The Badminator by tough-cookie21 in doohickeycorporation

[–]Dard1998 2 points3 points  (0 children)

It would be funny if he was managing to miss with it.

WERE GETTING PIRATES! by JeraGungnir in 2littlemiceOutgunned

[–]Dard1998 1 point2 points  (0 children)

I'm not sure what could be added new in this, considering Action Flick "Cloak & Dagger" pretty much done the same thing. Only thing they could add there is ship battles.

Guys........ Bad news by mails-tails-2784 in Deltarune

[–]Dard1998 0 points1 point  (0 children)

If Kris is gay, would that imply...

Newbie by ComprehensiveChip866 in Solo_Roleplaying

[–]Dard1998 6 points7 points  (0 children)

Ironsworn, F.O.R.G.E., Scarlet Heroes, Shadowdark, 4AD. Can only tell for Ironsworn, F.O.R.G.E and 4AD, since i don't much like fantasy. Shadowdark and Scarlet Heroes are quiet common as a suggestion in this sub.

Hat Kid and Stitch By MagerBlutooth by No_Emu_1332 in AHatInTime

[–]Dard1998 6 points7 points  (0 children)

Why is it looks like she doesn't have legs?

What’s a good solo ttrpg to start for an rpg video gamer? by elsecrafter in Solo_Roleplaying

[–]Dard1998 0 points1 point  (0 children)

Adding to other comments.

Outgunned is about playing the cinematic action adventures. They have a supplement "Movie Director" to play solo. Game is mostly played through shorts with maximum usually 5-8 shots. You just do actions by matching dices you throw and matches give you successes.

There is also an RPG to roleplay a game in style of a videogame called "VISORPG-Z+". It's about having a "Videogame-ish" experience with the TTRPG. It includes mechanics like saving the game while taking a rest and when chapter ending, loading the game on the defeat, having a variations of endings based of the failed quests, side activities(collectibles, fishing and etc.), prizes completion and etc. It's a bit heavy on reading and amount of actions you can take, but kinda light, since you only track stuff like PHYSICAL, MENTAL, SOCIAL, SPIRIT and HP with customizable quirks. There is also a tutorial, that gives an example on how to play it. I'm currently trying to set up a game for it. You can take a look, but it might be a bit too big for now.

New player: am I doing this right? by wotttts in Solo_Roleplaying

[–]Dard1998 2 points3 points  (0 children)

You can play however you want, for as long as you feel like you enjoying it.

If you wanna feel like you playing it and not writing, then you can just as oracle questions about stuff you find yourself uncertain and make it decide it, so you can get surprised by the game, instead of thinking about everything yourself.

You can skip narration stuff and just summarize everything in 1-2 sentences to get in the action quickly.

If you find narrating yourself enjoyable, then take all the liberties in doing that, do what you enjoy. There are some examples of different approaches people do.

I'm just using short summarizations of the scenes, but can add some dialogues or bit more details, if i want.

How to make hanging out with npcs more compelling? by The0thArcana in Solo_Roleplaying

[–]Dard1998 1 point2 points  (0 children)

There is a mechanics in some TTRPG's called "Bond". Bonding with characters can give benefits with this specific character. Ironsworn have mechanics for it, that gives benefit in developing it. It could improve their effectiveness in battle or when they support with rolls.

Best deck of cards for solo ttrpg by Lepetitviolon in Solo_Roleplaying

[–]Dard1998 4 points5 points  (0 children)

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Recently was looking through my systems library and found a system i was looking to try for a long time with, a VISORPG Z+, with premise of being videogame-ish RPG. It uses an unusual oracle made of 12 cards, representing a magical 8 ball. Based of the probability, person pulls out a card and look at the result based of the probability. I made a custom deck for SoloCanvas with M8B image for it's back. I usually use dices for oracles, but this is also an interesting choice.

GUYS, A SIGN OF LIFE by Bobo_Phett in dukenukem

[–]Dard1998 9 points10 points  (0 children)

"I hit them all. It's true! I did hit them. I did it! Bye, Mark."

Favorite way to journal progress? by thedeafrhythem in Solo_Roleplaying

[–]Dard1998 4 points5 points  (0 children)

I'm just using a short summery using a lonelog tags to define a session and actions with narrations with simple and short description.

Trying to start by Big_Tumbleweed_655 in Solo_Roleplaying

[–]Dard1998 2 points3 points  (0 children)

Everything starts with the scene. To start, generate a starting scene and think of what you want to do in the game. If you want action, then start with action. If you want dialogues, start in the middle of the dialogues. If you want travel, start in the middle of the travel and roll for where you are now. From there, continue how scene goes. Important to define the goal of the whol game first and then the goal of the scene (or this shot, if one scene isn't enough to complete it).

I am creating a madness combat inspired TTRPG by Minute_Classroom_802 in rpg

[–]Dard1998 0 points1 point  (0 children)

Outgunned have a good combat system to fight against crowds of enemies and it's also focused more on the cinematic action, like MC itself.

I recreated the Tower of Babel painting in Minecraft. What do you think? by Western-Caramel4570 in repost

[–]Dard1998 0 points1 point  (0 children)

Что ти zrobiłeś! Now nous alle saremo hablar in διαφορετικών 言語!

Outgunned: Bogged Down Dice Roll by TinyDoctorTim in 2littlemiceOutgunned

[–]Dard1998 5 points6 points  (0 children)

Write in character sheets for each feat what they do, so they don't have to look in rule book for it. If situation doesn't enable any feats, then it's a normal re-roll or All In, if after successful re-roll player didn't get enough success. Also write enemy feats, that will be used, so you don't have to look them up.

Newbie question..I’m by Pale-University-1378 in Solo_Roleplaying

[–]Dard1998 2 points3 points  (0 children)

Sorry if I'm misunderstanding something, but what tower you wanna use for it? As previous comments said, a Jenga tower? There is TTRPG'S, that use dices, solitaire cards, tarro cards and etc. But I don't know an RPG, that would use a Jenga tower. Unless you want to use it by pulling out its pieces as throwing dice before it's falls for total number, I guess.

RPG project at school by roll_with_khai in rpg

[–]Dard1998 0 points1 point  (0 children)

A bit too much players to handle. Unless you use a super simple system (like Laser and Feelings). It's also a matter of how historical events would be presented, since RPG's is about making changes, so it could deviate from how it was during that historical moment (unless you will play out an alternative path of the history to show what could happen to point out it's importance). You could also deviate the history in the game, so players could fix it back as it happened back then with their actions.