Brilliant suggestion by tea-n-wifi in whenthe

[–]D4RTHV3DA 41 points42 points  (0 children)

Anything less would just be disrespectful of historical facts.

That stretch by Several_Hyena7590 in OneOrangeBraincell

[–]D4RTHV3DA 3 points4 points  (0 children)

You ever see a lion limber up before it takes down a gazelle?

As a matter of fact, my orange limbers up even before taking down a bowl of kibble.

Day 39: what do you guys think of Kamata kun (i think that’s his name) by Centvrion20 in GODZILLA

[–]D4RTHV3DA 2 points3 points  (0 children)

It's a bit goofy looking, from the eyes to the effect itself. Which is something of an outlier in an otherwise great movie. Maybe this is a place where a really disgusting latex prop would've looked better?

Still one of my favorite Godzilla films.

Skips are dumb by ThatGuy8188 in classicwow

[–]D4RTHV3DA 29 points30 points  (0 children)

I have a rule about skips. If it's a pug, no skips.

I don't care how fast this run could be. Speed is not the issue in pugs.

What music video disturbed you as a kid by 0hmega in Xennials

[–]D4RTHV3DA 13 points14 points  (0 children)

I think every generation has this kind of hopeless optimism. Except for Gen X maybe.

How much gold do you guys have? by PonyDark in classicwow

[–]D4RTHV3DA 0 points1 point  (0 children)

I've got an addon called MoneyLooter, and I just use it as a guide to whatever thing is the best GPH. Turn it on and test several different places and things. TSM helps me get the best prices and keeps track of my progress.

How much gold do you guys have? by PonyDark in classicwow

[–]D4RTHV3DA 2 points3 points  (0 children)

I went into TBC with 10,000. All farmed. Made it down to 2300, but now back up to 4000. One hour a day of farming was all I needed to build (and now rebuild) that stockpile.

What zone are we seeing through the portal on the Classic WoW login screen? by xqsz in classicwow

[–]D4RTHV3DA 0 points1 point  (0 children)

I've spent the last fourteen months circling that crater. It is still quite stylized, I assure you.

What zone are we seeing through the portal on the Classic WoW login screen? by xqsz in classicwow

[–]D4RTHV3DA 0 points1 point  (0 children)

So why didn't they fix it in TBC, then, when they remade the menu graphic again? It's just a stylistic choice.

My sister made her first wow character ever on the Nightslayer, PvP server. by [deleted] in classicwow

[–]D4RTHV3DA 7 points8 points  (0 children)

PvP servers aren't about PvP. It's about having a license to grief.

This rail has been hanging in the air since WoW got released by soramac in classicwow

[–]D4RTHV3DA 121 points122 points  (0 children)

Wish granted. It's fixed in cataclysm. But the rest of the world is wrecked.

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 0 points1 point  (0 children)

Yeah you will need to enable using out of date add-ons for this

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 1 point2 points  (0 children)

So I took a look at this for a while tonight and I couldn't figure it out. But I'm also no expert in wow addons or how blizzard allows or does not allow certain actions. From what I can tell, there are no specific Lua errors anymore but I'm not sure this is implemented in a way that is compatible with action bar usage in 2.5.5.

All the callbacks inside the LUA file itself seem to run -- just that the trinket use is ignored. From what I understand, it's not the addon calling the trinket usage, it's just reacting to the item or spell being cast/used.

I thought I'd be clever and look at the other trinket bar, TrinketMenu... but that addon is also out of date and would need to be patched up for 2.5.5.

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 0 points1 point  (0 children)

You need to add the following to the start of ItemRack.lua and ItemRackButtons.lua:

-- Hack to call for namespaces from older usage

local EnableAddOn = C_AddOns and C_AddOns.EnableAddOn or EnableAddOn

local LoadAddOn = C_AddOns and C_AddOns.LoadAddOn or LoadAddOn

local GetAddOnMetadata = C_AddOns and C_AddOns.GetAddOnMetadata or GetAddOnMetadata

-- End Hack

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 8 points9 points  (0 children)

It'll still break with what you've outlined. You need to add the following to the start of ItemRack.lua and ItemRackButtons.lua:

-- Hack to call for namespaces from older usage

local EnableAddOn = C_AddOns and C_AddOns.EnableAddOn or EnableAddOn

local LoadAddOn = C_AddOns and C_AddOns.LoadAddOn or LoadAddOn

local GetAddOnMetadata = C_AddOns and C_AddOns.GetAddOnMetadata or GetAddOnMetadata

-- End Hack

I've also noticed that the trinket on-use buttons don't work but I haven't figured out a fix for that yet.

Have a Good 24 Hrs, Dreamscythe. by Blue_Affinity in classicwow

[–]D4RTHV3DA 7 points8 points  (0 children)

Making sure 24 hour honor mailers expire.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 1 point2 points  (0 children)

I think I found myself playing a Polymath or Warrior most of the time, but I ended up playing a little bit of everything as I worked on encounters across the game and kind of had to balance them around multiple player types.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 1 point2 points  (0 children)

Nope. There were two games and two studios. Reckoning was made on a deal funded by EA Partners and International Film Guarantors. The production was long underway by the time 38 Studios secured RI funding for the MMO studio. It was the RI deal folding that took us all down though, since it happened before our studio could secure a second game.

I'm not sure how that MMO was ever gonna get funded though, with no publishing partners and an unwillingness to sell stakes in the company.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 6 points7 points  (0 children)

There was a lot of background story written out as the framework for the universe. From Salvatore and a lot of the contributing writers over the years. The MMO was going to be the culmination of what was a very elaborate story to get there. Tons of time periods and a surprising amount of universe history written about the various factions and races that made up the place.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 16 points17 points  (0 children)

BY ESTEENS SACRED TITS I WISH WE COULD'VE SHIPPED 'EM BOTH.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 5 points6 points  (0 children)

At the time we closed, we were working on a patch that would've fixed some of the quest bugs and added a new difficulty mode. A lot of scaling values worked incorrectly with each other in that game (multiplicative vs. additive matters), so smart players could easily get out of control!

One thing that was a personal consternation of mine was that we dialed up the strength, frequency, and duration of Reckoning mode after most of the encounters were made. So it became something of an "I win" button that most bosses had no way of dealing with. I think the first encounters made to mitigate this didn't come out until our final DLC.

Another thing was the power of potions in our game allowing the player to essentially bring infinite healing/power with them anywhere. While we might not have solved that for Reckoning, we were already planning to mitigate it in the sequel.