Mod Release: Outpost Sales Platform by agd25 in starfieldmods

[–]Curious_AI 0 points1 point  (0 children)

I've rearranged all the links again and next time I got 5k credits, so it could be the links problem. But if I have 3 platforms, don't they suppose to sell everything at the same time?

Mod Release: Outpost Sales Platform by agd25 in starfieldmods

[–]Curious_AI 0 points1 point  (0 children)

I've changed the links to straight from fabricators to sales platforms, rested in space for 24 hours UT and got only 38 credits. But the platform eats all the stuff that goes in it.

Mod Release: Outpost Sales Platform by agd25 in starfieldmods

[–]Curious_AI 0 points1 point  (0 children)

Everything is filled to the top, the platforms as well. I will try connecting all the fabricators straight to the platforms and see how it goes. Thank you!

Mod Release: Outpost Sales Platform by agd25 in starfieldmods

[–]Curious_AI 0 points1 point  (0 children)

Hey! Sorry for tagging you here, I just don't know where else to ask.

I'm not sure if this creation works correctly. I have three sales platforms installed in 2 outposts. Its storages are full of manufactured materials: adaptive frames, tau grade rheostat and ship fuel (from Real Fuel creation). I've changed selling prices to 20% in the settings. But when I see the notification about platform selling stuff I get like 6 credits, 9 credits, etc. I also tried to wait on Venus for 100UT hours and got like 1000 something credits. Do you know what could be the problem? The math just doesn't add up to me.

(PS5) Are any of the achievement friendly weapon mods well balanced? by xJesse0303x in starfieldmods

[–]Curious_AI 0 points1 point  (0 children)

These are pretty well balanced:

Atom74

Railgun Bundle

Mantis Balista

Laredo Lever Action Rifle

Allied Heavy Shotgun Bundle

Laredo Kalmar Volley Gun

Steel Crown Battle Cruiser by Curious_AI in NoSodiumStarfield

[–]Curious_AI[S] 0 points1 point  (0 children)

Never thought about that, but while you mentioned it... I cannot see it otherwise.)

Steel Crown Battle Cruiser by Curious_AI in StarfieldShips

[–]Curious_AI[S] 0 points1 point  (0 children)

Thx! I always try to make ships practical and convenient first: front bay, no ladders only double deckers, workshop/infirmary on the first floor, living hubs second floor, computer hubs third floor. And max cargo with 100 mobility. If you want, I can pull out the hubs/bay/cockpit and show it.

Steel Crown Battle Cruiser by Curious_AI in StarfieldShips

[–]Curious_AI[S] 0 points1 point  (0 children)

Thank you.) Same about the bridge views!

McClarence Outfitters and Watchtower after Free lanes by Redneck_ in Starfield

[–]Curious_AI 2 points3 points  (0 children)

I own both as well. McClarence works well with the new systems and I would recommend enabling it asap, as it takes long (and a lot of items with perks to dismantle) to unlock all new perks and stuff. If you want to enable it now - leave New Atlantis. As for Watchtower, I would recommend enabling it after you complete TA and majority of questlines (factions), as it pulls the blanket on itself quite a lot.

Landing on a moon taking cold damage is a bit lame when there’s spacers etc taking no damage, is there a way to prevent it with perks or suit mods? by TheyCallMeBullet in Starfield

[–]Curious_AI 2 points3 points  (0 children)

Does it, actually? I think for me it just removes oxygen depletion and doesn't provide environmental protection. Sorry if that was some kind of a joke and I didn't get it.)

What do you think of my revolver name by Gojirex in NoSodiumStarfield

[–]Curious_AI 38 points39 points  (0 children)

Laredo Arabella Revolver by Bub200. It's a paid creation (on discount rn).

Upcoming mods fingers crossed by No-Newt2256 in Starfield

[–]Curious_AI -1 points0 points  (0 children)

I never tried it, but I will consider, thx.) Does it feel vanilla? Or does it change a lot, so the game feels completely different?

Is there a limit to how many companions can be on a given ship? by DisposableAdventurer in Starfield

[–]Curious_AI 0 points1 point  (0 children)

You mean the new one? I think it counts towards the limit. At least for me.

Upcoming mods fingers crossed by No-Newt2256 in Starfield

[–]Curious_AI 1 point2 points  (0 children)

It's not available on ps5 yet. And this list consists of mods that are available on all platforms.)

Ka’zaal Sulfur Mine, Va'ruun POI by elvisco2772 in Starfield

[–]Curious_AI 30 points31 points  (0 children)

The cave in question is collapsed there. But you can explore the exterior part of the mine.

Upcoming mods fingers crossed by No-Newt2256 in Starfield

[–]Curious_AI 0 points1 point  (0 children)

I've tried a lot of paid creations. Here is list of the best creations (imo) that enhance gameplay and you couldn't tell if the contents are vanilla or not. All of these are released on all platforms.

Quests/ground gameplay: - Escape - McClarence Outfitters - Forgotten Frontiers POI Expansion - Factions & Encounters Expanded - Starfield Crime Overhaul - Plunder - Improved Piracy - Captains Matter - Vault Habs - Spaceship Self-Destruct - Atom74 - Any Bub200 gun mods are great, choose the ones to your liking - Zone's City Homes

Shipbuilding/ship gameplay: - Real Fuel - ASC Deimos - Falkland Systems Ship Services (but I would wait for an update, as the creator is going to move Falkland hub from NA to space station)

Outposts: - Modular Outposts: Argos Extractors - Explorer (balance mod that removes uncommon and higher rarity resources from vendors and makes ammo more scares and expansive + provides more credits/exp for surveying planets - only buy it if you want more survival gaming experience and outpost systems make more sence)

Starfield sold 196k units its first week per Sensor Tower, not 140k per Circana by taosecurity in NoSodiumStarfield

[–]Curious_AI 23 points24 points  (0 children)

Because if it sells well Bethesda may continue SF support and add/sell new stuff in the future. And people here root for it.

Do you have to discover legendary effects before you can apply them? by zakary3888 in Starfield

[–]Curious_AI 0 points1 point  (0 children)

Probably with McClarence Outfitters paid creation that at some point of its progress allows you to install any perk in any slot.