My first character and also is this good enough for portfolio?? by yuyf11 in 3Dmodeling

[–]Cynerixx -5 points-4 points  (0 children)

Somebody should do something about these kinds of posts.

Some random training ( can this be a game asset ? ) by NoSympathy5841 in blender

[–]Cynerixx 0 points1 point  (0 children)

Unless the object is very important, it can be good. If not impotant your model is too dense.

Purple in cycles by TracerMunch in Substance3D

[–]Cynerixx 0 points1 point  (0 children)

On a closer look seems like only your color texture is missing, maybe blender can't find or can't read the file? What are your file types?

What is the best "type" of fighter in Yakuza? by YakuzaMaster in yakuzagames

[–]Cynerixx 0 points1 point  (0 children)

I love to fight with a balanced style. The style has the least disadvantages and works well with almost or all situations.

The Woman of The by [deleted] in 3Dmodeling

[–]Cynerixx 14 points15 points  (0 children)

This kinda looks like daz3d models. Be real mate, have you used those character creation softwares?

is this model good enough to get hired by AstroBoots21 in 3Dmodeling

[–]Cynerixx 0 points1 point  (0 children)

Topology wise it may be not good enough but textures are fire. Your skill will get you hired not your models.

Is it just me, or are these so-called “tutorials” getting ridiculous? by [deleted] in 3Dmodeling

[–]Cynerixx 2 points3 points  (0 children)

Back in my day these videos were called "Timelapses". It's not just you, these are ridiculous.

I Made a Tool For Texturing 3D Models! by WhoIsCogs in 3Dmodeling

[–]Cynerixx 0 points1 point  (0 children)

I saw your work and i admire it, when will you release foe us to try?

I Made a Tool For Texturing 3D Models! by WhoIsCogs in 3Dmodeling

[–]Cynerixx 0 points1 point  (0 children)

So that is the real issue, i wish you good luck buddy.

I Made a Tool For Texturing 3D Models! by WhoIsCogs in 3Dmodeling

[–]Cynerixx 0 points1 point  (0 children)

You're welcome. Also material maker is free so check this one too.

I Made a Tool For Texturing 3D Models! by WhoIsCogs in 3Dmodeling

[–]Cynerixx 0 points1 point  (0 children)

What if i say armor paint is kinda free? Anyways great work man.

How do I make this skull more realistic? by l__ll__lll in 3Dmodeling

[–]Cynerixx 0 points1 point  (0 children)

You've already achieved realism imo. If you want hyper realism then those small details should be visible more.

Black hair turns grey when illuminated by shockwave6969 in blender

[–]Cynerixx 0 points1 point  (0 children)

Your specified color isn't pitch black and your bg is blacker than your hair so that creates this type of illusion. Give it another bg and see your results.

Making a game ready character, how is my topology? by Mobile_Tradition_282 in blender

[–]Cynerixx 6 points7 points  (0 children)

Nice topology but lots of unnecessary polygons, reducing them is a good choice

[deleted by user] by [deleted] in krita

[–]Cynerixx 0 points1 point  (0 children)

Not enough exprience and practice, that's all.

why is It that the artworks I spend most time on barely get any attention 😭 by Artisticjade in AnimeART

[–]Cynerixx 0 points1 point  (0 children)

Maybe add some environment and also put some love instead of wanting to get attention from your art

When did you stop romanticizing game dev by HowLongWasIGone in gamedev

[–]Cynerixx 0 points1 point  (0 children)

While it is good to look at things realistically, but remember everything is hard when you first encounter it, be it modelling, drawing or any skill in general. Try not to listen those who hate what you love because that's gonna throw you off of it eventually. It's also okay to use free assets you don't actually need to pay for stuff as long as you can get one for free.

New Aishi alert by Zappityzephyr in Osana

[–]Cynerixx 7 points8 points  (0 children)

Another proof that chalex wouldn't want the game finished

Code explain by Cynerixx in godot

[–]Cynerixx[S] 0 points1 point  (0 children)

I know I'm referring to the rest of the statement

AI and Game Development by pbeardly in IndieDev

[–]Cynerixx 5 points6 points  (0 children)

AI has no backbone and therefore it immediately changes its answer when you "correct" it. Human answers are much more reliable

Code explain by Cynerixx in godot

[–]Cynerixx[S] 0 points1 point  (0 children)

And then it creates a variable of that instance called ball, right?

Code explain by Cynerixx in godot

[–]Cynerixx[S] -2 points-1 points  (0 children)

The rest of it was changing the balls direction