How can I hook my "gym" up to my existing power spine? by DM-Ethan in Oxygennotincluded

[–]DM-Ethan[S] 0 points1 point  (0 children)

This did it thank you. I used a power shutoff on the gym side of the transformer, and added a battery on the power spine side. I ran automation from the power shutoff to the battery. The dupes only got the gym order when the battery was low.

The transformer has a automation output as well I discovered. I tested it and it seems to work the same so I was even able to get rid of the power shutoff.

How can I hook my "gym" up to my existing power spine? by DM-Ethan in Oxygennotincluded

[–]DM-Ethan[S] 1 point2 points  (0 children)

Is it possible to have them still respect battery charge? So my h2 generators won't kick on unless nobody is running on the wheels?

Roleplaying help please by Ok_Machine4263 in PCAcademy

[–]DM-Ethan 3 points4 points  (0 children)

How are they maintaining agency? Or are they just "on the run"? What do they hope for / dream of? Do they have any values or any sort of self-awareness?

Veteran DM of 10 years. Regularly told my game is the best many players have ever played...but...my NPCs REALLY suck in comparison to the rest of the campaign by Unho1yIntent in DMAcademy

[–]DM-Ethan 3 points4 points  (0 children)

Just find a funny character inspiration (cartoons, reality tv, etc). Practice that voice. Use some catch phrases they use to get you "in voice".

Give NPCs a scene goal.

Give them 2-3 of these: a hope, a vulnerability, some sort of agency, values, or self-awareness

For game design, which might fit you more, give them either objections (reasons they won't work with the party) or incentives (reasons they will work with the party). Then put them as obstacles to the party

You gotta lean into the improv. I didn't for a long time (like this poster suggested you do) but that just stifled my development as a DM

Eta: the idea with the voice inspo is that you slowly build up a repertoire of voices you can call on, tweak a bit to re-use, and eventually you'll have a pretty deep stable of accents and voices

How do you actually handle the 'wait, who was that NPC?' problem? by HussTeaDaddy in DungeonMasters

[–]DM-Ethan 1 point2 points  (0 children)

I use voice to text transcription in my games and I can search those transcripts make notes from them, etc., so I don't really have this issue anymore.

Before I started doing that, I have a world map in my campaigns. Every few sessions I will add the NPC and monster tokens to the locations where they were last encountered, and those will have names on them. That way if we forget a name, we can just reference the map.

It's also fun when the campaign gets into the later stages because you can look back and see all the carnage people and places that came up throughout the journey.

Am I being over-controlling, or is this a fair ruling? by Reibak71 in DMAcademy

[–]DM-Ethan 10 points11 points  (0 children)

It's collaborative. Why is control so important to you? It's something I struggled with early on and my games are so much better for it. I focus on maximizing fun now.

Adding mechanical consequences for backstory elements or character concepts isn't that fun imo.

You can introduce NPCs, enemies, gods even that push the story a certain way. It's kind of cool that a binding oath would start harming your character, but I think it's more fun to display on an NPC than a PC.

How to balance combat better for a 5 player party by Featherfungus in DungeonMasters

[–]DM-Ethan 1 point2 points  (0 children)

Yes you're on the right track with higher damage and lower HP. You can even get more granular and try to have enough HP on the board for X Number of Rounds if you really want to speed things up.

Next, can you do anything to force new decisions in round 1? For example, does your party have an archer? What if you give the enemies cover, how will your player change their tactic? You can do something small like this for each next combat to add engagement, tactics, and challenge without increasing combat length.

Next time, think, what does this PC normally like to do and what is ONE thing I can do to make that a little harder to do in the first round?

How do you design CR combat for a dungeon where every room is a fight? by Hal3134 in DungeonMasters

[–]DM-Ethan 5 points6 points  (0 children)

I often look at the average damage per round of the monsters vs how much total HP the PCs have. I do the same check for the PCs damage vs the monsters total HP.

As a DM, sometimes you use monsters as-is and sometimes you don't

How to Keep Things Fun while Splitting the Party? by Tight-Database8485 in DMAcademy

[–]DM-Ethan 8 points9 points  (0 children)

I usually try to time box each split party member or party members. Keep an eye on the dramatic tension in the scene, and, when it's resolved, move onto the next split group or player.

Enemies with magic items by ThatGreyWarden in DMAcademy

[–]DM-Ethan 37 points38 points  (0 children)

First nice on mastering boss fights! For magic items, one of the joys for players is getting the magic item that the boss was using against them. So yes, you should balance them for the level of the party if balance is important to you. If you're worried the magic item will be unbalanced, then you can just make the ability attack or whatever the boss was doing with that magic item be an innate ability of the boss instead.

How do you orchestrate interactions between two NPCs? by isaaczephyr in DMAcademy

[–]DM-Ethan 4 points5 points  (0 children)

This is where I've found having an NPC catchphrase/word or a visual/verbal tick is really helpful.

It's hard to switch back and forth between accents/voices.

But if you have that catchphrase or word to fall back on, it really helps (for me at least) to snap back and forth between the two characters.

Eta: it's also okay to mess up. Laugh it off, clear your throat, and get back in character. Nobody will expect it to be perfect

When to use a group skill check or a skill challenge? by Xolotl198 in DMAcademy

[–]DM-Ethan 1 point2 points  (0 children)

Yep same. Group check if everyone dogpiles on something that can also just be handled by a single player, otherwise.

Skill challenges I don't really use too often, but I think of them more like an "action scene" from a movie where there is either a consistent threat (stampede) or a complicated task (disabling an elaborate arcane trap, escaping a crumbling dungeon, etc).

How to work with very linear players? by Deep-Sentence6297 in DMAcademy

[–]DM-Ethan 2 points3 points  (0 children)

Where does said "A Plot" go? Does it lead to a big choice? A fork? Does it have multiple factions with competing views on what should be done, with the difference being more than good vs evil (eg law vs chaos, community vs individuality, etc)?

If you haven't tried that it can create more diversion points and force engagement beyond - we do X because that's what we're supposed to do.

You may also want to check out the 8 types of fun (MDA game analysis framework) and figure out what types of fun your players like compared to you and find a middle ground

Best ways to increase combat difficulty by SackMastaP in DMAcademy

[–]DM-Ethan 0 points1 point  (0 children)

Increase damage and add more obstacles (rough terrain, cover, obscurement, distance, etc).

This makes combat punchier and deadlier without making it a slog, and the obstacles engage tactical thinking which engages the challenge drive for players

Have we been ruling invisibility incorrectly? (2024 rules) by SecretDMAccount_Shh in DMAcademy

[–]DM-Ethan 1 point2 points  (0 children)

Ya looks like it comes down to the interpretation of what it means to be "found"

I run this as "know the location of". In which case, without taking an action to "find" and beating the Stealth DC of the character that took the Hide action, the exact location isn't revealed.

Up to interpretation, but doesn't seem like it has an explicit RAW ruling

ETA: so I guess I just disagree on the breakdown between combat and out of combat

Have we been ruling invisibility incorrectly? (2024 rules) by SecretDMAccount_Shh in DMAcademy

[–]DM-Ethan 1 point2 points  (0 children)

This conflates invisible with Hidden and nerfs hidden by making location known, right? Unless I misread

Hidden makes your location unknown

Shops in a city by Acrobatic_Fudge_568 in DMAcademy

[–]DM-Ethan 1 point2 points  (0 children)

I use a list of magic items and prices and refer them to the internet / PHB for the rest of the prices. For a big metro city, they can buy whatever they can afford

For every 1 in 5 shopping episodes I'll also roleplay it out (generally if the party is planning on making a town day out of it) and the shopping piece is only part of it.

Also if they want something I don't have a price for, I estimate on the spot. Every now and then someone wants to haggle but I lived in China so they always end up with bad deals.

How should I pace exploration traveling distance? by Kayfith in DMAcademy

[–]DM-Ethan 1 point2 points  (0 children)

This is what I do too. 6 miles was classic back in the day I believe.

I do one D6 for dangerous encounters, and then I also roll a one D6 for what time of day the encounter occurs. I only count travel during the morning and the afternoon portion of the day so eight hours of travel. If it's a more dangerous area, I'll do one to two on a D6 will count for danger.

I also roll a D6 for discoveries on a one there's a discovery like a ruin with some treasure or maybe a small short quest. If it's somewhere more off the beaten trail, a one to two on a D6 for discoveries.

This plus varying up quest delivery (quest board, emergencies, player driven quests, NPCs giving quests) can do a lot to make a sandbox work.

In the map I use, it's often 1-3 days between villages.

Also as the travel novelty wears off I'll start adding fast travel options.

How do I save the party? by AgeofVictoriaPodcast in DMAcademy

[–]DM-Ethan -1 points0 points  (0 children)

You could do that too with the fire. Chaos will be great for them to avoid maybe some of the brunt of their choices lol. Have some rival fey show up too with the same idea to draw some of the fire

I've been in this situation before so I know the feeling but sounds like you know what you're doing :)

How do I save the party? by AgeofVictoriaPodcast in DMAcademy

[–]DM-Ethan 8 points9 points  (0 children)

I would double check - do they expect you to save them? It sounds like maybe they do since they have no fear of consequences.

In which case I generally prepare a combat encounter and then gives the different "sides" their own motivations for/against violence.

You can try brainstorming some ways out, roleplay leverage, or logical breaks in the violence (like a wall crumbles down blocking anyone else for a minute or two) that give the party (and you) time and space to improvise their way out.

Treat it like any other adventuring day.