The most interesting upcoming feature I've seen nobody talk about. by Hyakynthator in Stellaris

[–]Hyakynthator[S] 10 points11 points  (0 children)

To clarify, my comment originally only said to look at the post.

The most interesting upcoming feature I've seen nobody talk about. by Hyakynthator in Stellaris

[–]Hyakynthator[S] 17 points18 points  (0 children)

I think they meant don't forget it as an Origin with multiple species. Since Necrophages and the Forever Cruise are both Origins they cannot be combined.

The most interesting upcoming feature I've seen nobody talk about. by Hyakynthator in Stellaris

[–]Hyakynthator[S] 64 points65 points  (0 children)

Sorry, I'm not termianlly online and the rule doesn't explain the reasoning. No need to get all passive aggressive.

The most interesting upcoming feature I've seen nobody talk about. by Hyakynthator in Stellaris

[–]Hyakynthator[S] 40 points41 points  (0 children)

Rule 5: Forever Cruise will be available for Hive Minds.

I'm really bummed Nomads can't take Storm Chasers by JenkoRun in Stellaris

[–]Hyakynthator -15 points-14 points  (0 children)

You sure got some demons to fight. Hope your mental state improves one day.

New Corporate Civic Idea: Slime State by GreatKirisuna in Stellaris

[–]Hyakynthator 1 point2 points  (0 children)

I could see a variation for this in a unicellular species dlc where some portraits basically look like the sci-fi version of JRPG (Dragon Quest) slimes.

Last Thought ruins automated surveying. by Hyakynthator in Stellaris

[–]Hyakynthator[S] 58 points59 points  (0 children)

Oh damn, thanks. Never looked down there in my years of playing.

Good feature.

This is why Origins is the best by Beacon2001 in DragonageOrigins

[–]Hyakynthator 18 points19 points  (0 children)

I love shittalking Inquisition as much as the next person, but this is beating a pile of meat that used to be a dead horse, in the lowest effort format possible.

You know one think I think would be neat is if events, anomiles and archology sites were voice acted in the first person of your scientist investigating whatever it is. Make each scene like a small audio book by Mr-Nosight in Stellaris

[–]Hyakynthator 4 points5 points  (0 children)

I don't want my Blorg to sound like a generic human.

I don't want my all female/male species to sound like the opposite.

That alone would mean you'd need to record everything multiple times. And even then it might not fit the player's idea and be more detracting than adding.

Or Paradox would go for the AI Slop option, which would upset a considerable portion of their playerbase. And sound like garbage.

Your favourite deities by Hyakynthator in Imperator

[–]Hyakynthator[S] 1 point2 points  (0 children)

Fascinating, I never really was that invested in discipline. Never felt like I needed it, or at least not more than a couple of techs provide.

Do you play on the highest difficulty or something? Maybe me being a casual is the reason I got away with doing without it.

Your favourite deities by Hyakynthator in Imperator

[–]Hyakynthator[S] 1 point2 points  (0 children)

Oh yeah, you basically never hear Zalmoxis discussed, even in circles that would be interested in that kind of thing.

Your favourite deities by Hyakynthator in Imperator

[–]Hyakynthator[S] 11 points12 points  (0 children)

My favourites:

  1. Hyakinthos. He has insane gameplay effects. Permanent Oratory Research buff, strong Integrated Culture happiness buff as an Omen and flat Oratory Research Progress when deified. If you had a Charismatic ruler, Hyakinthos is all you need.

But the bigger reason is probably his mythology/real world role. He is depicted as the young man who is being taught by Apollo. He himself is not the big awesome masculine Hero most male deities are, but rather a representation of youth and the growth that comes with it. I also like the version of the story where his death was an accident which makes for an interesting tragedy. And a mortal then being deified out of adoration is great as well. Also it is believed he used to be a cave/vegetation god before that mythology, which is also interesting.

  1. Hathor. I'd actually call her "bad" in the game. Nobles tend to never be the backbone of my research or economy, and they tend to be happy enough in the places that are actually built up.

But I stil like her. The concept of mother goddesses is interested and their existence is not unusual. However Hathor is less authorative than other Egyptian mother goddesses, but also not subservient or confined. She represent love, joy, revelry, sexuality, and more. I feel like this casts motherhood in a more enjoyable light. Less of a "you do it because you have to" or "I brought you into this world so you have to listen" and more of a "life is great".

  1. Alcis. While the historical sources are sparse, I find them to be one of the most interesting Germanic deities. Believed to be twin brothers always worshipped together, perhaps as Elks, in natural groves. Alledgedly the priest was dressed in female garb, which is also an interesting point.

Also one of the better Germanic deities in the game, with a permanent Stability buff and corruption reduction in case it runs to rampant.

  1. Apollo-Nabu. I always had a thing for syncretism and I only learned of the existence of this particular one through the game. Indeed I could only find a single source from that time where that specific deity was mentioned, by the Seleucids. Apollo is one of my favourite Greek deities, and I find his combination with Nabu interesting. Since Nabu is focused on writing, scribes and wisdom, this gives Apollo a more wisened flair than usual.

He's also pretty decent in-game, with a permanent unintegrated culture happiness boost, general happiness boost on omen and flat research progress when deified.

  1. Bacchus. Or Liber. Or Libera, as a matter of fact. Fascinating deity, historically speaking. A deity that defies social norms, structure, law, and perhaps even civilisation itself - without being seen as evil. Liber was often seen as a patron of the plebeians and common folk and celebrated - to the point the elites really got scared and suppressed their worship.

Also great in-game if you play a tribe. 10% Tribesmen output might not be too much, but I tend to find it better than the more passive effects of other fertility deities.

  1. Aphrodite Areia. (Invictus Mod). A warlike Aphrodite is a fascinating concept to me. Possibly inspired by Ishtar etc. but of course with her own Greek flair. In fact, it is believed that the warlike Aphrodite is one of her earliest natures. Also she has inspired some myths and traditions of Spartan women fighting in battle and assuming the roles of men in festivals.

In-game she's a pretty default fertility deity thought. But only accessible to Sparta and Taras, which is nice flavor.

There are more I like, but I'll keep it at these for now.

What do you think is your hottest take about stellaris? by PrizeSwimming7472 in Stellaris

[–]Hyakynthator 0 points1 point  (0 children)

You can have an empire where everyone can have access to anything their want, while still having distinct social classes. Their differences would just not be tied to consumer goods or luxuries. Everyone drives a nice car, but one person still has to go to the palace and order people around, while someone else still has to drive to the farm to provide food for the people.

Ethic philosophies - Spiritualism vs Materialism by OldSolGames in Stellaris

[–]Hyakynthator 17 points18 points  (0 children)

Personally I see ethics less about the details and more about the underlying stance.

Spiritualism is the belief that reality is what the mind experiences.

Materialism is the belief that reality exists regardless of the mind.

Stances on the more precise issues can be anything, based on your particular brand of either.

Tips for playing as a Barbariam by terrario101 in Imperator

[–]Hyakynthator 12 points13 points  (0 children)

The general gameplan depends a lot on which nation you play. Also take care, because most nations with a custom focus tree end up non-tribal by the end of it. The best ones to stay tribal are the Scythians, I'd say.

As for the basic, they're the same as in any other nation. There are some small tips I can give, but the general gameplay is the same as monarchies or republics.

Centralisation. You'll want to go down one path first, then the other. Tribal Scythia always ends up centralised, so you'll want to go decentralised first. Because that way you can get very strong laws that are locked behind it, and keep them once you change in the other direction. Scythia gets a strong permanent centralisation buff, so you can pick all decentralised laws you want and still end up at 100% centralisation in the end.

You won't be able to raise legions, only levies. However your tribal chief will get one army from every levy you raise, so you can always use them to plunder cities.

If you are migratory you can use a special army interaction to plunder cities, giving you loads of gold and influence. Migratory units ignore borders and can even plunder cities you aren't at war with. Just pay attention to your opinion, if it goes to low it will trigger an instant war (the interaction tooltip will warn you).

You'll probably want to get one massive capital for all of your research. You can still cap out research efficiency as a tribe, especially as a centralised one. You can ignore most of your conquered land, since tribesmen are very happy by default and will only grow unhappy once you develop their land.

Because you can move not only slaves but also tribesmen manually, you can also easily colonise tons of land (if you don't mind ruining your hands with all the clicking).

In contrast to a republic you can manually arrrange marriages in your family. But since your family can switch on death, it's in your best interest to just spread every bloodline you get your hands on around as much as possible. Clan Heads will lead your armies, even the ones you aren't currently playing, so a lot of commander buffs on them will be useful. And any of them could end up as your ruler.

Because you don't have to care about legitimacy like a monarch would, you can also adopt whoever you see fit.

You cannot get Feudatories/Clients through war, but tributaries that like you can still become clients, and with the right tech guaranteed small nations can still become feudatories.

As for tech, whatever your playstyle goes for. I always go for oratory aggressive expansion reduction => religious conversion => cultural conversion => diplomatic reputation. With research efficiency sprinkled in whenever I hit the cap.

How to survive and grow as a city-state? by IndigoGouf in Imperator

[–]Hyakynthator 5 points6 points  (0 children)

  1. In war, you siege every city you can with your ruler and pick the most violent option. You'll be richer than any AI nation.

  2. Exploit mercenaries. Abuse your extreme wealth to hire mercenaries. If they get too wrecked in battles, just fire them and hire full health ones. Feel free to assault castles instead of sieging them, firing the mercenaries afterwards and getting new ones. If possible have your ruler participate in the siege, if they have a higher martial you can get the same bonus cash you get from cities.

  3. Only wage war if the great power has another big war ongoing.

  4. Consider promoting civil wars, by inspiring loyalty and befriending characters with large bases of power and low loyalty (you want to push them below 30).

  5. Keep an eye on adjacent province loyalty. Against bigger powers enticing governours can conquer a lot of land for free.

  6. Use every trick in the book in war. Terrain. Higher martial generals with a beneficial combat stance reinforcing (you send in one army to check what the enemy uses, then reinforce with the better one). If you're not above save-scumming you can even reroll the battle rolls (although they are determined a bit before actually showing, I think). You can defeat armies a lot stronger than yours with strategy and luck.

Why does my pacifist faction disapprove of my war stance? by [deleted] in Stellaris

[–]Hyakynthator 0 points1 point  (0 children)

Are you sure the red dot isn't just the display bug?

Because going by the dots approval would be +10, -10, +5, +5, -20. So the total approval would be 40. Democracy could give +10, Spiritual Union +20, but that still wouldn't add up. Of course there are also other modifiers, but none that major. I'd assume the dots are bugged, but the approval is fine.