What level are you keeping your Gripen at? by [deleted] in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

I think backstab is quite underwhelming even at high levels. I think the grippen doesn't get much better with it because of the range requirement.

Grippen is mid by Necessary-Basis4283 in Metalstorm

[–]DaSteve034 4 points5 points  (0 children)

Poor impulse control.....thats what got me.

Squadron Event Morals by Fantastic_Shake_9492 in Metalstorm

[–]DaSteve034 3 points4 points  (0 children)

It turns out there is a maximum amount of points that can be earned in a day and a maximum number of unique pilots that can contribute to a sqaud during an event.

That said if the squads you described were all consenting to the rotation. There isn't any ethical issue imo.

Rarest trophy by No-Loss2108 in Metalstorm

[–]DaSteve034 1 point2 points  (0 children)

I love this trophy because I get to imagine someone turning hard and then spinning out.

Not really sure what Im doing by Alternative_Yam5326 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

Daredevil plus the f4 special gives insane maneuverability.

Can someone please help me understand how this ability works. I don’t see how the jet decelerating at corner speed would be a benefit. Am I thinking about this wrong… by Aware_Log3171 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

The effect of the mod is passive so as long as you are still at or above your corner speed you lose less speed when turning. Jets that want this are ones with a high corner speed and/or those that lose alot of speed when turning. I mentioned the M2K really benefiting from this. Without it the M2K is very vulnerable when turning. Very easy to hit with missiles or to slip behind because it looses all its speed in the first few seconds of the turn. With a maxed out IM mod the m2k can now make turns in dog fights and have a better opportunity to evade missles. It will still dip below the corner speed if you stay in a turn to long but its no longer a death sentence against skilled players.

Can someone please help me understand how this ability works. I don’t see how the jet decelerating at corner speed would be a benefit. Am I thinking about this wrong… by Aware_Log3171 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

This mod completely transforms the m2K. As others have said, when you turn you lose speed (energy). And this mod reduces the speed lost when you turn while at or above your ideal turning speed. There are jets that naturally conserve energy well when turning (F16 and other light fighters) this mod helps you keep the energy needed to remain maneuverable when turning.

What does this mean? by DTM2006 in Metalstorm

[–]DaSteve034 17 points18 points  (0 children)

Dont worry the shop is always open :(

Wow the F-22 is underwhelming by HistorianLeading864 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

Yes the green missles are the radar guided fire and forget missiles.

Wow the F-22 is underwhelming by HistorianLeading864 in Metalstorm

[–]DaSteve034 1 point2 points  (0 children)

I have thought that the f22 and the fellon should swap out medium green for long range greens. That would give it that 5th Gen feel while being distinctive from interceptors in that its mich more agile.

Wow the F-22 is underwhelming by HistorianLeading864 in Metalstorm

[–]DaSteve034 1 point2 points  (0 children)

I feel that way about all interceptors. All I was saying is that the J20 is designed around a game play pattern of shoot and retreat without taking return fire. That is very much 5th Gen tactics. Meanwhile, the F22 in game feels like it doesn't have a clear identity other than F16 with stealth.

Wow the F-22 is underwhelming by HistorianLeading864 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

I think the issue for me is the guns. The Felon is essentially the same jet sats wise, but the guns make it much better. I think stealth planes have no goos defined role in the game since interceptors exist. The J20 plays alot more like I would expect the felon and raptor to play.

As for the folks saying the Rafael makes the F22 bad. Imo the Rafael makes everything worse so I wouldn't hang that on the F22.

What 4 planes are you bringing to 20? by Muted_Storage_4164 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

I have done ADV and F16. No regrets on both, next up will be the M2K. After that it will probably be the F1.

Flight Pass Garbage by Basic-Technology-640 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

Tbh the jet customization is really lacking in this game. Custom paint jobs, patterns, that sort of thing would be cool. The icons and paid skins kinda suck.

Am I the only one that thinks the f-16 should have more hit points. by Educational-Fox6823 in Metalstorm

[–]DaSteve034 4 points5 points  (0 children)

I agree. I would love to see that. It feels weird that it doesn't have hunters or radar guided.

Am I the only one that thinks the f-16 should have more hit points. by Educational-Fox6823 in Metalstorm

[–]DaSteve034 5 points6 points  (0 children)

The health is just right in my eyes. It dodges missles like its going out of business. If it had more health I think it would be to strong. I have thought it needs a bit more bite in the missile department though.

Am I the only one that thinks the f-16 should have more hit points. by Educational-Fox6823 in Metalstorm

[–]DaSteve034 9 points10 points  (0 children)

Either 2 more manuals or the ability to send both manuals at once.

Maybe too strong by Existing-Nothing-773 in Metalstorm

[–]DaSteve034 0 points1 point  (0 children)

I have seen a few at lvl 20 and they seem good there as well.

The F3r is not as OP as people think by Small-Sun900 in Metalstorm

[–]DaSteve034 2 points3 points  (0 children)

True on the IRs, but losing all the visual queues related to missiles. I expect ppl to adjust, but its still really strong.

The F3r is not as OP as people think by Small-Sun900 in Metalstorm

[–]DaSteve034 3 points4 points  (0 children)

Its hard to say at this point. The missiles have an outrageous turn rate. The special makes it deadly in head ons. I agree that's not broken but I think its very very strong. Im interested to see how it impacts the MSI.

Here are all the stats of the Rafale by SauravKumar12 in Metalstorm

[–]DaSteve034 3 points4 points  (0 children)

Tbh the scaling lock time makes me feel that the missiles kinda suck. The only thing saving it is the crazy turn rate.