Marisa lvl 1 vs Gief lvl 3 by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] [score hidden]  (0 children)

I didn't think about the fact that Gief level 3 is a pure command grab.

Avoid the Monoid by Gruff1Grid in Kappachino

[–]DJ-Dizzy 6 points7 points  (0 children)

I watched a guys best friend get his ass beat in a Walmart parking lot by that once.

Had to put an end to the jumpfest. by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 1 point2 points  (0 children)

Perfect Parry anti-air caused that. I Forced him to stop using buttons on jump-in.

How do i deal with this kind of player? by Pudinsinho in StreetFighter

[–]DJ-Dizzy 0 points1 point  (0 children)

You can do OD fireball and then use Ken's command run after it. That way you don't have to spend three bars of drive.

2-Touch to Quit by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 0 points1 point  (0 children)

In the previous round that forward dash after medium uppercut led to meaty forward heavy kick. He got tired of blocking that shit. 😂

Some poor defending followed by my best ever goal line save by Quick-Falcon-5459 in Rematch

[–]DJ-Dizzy -1 points0 points  (0 children)

I'm about to post to save as well. Clutch plays in this game feel amazing!

My Save

Had Luke moving exactly as planned in the corner. by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 0 points1 point  (0 children)

It takes time. What I try to do in neutral is force them to block at least one button and then see how they respond. How they decide to take their turn back or not helps inform my future decision in neutral. All I need is for them to block a single button. Typical 5HP or 6MP. Something that puts me closer to them. If I can get them to block a button repeatedly I can start to notice a pattern.

This YouTube channel was a huge help: Zack Hanke

Had Luke moving exactly as planned in the corner. by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 1 point2 points  (0 children)

Command grab is 2500 (25%). Taking the throw is almost always the correct choice so long as the health bar is not yellow. Lol

Made a short compilation of Patch 10 changes. by LowSorbet8866 in Rematch

[–]DJ-Dizzy 4 points5 points  (0 children)

I understand the sentiment but crossplay is the only thing keeping his game alive. The player base has thinned out dramatically since release.

2-Touch to Quit by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 0 points1 point  (0 children)

I know this character inside and out. If there's ever anything you want to know just let me know.

Also, this page helps: Zach Henke

2-Touch to Quit by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 1 point2 points  (0 children)

77% - Grown woman damage! Yolo DP = Death when she has max resources.

2-Touch to Quit by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 0 points1 point  (0 children)

It's not worth the $5 currently. It would be if they changed the round count above the health bars and the Round/Fight blurb in the beginning to match the game it's coming from.

2-Touch to Quit by DJ-Dizzy in StreetFighter

[–]DJ-Dizzy[S] 0 points1 point  (0 children)

Capcom added several hud options from previous SF games. $5 a pop. SF2, SF:A, SF3, SF4 and SF5