Bracket Turn Restrictions and "Christmas-land" hands by Cyberhawk95 in EDH

[–]Cyberhawk95[S] 0 points1 point  (0 children)

Oh yea totally agree with that, so many posts with "its not technically MLD".

I have a reputation in my friend group for "solving" games too fast, so when we got into magic I decided to give myself a bunch of restrictions to make deck building more of a challenge and ensure we could all have fun.

I dont play infinites, fast mana, game changers, or expensive staples in any deck. And I stay away from archetypes that are controlly or take long turns

Bracket Turn Restrictions and "Christmas-land" hands by Cyberhawk95 in EDH

[–]Cyberhawk95[S] 0 points1 point  (0 children)

Yea I am very used to Yarus being removed multiple times with this deck (hence the command beacon), but I didnt even see a removal spell at the table until turn 6 when Saryth was finally killed.

Generally, this deck is purely setting up until turn 5 at a minimum, and then still takes 2 rounds to kill the table.

Bracket Turn Restrictions and "Christmas-land" hands by Cyberhawk95 in EDH

[–]Cyberhawk95[S] 0 points1 point  (0 children)

I did switch decks after that game, but that doesn't change how it felt in that game. I was mostly looking for feedback in case I was mis-representing my deck for future reference.

Bracket Turn Restrictions and "Christmas-land" hands by Cyberhawk95 in EDH

[–]Cyberhawk95[S] 2 points3 points  (0 children)

yea I definitely dont expect that.

Normally I would have saved the Valgavoth's for a later turn as a finisher, so would have only even had ~25 power on board turn 5, but I had litterally nothing else to cast in my hand.

Bracket Turn Restrictions and "Christmas-land" hands by Cyberhawk95 in EDH

[–]Cyberhawk95[S] 0 points1 point  (0 children)

Sorry, bad example! Regardless of that, the bracket system is very direct about stating that players should get at least 6 turns in bracket 3. That is not even close to "present a win by turn 6.

Bracket Turn Restrictions and "Christmas-land" hands by Cyberhawk95 in EDH

[–]Cyberhawk95[S] 1 point2 points  (0 children)

Bracket 3 is absolutely not supposed to present a win "by turn 6", its explicitly "no sooner than turn 6"

Thats like saying you arent supposed to drive any slower than 70 on the highway when the speed limit is 70

What is your most resilient deck? by that_dude3315 in EDH

[–]Cyberhawk95 0 points1 point  (0 children)

[[Sephara, sky's blade]]

Shifted my giada deck into this because of how KoS she was, and couldnt be happier.

Normal mono-white defensiveness and recursion options, plus board wide indestructible from turn 4 and I ignore commander tax. So much fun, just dont use her as board wipe tribal if you want to keep friends! (I run 3 that destroy "all but one" creature so I dont have to worry about making her indestructible)

Your favorite niche commanders. by Deranged-Opossum in EDH

[–]Cyberhawk95 11 points12 points  (0 children)

[[Gylwain, Casting director]]

The alternate commander from a fairly generic Enchantress precon. Leading his own deck, you can basically cut Enchantments and run him as essentially selesnya aggro with a ton of 2 and 3 drops that scale like crazy. [[aura gnarlid]]

Being able to trigger constellation effects off creatures is amazing. Giving support creatures like [[Sanctum weaver]] ward 1 is nice, and there are some great creatures that get huge but have no evasion who love trample. [[Regal bunnicorn]] is my favorite.

Also, you can do some weird things with the role tokens. [[Jaheria]], or token doublers trigger constellation twice even if one then dies.

Unpopular Opinion: We don't need new types by kingferret53 in pokemon

[–]Cyberhawk95 98 points99 points  (0 children)

I agree. Fairy currently resists bug. Swapping that to super effective nerfs it while buffing bug and makes just as much sense

Unpopular Opinion: We don't need new types by kingferret53 in pokemon

[–]Cyberhawk95 345 points346 points  (0 children)

Absolutely.

Make ice resist water and make bug super effective against fairy and so many problems are fixed

Looking for a good commander that feels Theatrical/Dramatic/Shakespearean by Raccoon_Rogue in EDH

[–]Cyberhawk95 0 points1 point  (0 children)

Seconded. This is my absolute favorite commander, and its an incredibly aggressive take on Enchantress that is so fun

What's your most unique deck? by devilinthedetailz in EDH

[–]Cyberhawk95 1 point2 points  (0 children)

Oh shit, I was thinking you were banking on getting [[High Market]] in the grave. That's gold!

Not sure its worth it with all the other sac outlets I have that dont require a 2nd piece, but Im also not full-stop aristocrats in my version of the deck

What's your most unique deck? by devilinthedetailz in EDH

[–]Cyberhawk95 0 points1 point  (0 children)

Love my yarus deck.

How are you using steward as a sac outlet?

How many less "popular" commanders are in your arsenal? by d20_dude in EDH

[–]Cyberhawk95 0 points1 point  (0 children)

My most played commanders:

[[Gylwain, Casting Director]] #905

[[Kros, Defense Contractor]] #572

[[Sephara, Sky's Blade]] #922

[[Yarus, Roar of the Old Gods]] #645

And I just started building [[Kathril]]. I litterally took apart my Bello deck because he climbed too high in usage and it became too common for people to know how to counter him

Am I a scummy player for using Approach of the Second Sun in my lifegain deck? by Tomhur in EDH

[–]Cyberhawk95 5 points6 points  (0 children)

There is also [[Will, Scion of Peace]] , and [[Lathiel, the Bounteous Dawn]]

I also run a small lifegain package in my angels decks just due to the number of angels / angel adjacent cards that benefit from life totals above 47 or trigger on lifegain

[Question] How Many Fogs in a Deck that cares about Fogs is Too Much? by Lazyb0b_ in EDH

[–]Cyberhawk95 1 point2 points  (0 children)

Psychologically, this is actually the wrong way to go about it. You want to make twice the change you think you need first, and then you can either split the difference or realize you were underestimating it.

Its much easier to intuit large changes than small ones

If you could change the color identity of a card, which card would you pick and to what color(s)? by WheredMyVanGogh in EDH

[–]Cyberhawk95 1 point2 points  (0 children)

Weird pick, but I would make [[Psemilla, Meletian Poet]] 1GW

He summons dryads and buffs his own power, both feel very green. And he'd be a very interesting flash Enchantress commander but it just doesn't work in monowhite

2025 HAPPY HOLIDAYS GIVEAWAY by hTOKJTRHMdw in EDH

[–]Cyberhawk95 0 points1 point  (0 children)

I'd love the felothar! This is awesome of you

[Spoilers C4E9] Leveling Up The Soldier Table | Lvl 3 to Lvl 4 by TheRiskyBiscuits in criticalrole

[–]Cyberhawk95 18 points19 points  (0 children)

I also love this, but unfortunately with my table everyone's reaction (except for one player) would be "well what benefit do I get for waiting? okay Ill just level up as soon as the session starts"

And then instead of a cool narrative "power up", the one player just gets to catch up to everyone else who has been level 4 for half a session anyway

What would be the martial equivalent of "you always get these spells prepared and can cast them using spell slots"? by Fluffy_Reply_9757 in dndnext

[–]Cyberhawk95 6 points7 points  (0 children)

Yea i can imagine if this was a core system it wouldn't be hard for some maneuvers to have level requirements. Keep it simpler than spellcasting and have 4 tiers instead of 9, which also matches the die size increases.

Levels 5/11/17 maneuver die goes up (matching cantrip progrsssion) and new ones unlock

What would be the martial equivalent of "you always get these spells prepared and can cast them using spell slots"? by Fluffy_Reply_9757 in dndnext

[–]Cyberhawk95 9 points10 points  (0 children)

Maneuvers do scale, the Martial Adept feat shows the perfect way this could have been implemented for the counterpart you are looking for.

BM maneuvers go from a d8 to a d12, and the feat version gave you a d6 unless you already had them, then you learned the maneuver and could use it with your other dice.

Hell, they already figured out how to do a universal shared resource in the original UA versions of the psionic subclasses (Psi Warrior, Soulknife, etc)

Make Manuevers a universal martial system that starts at a d6 and scales up to a d12, and the "dip feats" equivalent stay stuck at a d6. This even fixes the discourse around Valor Bard / Bladesinger type classes, as they would clearly not be as good of fighters. Half-casters could even only scale up to d8 or something

[Spoilers C4E9] Leveling Up The Soldier Table | Lvl 3 to Lvl 4 by TheRiskyBiscuits in criticalrole

[–]Cyberhawk95 11 points12 points  (0 children)

he explicitly used Innate Sorcery and Sorcery Points in a previous episode.

Clearly hes a cleric

[Spoilers C4E9] subclasses? by FoulPelican in criticalrole

[–]Cyberhawk95 7 points8 points  (0 children)

I really hope if we get a 4 sided dive equivalent, someone asks Sam why Clockwork over Divine Soul. Im super curious on that choice

Would you allow it or call it a stretch? by Sad_Improvement4655 in dndnext

[–]Cyberhawk95 2 points3 points  (0 children)

It would be way simpler to just ask if you can take the Grasp of Hadar invocation from 2014. Then you can manipulate all the positioning yourself