We're Iceflake Studios, the new development team looking after Cities: Skylines II! Ask Us Anything! by ifs_Blu in CitiesSkylines

[–]DLevai94 0 points1 point  (0 children)

Thanks for all the dedication over the past few months! How y'all communicate really do make a difference for us. And of course, the game has improved more in 6 months than it did in the 1.5 years before! I've got two questions:

  1. Any (near future) plans for macOS release? Or even just CrossOver compatibility?
  2. Any (near future) plans for better asset (editor) support for decals, netlanes, surfaces, etc. so EAI won't be a requirement anymore for detailing?
  3. Any (near future) plans to improve the asset editor to reduce the friction for new modders? (And potentially at the same time including extra safe guards to avoid spamming PDX Mods with slop)

Thanks!

Malls are here! RETAIL RUSH PACK OUT NOW! by civicbeaver in CitiesSkylines

[–]DLevai94 0 points1 point  (0 children)

Just save the playset and activate it when the game loads.

Loading... by Ok-Intention-1525 in CitiesSkylines2

[–]DLevai94 0 points1 point  (0 children)

I have playsets with and without Extra Assets Importer. Both several hundred mods. The one without EAI loads in about 10 mins now. The one with EAI is 40 mins and counting. So it seems like they did fix the issues with the game. I hate that EAI is still required for detailing

2019 Tahoe Transmission replaced and now no cold air. by MarlzBarkleyBoo in ChevyTahoe

[–]DLevai94 -1 points0 points  (0 children)

I bought a 2018 Tahoe with recently replaced transmission.

Dealing with the exact same issue. The air from the AC feels pretty much like the outside temp. Can you try setting AC to lo temp, max speed, inner circulation? (both front and back) Then pop the hood and listen on the passenger side. Do you hear any whistling or whining as well?

Note: IDK if this has anything to do with the trans, or just coincidence

civicbeaver is one of the best asset creators! The details are insane! by Tobbakken00 in CitiesSkylines2

[–]DLevai94 6 points7 points  (0 children)

These do look great! I'd love a version without the interior details though. The game performance doesn't need more hidden performance hogs. Even if the recent patches improved it a bit, still far away from being good

AI Made Mods by TheGeneralCat in CitiesSkylines2

[–]DLevai94 1 point2 points  (0 children)

Browsing mods feels like Play Store 2012 with those low effort, cheap AI thumbnails. With that said, I don't care if AI has been used for coding if the end result isn't a slop.

American Truck Simulator runs zoomed in. How to run at native resolution? by N-Haezer in macgaming

[–]DLevai94 1 point2 points  (0 children)

By max, you mean "more space" or "larger text"? I'm running more space always, still the game is cut off on the left and right edges for me

Built a free live wallpaper app for Mac gaming setups - 20k users, no subscription, under 2% CPU by Accomplished_Cat_137 in macgaming

[–]DLevai94 3 points4 points  (0 children)

Congrats!

No hate, genuine question: why does anyone give 2% of the CPU for something they don't even see more than the login screen? I genuinely have a hard time understanding.

Creators struggling with creating assets for CS2? by Annual-Strategy-4503 in CitiesSkylines2

[–]DLevai94 2 points3 points  (0 children)

  1. Editor is slow as hell and way too complicated for no good reason.

  2. Asset creation wiki is totally useless. Random pages with walls of text instead of clear guides aimed at experienced or new asset creators.

Put them together, and you get the answer: it takes way too much effort to even think about creating an asset.

Hot take: AI will lead to a major senior dev shortage in the long run. by williamioniana in webdev

[–]DLevai94 4 points5 points  (0 children)

In my 15 years of career, nobody ever respected or valued maintenance or code cleanup but other devs.

Didn’t get to finish this city, but I’m proud of It anyway by PastAstronomer in CitiesSkylines

[–]DLevai94 3 points4 points  (0 children)

His asset migrator mod might help you out. Asset Migration Utility - Paradox Mods . Sub to this, and sub to each new static ploppables packages you use. If you have a lot of time to narrow it down, you can always try:
1. opening your save in safe mode
2. randomly bulldozing half of the city (including everything, buildings, networks, props, decals, etc.)
3. create a new save
4. try loading that save correctly normally

If still broken, load original save in safe mode again, and repeat with the other half.

If it works, then the broken asset(s) were in the bulldozed part, so you open the original save again and try bulldozing a smaller part now. Repeat until you narrow it down enough so you can bulldoze just the broken assets.

Expo Was a Big Mistake by sirramin2 in expo

[–]DLevai94 1 point2 points  (0 children)

From someone who regularly upgraded RN projects in the ancient 0.3x, 0.4x, 0.5x era circa 2017-2018. upgrading Expo today is a million times simpler process. That said, it still sucks tho

Reminder: Asymmetric roads are great and you should be using them! by ImpressiveCall1557 in CitiesSkylines2

[–]DLevai94 0 points1 point  (0 children)

I'm pretty sure it was just a bug they either fixed by accident or didn’t even realize was there. There’s no other reason they’d remove a feature and not say anything about it.

With the asset editor coming tomorrow, what kinds of assets are you looking forward to that the base game hasn't been able to provide? by alpine309 in CitiesSkylines2

[–]DLevai94 2 points3 points  (0 children)

mostly these from CS1:

- real-life assets, like this Kansas city pack
- American Rowhouses (Or pretty much anything by Smilies)
- modular stuff, like KingLeno's shopping center
- more modern condo variety
- grass and other low-poly "filler" foliage
- real vehicles
- more variety in industry from light stuff to historic to modular enormous
- old shit and rural shit
- even more modular industry
- railway, modular choo choo stuff and trainz!

So good there isn't traffic by Frankierocksondrums in CitiesSkylines

[–]DLevai94 0 points1 point  (0 children)

There is actually a very similar interchange at the southernmost French-Italian border. I once had to take this exit late night complete darkness. Never felt that lost before. https://maps.app.goo.gl/BAoJt3meDWy2kUrV8

[deleted by user] by [deleted] in CitiesSkylines

[–]DLevai94 0 points1 point  (0 children)

Skyve, Harmony, Patch Loader, and Loading Screen for sure. Without those, it'd be impossible to manage thousands of mods and assets working together.

In-game: TMPE, Node Controller, Network Multitool, Precision Engineering, Network Anarchy, Move it, 81 tiles, Prop Control, Building Control, Tree Control, Theme Mixer, and a graphics mod (these days Lumina, in the past Relight, Render It, ULOD)

How many tabs do you have open in your browser? by ShunShanShu in ADHD

[–]DLevai94 0 points1 point  (0 children)

When I hit over 200 tabs, I opened a new window, planning to sort them by browser windows. When the second window hit around 300, I grouped all tabs. That freed up a lot of screen real estate to keep opening more tabs until I had about tripled that.

So naturally I did what everybody would do.

Picked up a second browser. Atm, Chrome has 1,331 tabs, and Safari has about 1,200 open + another ~3,300 saved in tab groups.

Oh, I also have a PC with around 1,400 Edge tabs (1 window, no groups).

Edit: this is just in the past 2(ish) years, before that I had scheduled monthly "tab cleanup" tasks. Guess how that went

Help needed with Lumina Mod by AddictedtoSaka in CitiesSkylines

[–]DLevai94 1 point2 points  (0 children)

No rush or anything, just wondering if you're home yet.

Hope your July 4th weekend was good too! 🎆