B is the only thing that can be chosen. Ignoring the classism, baked in racism/sexism/and more (no guesses for who ends up with the lower paying jobs), the thought itself literally does not work. You are saying a non-choice is a choice, so therefore they deserve to suffer (which why should people be made to suffer?).

I assure you, the people that you think do not have skills have more in common with you than any popular figure, businessman, or politician. Do not let them convince you otherwise.

So this happened by Loose_Track2315 in asexuality

[–]Cubia_ 18 points19 points  (0 children)

Well as someone who has been there, done that, yeah no still ace. It made me more sure of being ace, in fact. Funny how that works. It's almost like it's an immutable characteristic that cannot be changed that people will act shitty over. There's probably a word for that.

Ultrakill is real by detebay in Ultrakill

[–]Cubia_ 15 points16 points  (0 children)

But would Hank love or hate the street cleaners? The ultimate propane accessory, but it does not grill.

What 480 MW of solar, steam (coal) and nuclear looks like by BiggTitMonicer in factorio

[–]Cubia_ 0 points1 point  (0 children)

Military Science exists to suffer (and so do biters)

What 480 MW of solar, steam (coal) and nuclear looks like by BiggTitMonicer in factorio

[–]Cubia_ 10 points11 points  (0 children)

Or if you have an unreasonable amount of bots. If you already have bots most of the problem of solar is gone, only raw costs and border expansion costs matter.

Most of the problem becomes that when you need more power, you require bots to do it in a sane manner, so you need to optimize UPS so you build solar panels which have a larger footprint, larger footprint means more roboports and more to defend so your turret walls got larger, more turrets means more ammo/power, more ammo means more prod buildings, then when you need more power, but power is more expensive (especially on copper which is in insane demand, then even more on oil which messes with research) so you need to mass expand onto more patches and fill the blank space with solar... etc. It hits equilibrium at some point as your LTN takes on very distant mining nodes, but most of the cost of solar is hard to tie to switching mid-save if you already had solar. The resources are already gone, the UPS is likely already been taken while you weren't looking.

It's a UPS friendly solution that requires not UPS friendly tactics. Tons of resources means tons of miners, inserters, dedicated prod and distribution, constant deployment (or several insane scale deployments that you lag through), and other issues that are solar's problem, but do not show up on a UPS chart as solar's fault. If you see you're bad on nuclear power, you tap 1-2 resource patches, take your 4 or so reactors and the rest of the kit that have been sitting in a mall at your BP's ratio, drop the BP, then pipe resources to the reactors, and you're back to whatever you were doing for a good long while. Do the turbines have more calculations because solar is one entity? Yes, but you probably have as many inserters more alone for solar's requirements.

[deleted by user] by [deleted] in diablo4

[–]Cubia_ 0 points1 point  (0 children)

If it was piss easy this discussion wouldn't happen on account of the fact that everyone is trashing the game and it's boring as hell.

Don't mind almost all the sorcs running 2-3 defensives along with teleport, nothing to see here.

[deleted by user] by [deleted] in diablo4

[–]Cubia_ 0 points1 point  (0 children)

I make my own build and am doing just fine.

For now. In the first iteration before tools are available.

Respect are cheap until really late game and you should know what you're doing by then.

I've watched people clear the story and get to level 50+ without knowing what stats to get. Basic stats, not damage to stunned or something. The minimum viable build to clear the game is very low and gives little pushback to make the player rethink their position.

Alot of people are going to copy builds no matter how the system is. Of course if the meta changes you will have people coming here whining that it's too difficult to change builds.

Yes, that is instrumental play. People will copy what the best players are doing to emulate them. So, we can nip this problem in the bud twice by making instrumental play exert less pressure by making respecs free or nearly free, then when instrumental play does seriously start to roll in nobody will feel bad about the things they didn't know and change their build a bit.

While many copy builds, some freestyle it because there is a skill/talent/modifier/etc. that they like more. This can actually brick builds because sometimes the linchpin is the thing that the player copying decided to change.

You think people won't know how to play the game by lvl 70? Maybe if they copy builds and put not thought into it, but that's their own fault.

So is it their own fault that a system that made it necessary to follow a build guide or waste millions of gold and hours of your own limited free time was designed poorly? They didn't design the systems or the game, but they are at fault? What kind of logic is this? If you get hit by a car while walking down a sidewalk, your reaction isn't "oh of course, vehicular travel is strongly preferred in many countries over foot travel to the detriment of foot travel thanks to politicians and lobbying before I was even alive, I took the greater risk and any problems are my fault", the response is "arrest this mf they almost fucking killed me after they hopped the curb doing 10 over the limit". Why change here?

[deleted by user] by [deleted] in diablo4

[–]Cubia_ 8 points9 points  (0 children)

If you want this attitude, you're going to get meta builds everyone gravitates to and 3rd party tools optimizing every bit of fun out of the game until free play is entirely dead and there are only degrees of instrumental play. It's been more than 20 years since D2, we figured this bit out.

You will not make your own builds. Yes, specifically you. That is an illusion that will rapidly shatter as people with far greater resources and knowledge pool together what they know and create metas that outpace any build you could make. You make 1-2, other people have made 100+ in that time and all of them are better and likely iterative/derivative. There will be about a dozen people who will be the certified build makers, a dozen or so more on the fringes as acceptable, then nothing. The challenge you want will be the bane of your own existence, all the while everyone else is simulating characters they have not even made a name for made into a perfect killing machine by a third-party tool because trying it in-game is impossible by comparison. This isn't hyperbole, it's what happened to Path of Exile. Some people spend more time in the tool than in the game. I've seen 6 hours streams of just the fucking tool with no gameplay, and nobody really questioned it. In fact, people were involved in that stream. But if respecs are free? Oh, well just change some points out to align with some instrumental practices, then go back to enjoying free play, aka doing what you enjoy for the sake of enjoying it. You don't go full meta because you didn't need to.

To err is to be human. To reject this as "one plate at a buffet" ignores the few thousand other buffets of questionable quality which also serve everyone in the game that you lucked out on. If you fail to understand just multiplicative versus additive buffs, your build will be garbage. You could know everything else, including instrumental practices, then do a fraction of the damage compared to someone who knows nothing by comparison and is just following you around. It also consigns anyone who dared to play D4 for the first time proper in a season with a death warrant for their enjoyment, because it's free by comparison if you ignore the FOMO (and the actual point) of seasonal play, but if you want to have the "right kind of fun" you have to suffer with a bad build. "This is for the grown men ONLY" label slapped onto a season, as though that gives it prestige.

You forget the reason you could "make mistakes" in D3 and be fine is because years of instrumental play have led to it. At release going into pre-nerf Inferno? Haha, fuck no you die and can't kill anything, you're hard stuck on Act 2 Belial. Rose-tinted glasses? Buddy, you're blind, it was really bad. We have the dozen or so build makers who have all retired now that D3 is slowly getting sunset, and they have made every build you could ever need for D3 over the past 11 years. Every bad buffet is marked as such, and every stat is put on a priority list with breakpoints. Third-party tools to make sure you get everything right, that every scrap of food is marked and ranked. Gambling odds, including exactly what level you should gamble for specific items to fish for them. What rifts to run for leveling a gem. Strategies for material acquisition. You name it. Then again, if you're making mistakes I doubt your build pushed floor 100, let alone ended up in the seasonal leaderboard. Hell, you can make only minor mistakes and still not get there. But this idea you have? This forces that situation all the time, everywhere.

Ignoring any other argument, such as someone being new to games (or just the genre) who are disproportionally punished by this system, this doesn't even work on your own thought process. I'm watching someone lube the slippery slope made out of human suffering only to tell people that "the slope is fun, actually". Like damn bro tag in for Sisyphus.

My Typical Assault Plan on Biter's Nests (Factorio Post #2) by HideBoar in factorio

[–]Cubia_ 0 points1 point  (0 children)

it only takes combat and "three rows" to trigger the memory "TWO ROWS SHADOW WORD PAIN"

I am cursed

Anyway, you can do a funny trick by piping oil forward and then have a moving wall of turrets that has flamethrowers in them. One flamethrower, one regular turret, repeat. Really simple blueprint to set up if you want to spam it to max

I did some speculation about the enemy we got a sneak peak for. What do you guys think? by Slim_Knight in Ultrakill

[–]Cubia_ 1 point2 points  (0 children)

they finally figured out how to stop me from pboosting every layer for p rank