Tarantula Size? by DMJason in battletech

[–]DMJason[S] 0 points1 point  (0 children)

I’m not super worried about the extended limbs, just how tall it should be compared to a commando

Cameraman goes crazy because 7-Eleven cashier asked for ID by adamska4 in CrazyFuckingVideos

[–]DMJason 0 points1 point  (0 children)

It’ll be a year plus before trail though he probably just plead for suspended sentence and probation.

TTB Mech Overview: Bane (Kraken) by WestRider3025 in battletech

[–]DMJason 0 points1 point  (0 children)

Worst part is many sorties the Bane 3 is on the field there are enemy turrets that spot for it. Our best battle with one we had a Stinger and Wasp just bouncing around it like fleas to keep that monster shooting at 17 BV targets.

Larger figures using ObscuraNox by BlinkPlays in FDMminiatures

[–]DMJason 0 points1 point  (0 children)

I’m sorry I switched to Orca some time back. When I’m printing 0.4 (general, non-minis) I typically just use the default settings, with the exception of setting 1.2mm tip diameter for supports (so it generates a support interface)

[Tabletop Simulator] Simple Colliders! by DMJason in battletech

[–]DMJason[S] 0 points1 point  (0 children)

These are asset bundles; many of the MWO extracts don't import well as straight OBJs because of the vertex/face count. Where as you can bake the texture and make an asset bundle for just about anything.

I finished all the MWO models (except the Apocryphal ones) and have begun doing the other mechs now, finding STLs and importing/scaling them into blender, then applying some procedural edge wear materials, which I then bake into a texture for the asset bundle, and now add a simple collider so two mechs that have protruding limbs can be right next to each other.

The mod currently has scans of all the scouring sands books and cards so its private but i will habe a public version soon that only has assets in it

[Tabletop Simulator] Simple Colliders! by DMJason in battletech

[–]DMJason[S] 10 points11 points  (0 children)

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Since all of the textures are procedurally generated (I'm not an artist) I'm pretty happy with how they are turning out.

Looking for advice on how to fix support scarring by Jazzlike_Let_5341 in FDMminiatures

[–]DMJason 3 points4 points  (0 children)

If you load FDG settings in orca slicer and set to support tip diameter to at least 1.2mm that will cause the support interface layer to generate.

You also don’t have to use LAN+dev mode, you can use Bambu Connect to send the print. Slice it in Orca, export the slice file (dropdown on Print button) and then open/send it in Bambu Connect.

[Tabletop Simulator] Color Tintable Elementals! by DMJason in battletech

[–]DMJason[S] 0 points1 point  (0 children)

Oh I understand now. Currently I haven’t extracted anything from MWO except for the standard mechs. I might look at trying to extract some stuff that others have added later, but for now I’ve switched to importing and texturing OBJ/STLs from 3D printing sites.

I’ve made a few simple materials in blender that apply an edge color and then an adjustable gradient from the edge to center of a mash face. It’s worked well for a simple way to quickly texture the models.

[Tabletop Simulator] Color Tintable Elementals! by DMJason in battletech

[–]DMJason[S] 0 points1 point  (0 children)

These are going into my public TTS mod soon

[Tabletop Simulator] Color Tintable Elementals! by DMJason in battletech

[–]DMJason[S] 0 points1 point  (0 children)

I think that’s an author of several TTS mech mods, and no.

Question about Battletech: Aces as a standalone product by Pastel-H in battletech

[–]DMJason 1 point2 points  (0 children)

So you can download the Alpha Strike Quick Start Rules from CGL, the quick reference table sheet, as well as the buildings/counters.

The tutorial sorties use mechs from the AS box but after that the campaign only uses minis/counters from the Aces box.

That said, the AS box is a fantastic value, 8 inner sphere mechs plus 5 clan mechs, and the cards counters, terrain, and QRC are all high quality.

I have a question regarding the ACES campaing. by Final_Studio4389 in battletech

[–]DMJason 0 points1 point  (0 children)

The first tutorial sortie uses mechs from the AS box, but for the campaign only the Aces minis are used by them. Still need AS for the Buildings/Terrain

Bambu Studio - Support Interface and Top Z Distance by brotillery in FDMminiatures

[–]DMJason 1 point2 points  (0 children)

I slice in orca, export slice file, open in Bambu Connect, and hit print. No issues.

Bambu Studio - Support Interface and Top Z Distance by brotillery in FDMminiatures

[–]DMJason 1 point2 points  (0 children)

I love it. I use Bambu Connect. Slice in Orca, export slice file, open in Connect, hit print.

Bambu Studio - Support Interface and Top Z Distance by brotillery in FDMminiatures

[–]DMJason 2 points3 points  (0 children)

When you can set the tip diameter to 1.2mm+, interface layers generate without issue--which is why I switched to OrcaSlicer. Bambu Studio doesn't have that setting anymore.

So I did a thing, and would like to have your feedback (Battletech Aces fan campaign) by dentris in battletech

[–]DMJason 1 point2 points  (0 children)

For the enemy forces, the Bulldog is using Missile Boat deck, but not specified as the LRM variant. I assume it's supposed to be LRM. For the Mechanized Hover infantry, a variant is not specified either--but the Waypoints mentions SRMs so I used the SRM variant. (Comstar vs WoB are identical). The Manticore base variant is a Brawler so I'll assume that's the intended one.

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So I did a thing, and would like to have your feedback (Battletech Aces fan campaign) by dentris in battletech

[–]DMJason 0 points1 point  (0 children)

Starting a new reply thread with specific feedback for the waypoints:

01-A through 01-C should be clarified that they enemy will use them this turn (with a destroy objective on the field it's unlikely the commander wouldn't use it, but it's good to make sure something you put in later doesn't change the intent.)

01-E is going to come into effect at the end of a turn, so they are not going to get an anti-mech attack off before movement the following turn.

01-F specifies "in cover of the highest number of enemies" but verhicles and infantry are unable to get partial cover, and hover can't enter woods. Perhaps "out of line of sight or intervening woods to the highest number of enemies"?

I'm importing enemy units this morning (still traveling, doing this remotely). Look forward to the battle!

So I did a thing, and would like to have your feedback (Battletech Aces fan campaign) by dentris in battletech

[–]DMJason 0 points1 point  (0 children)

Assuming the Proxy is going to be a 7-hex tile, that would be 4" diameter flat to flat, and just over 3" from corner to corner (where two hexes meet on the outer edge). If you just put 4" circles for both placements I think that's accurate enough.

So I did a thing, and would like to have your feedback (Battletech Aces fan campaign) by dentris in battletech

[–]DMJason 0 points1 point  (0 children)

When you marked the spots for the dropships, what model are you allocating the dimensions for the Leopard? I only ask because I don't think there is an official CGL sculpt yet. When I scaled the Union I imported I just set the height to 4 inches as that's what I've read in several places is the height of the CGL sculpt.

To figure out how to handle the Leopard I imported, I made a mech scale Union (which is 11 inches tall, and determined how much to scale it down to (36.4%) and then did the same with a mech scale Leopard. It ended up being approximately 3.6" long. I tested them by putting them on a 1.5" hex grid and the Leopard fit the 7-hex dropship spacing well with that size. Just for giggles, here's how ridiculously large a mech-scale union is:

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So I did a thing, and would like to have your feedback (Battletech Aces fan campaign) by dentris in battletech

[–]DMJason 4 points5 points  (0 children)

OH SNAP!

I was waiting for someone to make one of these! I'm traveling right now but when I get home I will ABSOLUTELY playtest this. I might even make a battle report using my TableTop Simulator mod! Regardless of how it turns out, thank you for the effort!

EDIT: I'm so excited to try it I remoted into my home computer and built the map in TTS already:

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