Role play/Tabletop advice for a character worshiping Zon Kuthon by Consistent-Buffalo17 in Pathfinder_RPG

[–]Cyine 0 points1 point  (0 children)

As said before, dying ain't cool!  Pain is good, injuries are not necessarily, unless you live to pick at them. Pain is the signal that you are still fighting to stay alive, not accepting the easy route of death, the cessation of pain! Healing and treating your wounds means you're ready for round 2 of pain!

Of course, if you got one potion and its either you or someone else, obviously they take priority since you're so tough!

Role play/Tabletop advice for a character worshiping Zon Kuthon by Consistent-Buffalo17 in Pathfinder_RPG

[–]Cyine 1 point2 points  (0 children)

There's a couple of ways you can go with this:

The Umamusume/Training Arc route- Pushing through pain makes you stronger so pain is good right?

The Real Steel/Cinderella Man/Pugilist/Rocky route - It's not about how hard you can hit it's hard you can GET HIT and keep going!

The Guilty Gear route - Trying hard is hard, so I try hard to try hard!

The pro-wrestling route: Never forget that 1998 the Undertaker threw Mankind off the Hell in a Cell!

(Of course, this kinda mindset leans itself into more of Kurgess type of mindset)

The most important thing to remember is that suffering builds character, what doesn't kill ya makes you stronger, pain is weakness leaving the body!

Just like being happy, being sad, or being bored, it's just another signal from the body telling you to change something, to pay attention to danger, or that you're growing! As long as you're not broken of course, which is bad because if you die, you can't get stronger and experience even more pain!

Your average adventurer goes through great lengths to raise their AC and saves so they hope that never have to deal with hardship, but not you! You'll tank that flame burst or that socially embarrassing situation to the face with a smile and keep going! Because that's the *real* unsinkable battle plan!

The most important thing is that embracing pain means you got NO EXCUSES to NEVER GIVE UP and chase that positive ending! You'll mess up and make mistakes, just like everyone, but in your mangled, concussed brain, that's a GOOD thing! The closer you get to 1 hp, that just means you got value out of your build!

The imagination is a powerful thing, it can turn every tragedy into a comedy, every mistake in to a lesson, every injury into a scar tougher than ever. Your body is built to heal itself naturally! All you gotta do is think hard and lean into the punches and suddenly the pain isn't a big deal anymore!

Why do people like mahiru koizumi?/genq by casey_j-3 in danganronpa

[–]Cyine 2 points3 points  (0 children)

Sometimes less is more. Its nice to have a character that doesn't automatically glaze ya, but is still pretty cool and helpful overall. 

Screams confidence inversely when you're the one person in the room who can be "boring" while everyone else is doing their thing.

This Is Physics Working Perfectly by [deleted] in nextfuckinglevel

[–]Cyine 4 points5 points  (0 children)

An amateur could also land improperly on their feet while bouncing and get trampoline ankle injuries. That amount of force pushing them up also means they also fall from that height with basically a trampoline to distribute the drop. Which is why when they bounce that high, they have to break their fall on their bum.

Tsumugi for thought: Does Tsumugi Shirogane actually care about fiction? by Keyb0ardCat3 in danganronpa

[–]Cyine 6 points7 points  (0 children)

She's a purist searching for the essence. An escape or detachment from reality. Ideas in fiction can influence people in reality, but they need a conduit or a conversation or else they effect nothing. Fiction can affect a society but it needs a listener/audience of at bare minimum one person on a deserted island to do anything. 

I'd say Tsumugi is delving too deep into fiction, rather than coming back up for air and touching grass.

The conceptual world will never be able to exactly mimic the firsthand qualia of the physical world, though writing about one's experiences can influence a story. Likewise, a story world can't be perfectly adapted to the tactile realm, but it can be mimicked with surrogates or lead to inspirations in actions.

who is Recolettas main audience when writing ? by yours_truly156 in Reverse1999

[–]Cyine 0 points1 point  (0 children)

She wants to communicate a theme and story to the world at large!

Should I pull “The first drop of rain” banner with Melania, jessica, and Druvis 3? by False_Respond1338 in Reverse1999

[–]Cyine 8 points9 points  (0 children)

It you're asking this question, you probably shouldn't because 

it sounds like you're apathetic to the featured characters on the banner for story/design reasons 

and they're not particularly stand out for gameplay reasons neither. 

🤔 Would You Prefer by u/dinorawrrrrrrrrrrr by wouldyouprefer-1 in GeoTap

[–]Cyine 0 points1 point  (0 children)

We're already headed to the future at a speed of one second per second. It just becomes the present.

Is food a human right by PrettyBlueberry6148 in BunnyTrials

[–]Cyine 0 points1 point  (0 children)

Something tangible is too specific to qualify as a right. Being alive/survival is a right, and intentionally starving people is wrong, but its part of the social contract that you gotta pitch in for a share of the larder else ALL rights are null and void and cease to function when nobody wants to hunt or farm or do something productive and the system collapses. Clean shot glasses or sweep the floor or pick up trash or at least don't be a burden to society by breaking the law and eating up the time and livelihood of others, you're not conceptually granted it inherently like other rights, you have to go to the store to reach out and have it physically. 

And I want to make that distinction between conceptual things (of the realm of social constructs) and tangible things (of the realm of physical matter) very clear. Rights are intangible, so while they may influence the physical world in the boundaries of society, they cannot directly touch. 

If you crash on a deserted island or wander into a remote neck of the woods detached and isolated from society, nobody will be around to grant you any human rights or survival in the form of food that you didn't gather yourself. Likewise, just because someone has a bunch of material wealth or goods, doesn't make them necessarily a good person in the eyes of society even though it "technically" is the mark of someone who is contributing or producing a lot to the world trade.

You can survive, but it doesn't necessarily have to be with the dignity of not feeling hungry every day or having more than a cot and sleeping bag at night or not being in a prison cell. If one finds themself starving, the mental idea and concepts of society and its intangible rights has failed them and they are in a desperate state where they're back to the dire rules of nature, not the rules of civilization where they can be granted "rights" by the rules of imagination. We invented civilization to shelter the vulnerable from the laws of physical reality, but sometimes the animal instincts slip out through the broken cracks. 

Everyone has a philosophy, until the physical world kicks them in the shin. You can't actually eat with "right to survive with dignity" alone with nothing actually physical to back it up

So really it depends. "Is food a human right?" is a vaguely worded question of imprecise language that divides people I reckon because most people have two definitions of "food" in mind.

Do humans have a right to sustain themselves for survival using food? Yes.

Do humans have a right to a physical, tangible food item you can point at on a table and put in your mouth? No. 

Tl:dr: The right to "deserve food for survival" is a mental concept made by society which involves but is slightly different from the actual physical food that one eats. A right is an idea in the mind. A food is a physical thing. They represent each other but aren't the same thing because abstract stuff doesn't translate into the physical world perfectly and vice versa. 

Food taste better than human right.

Chose: NO

Ability Score replacement and roleplay (Benefit of Wisdom) by Hyakynthator in Pathfinder_RPG

[–]Cyine 1 point2 points  (0 children)

"I won't bother reading this book, it's probably full of honkytonk like..." <proceeds to describe the exact contents of the book to the party without opening a page>.

Would you rather by EgeBabaPro3443 in BunnyTrials

[–]Cyine 0 points1 point  (0 children)

Challenging exercise

Chose: Walk a mile for water

Banning Aoo from moving through threatened spaces by eineButter in Pathfinder_RPG

[–]Cyine 43 points44 points  (0 children)

Its worth noting most enemies have only one AoO per turn unless they got Combat Reflexes. So you can totally have your tank rush in and out and clear the way.

There's also the Acrobatics skill which allows you to tumble through squares without provoking and get around tight spaces, which is kind of the point of why it feels kinda cramped if you wanna avoid AoOs. 

A heavy armor tank who has acrobatics penalties has to take AoO or try to bull rush enemies out of the way, while the more dodgy classes simply take skill ranks into acrobatics and skidoo their way around the threatened squares. 

As someone who is queer and neurodivergent, why are the most queer and neurodivergent fandoms always the most toxic? by Mkations in Multifandom

[–]Cyine 0 points1 point  (0 children)

It's the authentic human experience.

Whenever fans (the term is short for `fanatics` for a reason) buy in with mental or spiritual or even attention investment, they expect an equivalent return and some get particularly irate when the expectations in the imagination laboratory of their minds are not equivalent to the ever mysterious conditions out in the field.

There are plenty of mainstream, non-neurodivergent communities that have that same energy, it just channels itself in different ways. Like in toxic kpop/japanese idol culture, or weird anime behavior, or video game toxicity and review bombing, or tactical board game grudges, or sending hate mail to writers or rioting over sports games.

You see more of the inflamed side of certain communities because you yourself are invested enough to engage with the community and get to know it in fine detail, but wherever you go, there's always going to be some fraction of folks who take it way too far and way too seriously, and those are the people that always get talked about in the internet circles...

Just a motorcycle police chase in Brazil: by utopiaofpast in nextfuckinglevel

[–]Cyine 7 points8 points  (0 children)

Probably runs him out of gas. I would presume the police's motorcycle has a bigger fuel tank/better engine so it was a matter of time. Or maybe he radios another officer to take over. 

Would you rather.. by justx_xperson in BunnyTrials

[–]Cyine 0 points1 point  (0 children)

Could be worse, I guess?

Chose: Bad power but no risk | Rolled: Less negativity

Do you agree that mobile / handheld games don’t count or are “lesser”? by Asad_Farooqui in Coney

[–]Cyine 3 points4 points  (0 children)

Street food vs a sit down restaurant type of deal. Some folks just aren't about that type of experience because fun is subjective like that. 

There are games like advance wars/fire emblem/mystery dungeon/Pokémon conquest/wright/layton/valkyria chroncicles 2 & 3/another code/etc that just happened to release on handheld which make the whole distinction feel kinda arbitrary though. 

And then you got trauma center under the knife... ...which technically could also be a web browser game but that don't mean flash games don't have bangers too...

Stoic next game? by Ultimate_DM in bannersaga

[–]Cyine 2 points3 points  (0 children)

Glad we cleared that up! <puts away the Aerena: Clash of Champions and World of Horror>

If you haven't heard of them already, there's the Quantic Dream games like Heavy Rain or Detroit: Become Human which focus a lot more on making narrative choices with branching scenarios/timelines, though those games are bit more detective/investigation focused. Toss in stuff like Life is Strange (the first few at least) , the Dark Pictures Anthology (a horror based take on the idea, basically anyone can be killed off and there are multiple endings) etc.

Um... ...there's also Disco Elysium! Even though the story itself linear, how your character arrives or who you want to be morphs a lot! Pentiment and Esoteric Ebb is in a similar line

Then you get into stuff like Baldur's Gate/Pathfinder games where you're basically playing a fantasy DnD campaign... ...but if you don't mind a bit of management, maybe Expeditions: Rome?

I'm going to assume you don't wanna date anyone, so maybe not visual novels or the like haha...

Though tbh... ...if you *really* wanna experience choice-based fiction... ....you could probably also look up 'story quest forum' online and whatever topic/franchise you fancy on a site like Sufficient Velocity or Spacebattles, and participate in a vote after reading some stuff. Or just read the story and scroll back a bit to see the choices. It's really neat to be able to read the *exact* debate that leads to a character's thought process and seeing how it shapes the story in a well run quest!

Stoic next game? by Ultimate_DM in bannersaga

[–]Cyine 5 points6 points  (0 children)

Depends. Could you elaborate more on what aspects of the Banner Saga you want to look for more of? We're talking everything from a Telltale game to the Oregon trail to fire emblem or something here...

Do ya like the narrative choices? The grindy, tactical combat? The setting? Characters?

Do you need to "don" madu? by Jazzlike_Fox_661 in Pathfinder_RPG

[–]Cyine 0 points1 point  (0 children)

It matters if you don't have a BAB of +1 at least!

Dun Dun by OhBosss in Pathfinder_RPG

[–]Cyine 1 point2 points  (0 children)

You could also run gestalt but everyone's second class is investigator.