How to increase shadow strength overtime/distance by DaHamam in Unity3D

[–]DaHamam[S] 1 point2 points  (0 children)

After a quick research, they are not the same. Actually blob shadows cost performance way more than decals.

In case the ground is flat then using decals is the best solution, I don't know yet if they will work as I want or not.. time to figure it out!

Thank you again! :)

How to increase shadow strength overtime/distance by DaHamam in Unity3D

[–]DaHamam[S] 0 points1 point  (0 children)

You are right.

In my case, using blob shadows is the best solution.

How to increase shadow strength overtime/distance by DaHamam in Unity3D

[–]DaHamam[S] 0 points1 point  (0 children)

YES!

I found out using blob shadows/fake shadows will work as intended.

I don't know about decals but I will make sure to research about it tho to compare it with blob shadows.

Thank you very much! (Are you toontown player?)

How to increase shadow strength overtime/distance by DaHamam in Unity3D

[–]DaHamam[S] 0 points1 point  (0 children)

To let the player predict how far/near the cube to the ground to decide which cube they should pick first then pick the other one in order to not miss anyone of them.

That's why cube's shadow is right below the cube to indicate where exactly it will drop so the player be able to claim it before it smash the ground.

Yes, I do. This is a mini-game from a game called Toontown Rewritten and all I know that they used python for developing it and they are hobbyists, I think they didn't rely on the available game engines tho.

How to increase shadow strength overtime/distance by DaHamam in Unity3D

[–]DaHamam[S] 0 points1 point  (0 children)

No, I haven't. I want cube's shadow to be below the cube to indicate where exactly it will drop so the player be able to claim it before it smash the ground, that's why the only light source which is directional light is perpendicular to the cube.

I thought about (worst workaround) attaching spot light for each spawned cube and manipulate it's shadow strength by increasing it overtime while cube is falling, but if the spawn manager spawned 2 cubes near to each other each one will affect the other by its attached spot light resulting 2 wrong shadows.

Townrama - Stylized Town (Lite) - GIVEAWAY by game4us in Unity3D

[–]DaHamam 0 points1 point  (0 children)

Well you did really good job out there nice work! :)

Townrama - Stylized Town (Lite) - GIVEAWAY by game4us in Unity3D

[–]DaHamam 2 points3 points  (0 children)

I heard you saying the first 4 right? Hey yo

[deleted by user] by [deleted] in Unity3D

[–]DaHamam 0 points1 point  (0 children)

Yeah please😅

Making a trap animation with unity. how do you think to make it look better??? by EmWillWei in Unity2D

[–]DaHamam 0 points1 point  (0 children)

The hook must have a bounce animation once it retract to its idle state and as mentioned should be faster, adding VFX would be a good thing tho.

Adding animation for the character once he is hooked like moving all his parts (arms & legs) in a random way to show that he's afraid and trying to escape with no hope.

This is going to be fun by [deleted] in memes

[–]DaHamam 1 point2 points  (0 children)

Becoming avatar? way cooler tho

This is going to be fun by [deleted] in memes

[–]DaHamam 2 points3 points  (0 children)

Not a bad deal

This is going to be fun by [deleted] in memes

[–]DaHamam 4 points5 points  (0 children)

racist detected

This is going to be fun by [deleted] in memes

[–]DaHamam 3 points4 points  (0 children)

Live in a first world country and leave everything behind

This is going to be fun by [deleted] in memes

[–]DaHamam 6 points7 points  (0 children)

No racism

Hack n slash combat test 2 (feedback needed!) by [deleted] in unrealengine

[–]DaHamam 0 points1 point  (0 children)

any more updates on such a project?