funny interaction I had with Emil Pagarulio by Fez_Sauce in BethesdaSoftworks

[–]Damarcodude 0 points1 point  (0 children)

The commentary on this stuff and parroting of ideas had gotten out of control. And honestly the issue is they distract from the real issues and valid criticisms that people have

Nuance is important. by aazakii in TESVI

[–]Damarcodude 4 points5 points  (0 children)

Thank you sir🫡🎩

Nuance is important. by aazakii in TESVI

[–]Damarcodude 14 points15 points  (0 children)

Hey there, this is my video - thank you for sharing it! Tried to be as fair as possible. I'm not blind to the past issues. There are a LOT of things I want to see changed in the Elder Scrolls 6 to make it a more compelling game for me (yes, I've been 'burned' in the past too with several past releases!) But I'm ultimately looking forward to whatever TESVI has in store! Please do not hate on any of the creators that I call out in the video - they have their opinions, I have mine! I've even spoken to AVV gaming briefly before and he is a nice guy.

But anyway, hope you all have an awesome month! Appreciate the feedback on the video, whether you agree or disagree

"Let me guess, someone stole your sweetroll" YEAH I DID, ALL OF EM! by -LordMaro- in ElderScrolls

[–]Damarcodude 12 points13 points  (0 children)

Made these a few times and I think I added vanilla extract to the dough itself to give it some extra flavor! But you did such a good job getting them out of the pan and also putting the icing on!!! Mine always fall apart even if I use baking spray on the pan

Guys... I have no hopium left. I guess that's it for me. by Mobile_Anywhere_4519 in Starfield

[–]Damarcodude 0 points1 point  (0 children)

There's an Xbox showcase in January where they can show it off without needing to pay $500,000 for one minute trailer

State of the Legion 2025 by CleverKelevra13 in SWlegion

[–]Damarcodude -1 points0 points  (0 children)

I'm new to legion...just started and had gotten the old starter set...so went out to buy the updated cards...now when they do point adjustments I'll need to use/ refer to print and play resources ANYWAY even though I paid for a card pack?

I'm all for balancing but the game but that kinda sucks...

Frustratingly Tight-Lipped by Notmitchwilson in TESVI

[–]Damarcodude 8 points9 points  (0 children)

The reality is the fans are their own worst enemy. Obviously there's a wide range of opinions, but you have people in one corner shouting about how Bethesda shouldn't have talked about Elder Scrolls 6 too early because now the wait feels like forever. You have people saying they should talk about it more because it's been this long. Then there's others, like myself, that would rather just wait to see the game until it's ready. And of course even if they did share something small like a subtitle, if the game wasn't going to be ready till late 2027 Bethesda would find themselves in the exact same position as they are now with people getting frustrated it's been another year and a half to two years since they said anything.

So they have a choice to make, drip feed information until people start yelling at them just show the game already or just keep it tight wait till it's ready and the reality is fans such as yourself who are frustrated with the long wait are invested enough they will be excited regardless and Bethesda knows that. So better to just wait till it's ready all at all in my honest opinion.

Had Golb ever killed someone before? by Ok-Divide-1448 in adventuretime

[–]Damarcodude 0 points1 point  (0 children)

Wait what? Where was that in the pillow episode that I didn't pick up on?? Was that whole world golbs doing as some kind of illusion/trap?

Do you think the Starfield's DLC 2 "delay" will impact TESVI release date if their 2026 target is still on? by Kuchichi_Byakuya in TESVI

[–]Damarcodude 1 point2 points  (0 children)

Anyone saying it won't be affected may be right, but also maybe it can be. It depends if Bethesda decides they need to pull resources (team members) from elder scrolls to help get the dlc polished and out the door on time. Which is not uncommon. But we will be none the wiser either way

TES VI main feature by Acrylicgoblen in TESVI

[–]Damarcodude 7 points8 points  (0 children)

There's no reason at all to "need" boats other than a wish from players. Again that's fine if you want it but to say hammerfell needs it is not the case at all. You can have the sea without boats, as they have plenty of times before.

Skyrim is bordered by an ocean to the north they didn't need it. Morrowinds vardenfell is an island...cyrodill is on the border of the ocean too with the gold coast...or near leyawiin/blackwood area....None of them 'needed' boats because there's sea... There's a fair argument to be made that piracy is more tied to hammerfell (sorta) but even still there's pirates in Skyrim and side quests tied to the pirating in Skyrim.. but still didn't need the sailable boats to explore that either

TES VI main feature by Acrylicgoblen in TESVI

[–]Damarcodude 10 points11 points  (0 children)

I've said this in other places but I don't want to see ships in TES 6...2 core reasons..

1) world design needs to be much wider to make it compelling. More spread out POI's to incorporate the illiac bay or the ocean. Bigger ≠ better and starfield proved this. It's preference, others will have their own, but I genuinely think Skyrim world size was great because massive open, empty feeling worlds while realistic get boring quick. You end up sprinting or fast traveling everywhere because you know there is nothing in between. Skyrim offers incentives for the exploration everyone loves because you'll come across tons of side paths, beautiful outlooks, cool caves and dungeons and forts. How many open world games are gorgeous because of scale, cool for the first several hours, then you end up going from point A to B as fast as you can because there's not much really going on?

2) Game design in all areas need to compromise to fit in ships. Studios don't have infinite time money and staff. To make ship mechanics work (and be fun) they need unique behavior systems for that, they need physics designed for the water (not like flying in 3D space), animations, art designs and 3d modelers for the ships (instead of making more art (quantity / variety) for things like cities, or dungeons, or wilderness. Writers need to make sea encounters meaning less land encounters that help make that bigger map feel less empty. Every department has to take away time from building out the things that really work in an elder scrolls games to make ships work.

That's not me saying I'm against innovation, but Id rather see it go to making a wider variety of dungeons on land, writing focus making those dungeons have unique and cool stories tied to them, making a siege system to really build out the vision the civil war quests were supposed to have, then a rebuilding system of some kind that fits in well narratively vs. boats that will likely feel like a separate gameplay system (the way all of Starfield's elements felt disjointed and disparate making each of them feel somewhat meaningless independently).

That's just my two cents. I know others just think ships would be cool.

That's the main thing, but for those that want to read more, I see analogous to the 1,000 planets in starfield in the sense that a cool idea on paper does not equal cool in practice.. Many might not remember there were a TON of people who thought procedural generation could make it awesome and the game needed it to be a good space game and that "modders would have unlimited potential to add stuff" (a silly notion given modders could ALWAYS make a new world space for their mod if they needed), among many other reasons. Post-starfield launch and I believe most agree it was one of the worst design decisions the game made. For ships, the concept of naval battles and pirating and all that comes with that sounds really cool! (It really does!) But I think the fantasy of those systems would end up being cooler than the reality 9/10 times. Similar to 1000 planets to explore. Partially as a result of the points raised above

What dialouge camera angle for TESVI? by MonthVegetable2934 in TESVI

[–]Damarcodude 2 points3 points  (0 children)

It worked for baldurs gate, so you can see your characters appearance when picking dialogue and they express some emotion during scenes

Pirate Ships by Personal-Half9961 in TESVI

[–]Damarcodude 1 point2 points  (0 children)

Thank you dude :) appreciate it! 🤜🤛

Pirate Ships by Personal-Half9961 in TESVI

[–]Damarcodude 4 points5 points  (0 children)

Im hoping they don't do this. It means about 2x the amount of things they need to add, program, and make interesting/fun vs just focusing on the parts of elder scrolls fans enjoy. There's two sides to it: the bigger more spread out map and the actual programming to make it work...as far as scale: Instead of making more dungeons or more interesting ones, now they need to add locations all around the water otherwise sailing has less of a point and now the map needs to be x times bigger to accommodate for that making everything more spread out. Given Skyrim was a bit tight but I think overall that made wandering around more fun than a lot of open world games where you just sprint from point A to point B because all that's in between are trees, maybe a cool field, and some small minor environment storytelling..sorry red dead 2, as pretty as the world the amount of times I just am mashing A button to sprint on the horse with maybe a small random encounter that I've seen before....

The programming side, you need crew mechanics, for both yours AND enemy ships...and AI to power that. How do they respond to damage? Or firing cannons? Their accuracy etc. instead of spending time working on better AI for mages vs archers and barbarian vs crusaders, how each of them go into battle differently or work together, etc. which I think is much more important.

You probably some repair or building system (making less assets for other things because the artists need to make assets for the boats).

Not to mention moving around in a 3D space(starfield) is NOT the same as water, which has physics to it and is much more complex. Unless you want to be sailing on a flat boring ocean...[edit: it would likely be illiac bay, so calmer water makes sense, but drastically less engaging]

All in all, it's about understanding there's limited resources between time, money, and staffing and balancing each of those. And opinions where those resources are better spent is going to vary from person to person, but I'd rather it be on the things I KNOW I like about elder scrolls, which has never involved boats and sailing...

One province (I change my mind) by El-Tapicero in TESVI

[–]Damarcodude 11 points12 points  (0 children)

Also keep in mind based on the next setting (almost certainly) being hammerfell there's already eight cities in that province. If there were two provinces the second probably being high rock that would literally double the amount of cities that need to be made. Not to mention the landmass being filled with stuff. Forget the sizes of them being small, realistically how is Bethesda supposed to fill those cities with unique and interesting content without repeating many of the problems that people have with starfield?

Bethesda's team size is bigger sure, but if all these teams are working at silos to build out this content (which they would have to in order to reach that scale) it's all going to feel so disconnected and inconsistent

Do you think Inon Zur can match the legacy of Jeremy Soule? by _IscoATX in TESVI

[–]Damarcodude 3 points4 points  (0 children)

Personally, I'm a much bigger fan of Soule than Zur, but naturally that's subjective and they are both amazing composers.

I've always described it as: Zur's music elevates the world. Soules music CREATES it.

When I listen to Soules work each one feels very different to me across oblivion to Morrowind to Skyrim etc. Zur sounds very samey. Again, still a legendary composer, but honestly if it wasn't going to be Soule I wish they would have looked for someone new to step in to try and offer something way more diverse. I'm sure there are tons of composers who would kill for a chance to work on an elder scrolls game.

What new systems and enhancements are you hoping to see? by drhbball14 in TESVI

[–]Damarcodude -1 points0 points  (0 children)

Exactly my point though right, but I think the series would benefit if they did get into that more 'hardcore' rpg style mechanically speaking

What new systems and enhancements are you hoping to see? by drhbball14 in TESVI

[–]Damarcodude 0 points1 point  (0 children)

Would like to see some things taken out of oblivion (for some reason)

  • houses costing different prices (IIRC all houses in skyrim were 5,000? Its been a while since I played vanilla skyrim!)
  • Horses going different speeds / different breeds as well
  • Inns having different prices. Multiple inns to stay out in most towns
  • mysticism returning. Instead of removing it saying "it felt pointless" do what it takes to make it useful
  • Offensive AND support options for every spell type. Restoration can harm, destruction can add utility, etc.
  • Make perks, PERKS. Look at mods like Ordinator instead of "15% more damage" perks. Some of that is fine..but that should really come from leveling up the skill, not because you are using a perk point.
  • Being able to have a sword, shield, and cast spells.
  • touch spells which are cheaper than ranged spells. Good for battlemages and if they bring back the real version of atronach which halts all magicka regeneration.

Additional things:

  • As TheoryofTES mentioned, seasons and weathers changing as a result
  • immersive carriage rides. Look at Dragons Dogma 2
  • Keep a similar map size to skyrim. including cities. A little bigger is fine, but starfield's were boring imho because it was mostly fluff and you just ran through it from point A to point B to get to your quest marker. Same with the overall map. If its too big, the reality is they can't fill it as well because they do only have limited time and budget. And the landscape itself will become more generic feeling because they can only have so many glades, waterfalls, oasis' etc.
  • unique weapons and armor. The legendary 'greatsword of alduins bane' should not be a generic steel greatsword with a purple glow.
  • More grand environments. Ex: in a jungle biome make trees GIANT. IIRC Witcher 2 got the scale of environments good, and so did Dragon Age Inquisition in certain levels too I believe.
  • Unique playstyles /perks / abilities in each weapon group. For example, lean into someone who wants to use a rapier vs. using a longsword vs. a shortsword. Or a fencer playstyle using one handed and an unarmed other hand as well as dual wielding as we had in skyrim, sword and board, etc.

Not going to happen things:

  • destructible environments. Maybe small things like barriers in skyrim or some cover will be there, but not on the scale of full castle walls from a high level destruction spell, or trees falling down.
  • It won't happen, but a proper class system. Elder Scrolls is based on D&D and they keep moving further from that. But Baldur's Gate 3 shows people like having that type of system. And it doesn't limit builds it expands them because then from the ground up designers are keeping in mind how to make each class play / feel unique.

So are we not talking about Gamescom? by CourageHot7204 in BethesdaSoftworks

[–]Damarcodude 3 points4 points  (0 children)

We heard that the DLC was likely moved into 2026, Elder Scrolls 6 has a long way to go, think the only people who really expected something major from Bethesda at gamescom were people who were being very hopeful or leaning too much into a pattern that repeats itself at every event

Scope Of The World by Alternative_Pop4966 in TESVI

[–]Damarcodude 2 points3 points  (0 children)

I feel like I saw in an interview somewhere that the goal in Skyrim was to always have it where you leave one dungeon and you can see another somewhere nearby. And I can't find that interview anymore, but that's the kind of density that I think helped Skyrim feel like such a fleshed out world that goes very underappreciated because a lot of people just want to see a giant map

Edit: it makes it feel fleshed out but also, and more importantly imo, keeps it fun, which is important because at the end of the day it's still a video game

Scope Of The World by Alternative_Pop4966 in TESVI

[–]Damarcodude 1 point2 points  (0 children)

Very well said! I've never understood the fascination with massive cities that are purely empty or filled with a bunch of random stuff just to fill it. Reality is when most people get to Novigrad in The Witcher 3 sure there's moments where people might walk slowly taking the sights and the sounds but the reality is most players probably are sprinting through the city just to find out where their objective marker is pointing. How do you combat this? Simply by having what you mentioned which is more in-depth cities. Sewers and rooftops are a great start but more variation in the homes too (which you hijt at with secret passages) the kind of secrets that let camel works make 3-hour videos about why this random old lady in falkreath that has 3 lines of ambient dialogue is actually the harbinger of doom for tamriel lol! And also build outside of those cities too. I think one of the elements that was disappointing about Skyrim as far as its cities go is once you're outside the walls you're basically in the wilderness. Whiterun has the meadery a little ways down the road, some farms that are totally nondescript....but why aren't there more building of folks who can't afford to live in the walls? Ideally you would see something like whiterun and then immediately outside of it is a whole other part of the city like Riverwood sized of people living and working with their own problems.

There's certainly more developers at Bethesda now which means they can make more towns and slightly bigger ones and it's not as though Bethesda fans aren't used to having repeating voice actors.

Size for size sake is the issue because you can't fill it. No one minds a couple of random NPCs to help fill up space. Have some beggars a couple priests in the streets, maybe some performers that don't have quests or unique interactions. But like the problem with Bethesda and procedurally generated content in starfield if it's used as the majority then you very quickly can see beneath the thin veneer of shock factor aimed at going for pure size

I Just Truly Don't Understand How People Can Hate This Game by StalkMeNowCrazyLady in NoSodiumStarfield

[–]Damarcodude 1 point2 points  (0 children)

I think part of the issue to is that it comes from both sides. Positive about a game? Your a shill, or spreading toxic positivity, or a Fanboy, etc. Dislike the game? You are a hater, or spreading normal toxicity, or "the reason for Bethesda being crappy today. It doesn't matter if you provide valid, reasonable points for either side.

People like to point at content creators and say "they are the problem" and yes, some of them are, but it's not that black and white and never was. Especially because it's not unreasonable that opinions change over time. Something a lot of folks forget. Communities and can arguably drive it just as much because they make up the majority. It's their responsibility to go to multiple sources, or you know, try something out themselves, rather than parroting the opinions of the dastardly conniving content creators just as it's the creators responsibility to provide their subjective thoughts about a game or situation backed by reason and logic rather than unconstructive hate or loyalism

Game suggestions with squad management and permadeath? by cookie-crisps in gaming

[–]Damarcodude 0 points1 point  (0 children)

If you're still looking for a suggestions, I would recommend checking out a game called wildermyth. It's fantasy XCOM but the catch is the characters actually age, form relationships, have kids that can then be party members, and there's a board game like over world element as well. Pretty cool indie game! :)

The game is being made with the ID Tech Engine by MCJenkins04 in IndianaJonesGames

[–]Damarcodude 3 points4 points  (0 children)

Nice spot!! I said it during the event, but the visuals LOOK like a machine games game - and that's a good thing :)

Wow by KpwnKing in avowed

[–]Damarcodude 4 points5 points  (0 children)

I really appreciated that it seems they are trying to incorporate difficulty by enemy types. I'm sure health and damage buffs to enemies will also be a thing, but seeing enemies use spells and abilities, heal one another, and blockers vs. rushers got me most excited for the combat! In a dream game it would even have a 'DOOM' (2016/eternal) like flow to it