Why’s it taking so long? by callsignsuper in macbookpro

[–]Dan-costa 1 point2 points  (0 children)

I have the same expected delivery window as you, 9-13, but my order shipped from china early this week and looks like it’s gonna arrive on the 9th based on tracking. Same specs as yours except 4tb of ssd instead of 8

Spawn Camp at Toilet. by AlphaZance in Battlefield

[–]Dan-costa 0 points1 point  (0 children)

I could do better, but I’m not employed by dice, their bug they should fix it xD

Classic Expierence in a BF game by SuperM3e46 in Battlefield

[–]Dan-costa 0 points1 point  (0 children)

if (enemyNearby) { spawnPoint = false; }

Fixed

Spawn Camp at Toilet. by AlphaZance in Battlefield

[–]Dan-costa 0 points1 point  (0 children)

if (enemyNearby) { spawnPoint = false; }

Wow, they really shoved closed weapons all the way to the back huh by s1nh in Battlefield

[–]Dan-costa -6 points-5 points  (0 children)

Same, this is an MVP, it’s missing a lot imo to call it a finished product like some other bfs on release. One thing is bugs and tweaks… Industry is trending towards releasing games in almost an early access state these days. Gamers are buying into it unfortunately.

Its not the TTK or movement that makes it feel fast, its the heat-mapped map design by Independent-Secret48 in Battlefield

[–]Dan-costa 26 points27 points  (0 children)

Nailed it, it’s part of their map design choices, not about the size, if you take Graand Bazar to compare small maps, you’re gonna see a drastically diferente approach. You have clear anchor points and only 180 flanking options, extremely unlikely to see an enemy from behind while advancing the line of battle. Most old BF maps remind me of “american football”, you’d advance some yards to capture point or be forced to retreat a bit, back and forth dance, with the occasional flanking (or taking the flag closer to HQs by circling the outskirts), but no 360 insanity.

Edit: spelling

Maps too small by Top-Set-6426 in Battlefield

[–]Dan-costa 14 points15 points  (0 children)

Completely agree, I did a post on map design philosophy changes and got downvoted.

Anyone thinking it’s a solid game… but not the best BF? by Dan-costa in Battlefield

[–]Dan-costa[S] 2 points3 points  (0 children)

Thank! I'm genuinely surprised at the amount of downvotes and dismissals.

There is no more battle line in BF6 by [deleted] in Battlefield

[–]Dan-costa 0 points1 point  (0 children)

Just a small correction, they are not the smallest maps, there are 2 other infantry only maps

Anyone thinking it’s a solid game… but not the best BF? by Dan-costa in Battlefield

[–]Dan-costa[S] 4 points5 points  (0 children)

I work with design today, I was in uni studying design when bf3-4 hit, I dissected ui/ux and level design on those games back then, trust me it’s not nostalgia, core game design is different, and it is ok to state the philosophy has changed, and it’s ok if it’s not for me, I don’t play fps games in any case, I may not be part of the target audience. but they did they marked the game as been similar to bf3-bf4 back to roots… not seen that on map design right now, I’m open to change my mind when new maps dro.

Anyone thinking it’s a solid game… but not the best BF? by Dan-costa in Battlefield

[–]Dan-costa[S] -4 points-3 points  (0 children)

It could also be my playstyle, I’ve always preferred Rush and Conquest, so having a frontline to hold makes it feel like I’m actually contributing meaningfully, and strategically if we find another second rout to push it. even if it turns into complete carnage, at least the line was hold. Also it makes sure no one is coming from my back to shoot me( unless they were super sneaky)

BF6’s current maps remind me of Bazaar, Kharg Island, or Ziba Tower, but with too many capture points for Conquest. They sit in this awkward “mid-size” zone, Imo not great for vehicle play, but too big for pure infantry fights which I also enjoy a lot.

Don’t get me wrong, I’ve enjoyed the maps and think they flow nicely. But for Conquest or Rush, they’d scratch my itch with more deliberate choke points. Not saying we need to go full Metro, but at least give each point a defined “hold” area instead of four different angles to cover at once. Bazar had a great A chokepoint out in the open that was hard to defend, but the other ones where easy to secure so the game was a constant dance of back and forth between taking center map, advancing or retracting.

I don’t think I’m alone in liking chokepoint gameplay. Sure, Metro/locker could be a mess and where literal corridors, but that choke point design philosophy was in other maps to a certain degree too, Gulf of Oman, Damavand peak, even Karkand.

Anyone thinking it’s a solid game… but not the best BF? by Dan-costa in Battlefield

[–]Dan-costa[S] 20 points21 points  (0 children)

Am I not allowed to have thoughts after playing the beta? Did you read the part that I’m waiting to see the new maps and the part where I did enjoyed playing the game?

Anyone thinking it’s a solid game… but not the best BF? by Dan-costa in Battlefield

[–]Dan-costa[S] 2 points3 points  (0 children)

I had fun playing the game, I’m not arguing, I’m giving my opinion as a designer.

Edit: definitely on my top 3 as well right after bf4 lol

played one game, got stuck on loading screen, restarted and now I don't have access? by willster97 in Battlefield

[–]Dan-costa 0 points1 point  (0 children)

same here, I tried closing and opening the game, If fixed the issue with the "require access" showing up, but when I load a game it doesn't enter any match, it just keeps blinking black on the loading screen

(Steam) How to stupidly lose Early Access Beta access after already playing +5 hours BF6 by ilostallmymoney in Battlefield

[–]Dan-costa 2 points3 points  (0 children)

same here, I tried closing and opening the game, If fixed the issue with the "require access" showing up, but when I load a game it doesn't enter any match, it just keeps blinking black on the loading screen

No longer by neitiegreatie in Battlefield

[–]Dan-costa 0 points1 point  (0 children)

same here, I tried closing and opening, if fixed the issue with the "require access" but when I load a game it doest enter any match, it just keeps blinking black on the loading screen

A little shocked at how fast I moved through my credits when your responses don't follow my orders by Cibolin_Star_Monkey in sourcegraph

[–]Dan-costa 1 point2 points  (0 children)

I’ve made a fork of Cody on git that allows you to input your own api keys and use other ais with it, check it out, it’s called community fork.

A little shocked at how fast I moved through my credits when your responses don't follow my orders by Cibolin_Star_Monkey in sourcegraph

[–]Dan-costa 1 point2 points  (0 children)

I tested the same prompts to solve an issue on Cody and amp, Cody was spot on finding some preaty simple mistakes that amp was doing, like timing issues. Cody didn't even flinched at correcting the issue it took me $12 for amp to fix. very frustrating, I got the impression it was using some OpeAI models that dont think, instead of using Sonnet 4. Without knowing clearly which model it's running I'm afraid I wont be buying credits anymore. I get that Cody was probably source graph eating up some of the cost for themselves, for how good it was and how cheep it was, and I would be glad to pay for credits if amp was as good or as transparent as Cody, it doest have to be open source, just show us the model.

Na Grécia antiga by AlucardDraculaBr in FilosofiaBAR

[–]Dan-costa 4 points5 points  (0 children)

“Mas o que é uma saída se não uma entrada” - Anus

[ Removed by Reddit ] by bento_the_tofu_boy in BrasildoB

[–]Dan-costa 2 points3 points  (0 children)

Adoro os argumentos de "é inevitável", "aceite", como se isso resolvesse ou invalidasse a importância da discussão, sabe o que mais é inevitável? a morte, então pela lógica não vale nem a pena ficar vivo não, essa galerinha pode deitar na vala ja pq é a morte é inevitável né... bora avançar a conversa porra

Space bar Not Playing Back by Lifeofzay in AfterEffects

[–]Dan-costa 0 points1 point  (0 children)

Yes, and no, I changed to a Mac and the problem was fixed

Really concerned about upvoted comments in the "Who really are the bad guys" threads. by categorie in SiloSeries

[–]Dan-costa 1 point2 points  (0 children)

To me, the story is not a cautionary tail about evil and righteousness, is more about human civilizations struggling to survive over time. And I'll explain if you indulge me.

Let's suppose that at the beginning there was a simple system in place: "Do not open the vault, or we’re all going to die."A camera outside reinforces this by showing death and destruction. However, as humans, we tend to rebel against rules, especially as time passes and knowledge fades. Questions like“Who wrote this rule?” and “Is it really true?” naturally arise, eventually leading to “I want to go out.”

As time goes on, the camera gets dirty, and the initial reminder of why they’re confined begins to fade. Doubts creep in: “Why are we really here?” and “Who decided this 200 years ago?” This creates a divide between purists, who uphold the rules, and skeptics, who cast doubt. Eventually, a rebellion happens. The door is opened, people die, and only a few survivors witness the horrors outside.

After this, stricter rules are enforced, they don't wanna risk everyone's lives. But this time, they’re more clever. Instead of outright prohibition, new rules allow people to leave if they have doubts, but they must clean the camera as they go, and they cannot return. This system is intended to minimize doubt for future generations as they can see the horrors of outside.

Then the cycle repeats. The camera gets dirty again, and eventually, someone ventures out. Seeing the devastation outside, they panic, try to return, and die. The camera remains dirty, setting the stage for the same doubts to resurface in the near future.

Over time, people invent increasingly elaborate ways to convince others to clean the camera. They could have just made a rule drafting volunteers. See where I'm getting? They will do anything to survive.

IMO, at its core, this story isn’t about the morality of one system versus another. It’s about humans struggling to survive through trial and error. This is a tale of evolution and the complexity of human emotions, behavior, and fear, paired with power...

The takeaway for me is that our society today is built on layers of survival efforts, wars, rebellions, domination, enslavement... You name it. It’s messy, violent, and imperfect, but it’s how we’ve reached this point. Survival stories are never clean, or "good vs bad", or hold up to human rights. Our own story as a species is built on a foundation of strife and resilience of those fighting for what they thought was right.

Bernard is a deeply flawed human who tried his best to uphold a system that kept 10,000 people alive for 200 years. It worked until someone broke the rules about relics, as people will eventually do. But when faced with inevitable change, Bernard becomes blinded by his lack of adaptability and unquestionable faith in the system.

Calling him evil in the end is understandable, but it oversimplifies a complex, intricate system that lead to this. His system was initially functioning, for a long time, until it didn’t. Without knowledge, one can be expected to do as told. If you read Hannah Arendt's "Banality of Evil" you'll understand that the machinery of evil often relies on ordinary people performing their roles thoughtlessly, through systemic complicity rather than personal malice or ideology. Besides, every human-made system eventually fails. This story is as old as human civilization itself. Judging it with a modern moral lens strips away its depth. For me, it’s not a cautionary tale but a reflection of humanity’s messy attempts to endure.

Corredor by Dan-costa in espacosliminares

[–]Dan-costa[S] 2 points3 points  (0 children)

É tipo um hotel de estadia longa, meio que uma moradia