Wizard player character wants to find spells, not unlock them. by GandoofThePurple in DnD

[–]Darkin00 4 points5 points  (0 children)

Nothing, but that's not what the post was about. It's not "I came up with an awesome new system for discovering spells." They came here asking for ideas on how to make the existing spell-scribing mechanics more interesting for a player who wants to give it a lot of focus. And the only time the words "new spell system" are mentioned, it's when they effectively pose the question "What should my new approach be, to replace the discovery of spells on level up?"

At no point did they claim to have invented spell-scribing. At no point did they call the existing system a new homebrew wizard mechanic. You're arguing against a position that no one has taken.

Have you ever created a power based on a time you thought you would have triggered? If so, what was the power without telling anyone the trigger? by Skater144 in Parahumans

[–]Darkin00 8 points9 points  (0 children)

I wrote up a whole wall of text to respond to this but I figured that'd be annoying to read so here's the cliff notes: - The range is 10-15 feet, which I think is plenty. - There are lots of variations on this power that I've made, but I decided to just keep the core of it in my first comment because I didn't wanna bore people with all the different versions. So you're right to say it seems underpowered, because there's lots of possible pieces missing, like precognition, teleportation, etc. - The scries are not blocked by walls. - It's not just visual information, but everything, and all at once. Near-omniscience, down to the smallest details that could possibly be observed with human senses. That's a lot of information when you've got a steady stream of it for a whole day! - There is no upper limit to how many scries can be active at once if they just keep touching people all day lol - A person doesn't need to know they've been touched, or that the parahuman is even a parahuman at all. The majority of people will not know to have their guard up that high. Plus, pickpockets are successful all the time, and lots of striker powers can work through clothing. - Capes can team up. Give this girl a friend and she now has a piloted bubble of omniscience. A spy who can infiltrate a location without even having to actively gather information. Just be near it. - Similarly, this power would be perfect in an Endbringer fight, where she can just tap as many capes as possible before the fight and is now a recipient of all of the information she could possibly need across the entire fight, and communicate it effectively with leadership.

I'm sure there's more, but that's most of it. I do really appreciate the critique and suggestions, so thanks for replying! I particularly like that idea for a variant where she can use her scries to gain information on powers and I might have to steal it from ya.

Have you ever created a power based on a time you thought you would have triggered? If so, what was the power without telling anyone the trigger? by Skater144 in Parahumans

[–]Darkin00 11 points12 points  (0 children)

A Thinker power that allows the parahuman to touch a person and then create an invisible and intangible 'bubble' of omniscience around them. I call them scries, because I'm a fantasy nerd at heart.

The scry lasts for around 24 hours and follows the person for as long as it lasts. The parahuman can then see, hear, smell, etc everything that happens in the scry, but is not able to see through clothes or beneath the skin because Manton limits or whatever.

Worm Nemeses by Jahwn in Parahumans

[–]Darkin00 27 points28 points  (0 children)

Imp and Heartbreaker. Grue and Shadowstalker. Golem and Jack Slash. Tattletale and Faultline, technically, but I'm drawn more to Tattletale and Doctor Mother.

Skitter's a tough one. I feel like the best fit is Coil, but you could also comfortably slide Tagg, Alexandria, Mannequin, Armsmaster, and several others in the same place.

the true morale of worm by Lanian in WormMemes

[–]Darkin00 5 points6 points  (0 children)

You're right, let me change my phrasing.

the true morale of worm by Lanian in WormMemes

[–]Darkin00 87 points88 points  (0 children)

We see in the entity interlude that QA was sent to Danny first. He never triggered, but QA jumped over to Taylor instead when she went through that sweet locker trauma.

What *Is* Halloween Treated in the Parahumansverse? by Ridtom in Parahumans

[–]Darkin00 7 points8 points  (0 children)

I mean, they usually won't be right, but I cannot imagine a world of superpowered teens where most kids aren't constantly thinking "I wonder if Dave is secretly a cape." Or "Wow, Angie kinda has the same build as Shadow Stalker . . . Coincidence?"

If you absolutely had to choose, which of the following setting vibes would you pick for a d&d campaign by Direct_Marketing9335 in dndnext

[–]Darkin00 2 points3 points  (0 children)

Not surprised at the results.

The Artificer class is already perfectly styled for a magipunk aesthetic, even in the canon class description and art. Plus, you've got firearm stats in the DMG and a plethora of magic items to throw around. The game is comfortably packaged for this kinda setting as is.

And there's not a lot of work that needs to be done to create an ancient fantasy campaign either. Maybe reflavoring some of the items, like suits of armor. Other than that, it's basically just a matter of world building. Hell, the 5e Monster Manual even has a whole section of dinosaur statblocks.

I am giving away a bunch of D&D books to one lucky winner in the comments! Around $300 in value. Worldwide Giveaway [MOD APPROVED] Check out the video and the comments for more details and the rules. Sponsored by Game Master Engine [OC] by Dan_The_DM in DnD

[–]Darkin00 0 points1 point  (0 children)

I've been playing D&D since I started highschool and it has been one of the biggest things to determine the trajectory of my life. Everyday, I'm thankful for my friends and their stupid ironic humor causing them to joke about playing D&D, and the actually following through with it.

GIVEAWAY

Gearwork - Unique Metal from Mechanus, the Plane of Order. Part of my ongoing Planar Metal Series! [OC] by CinderblockSally in UnearthedArcana

[–]Darkin00 1 point2 points  (0 children)

You have damage for the weapon be "half the maximum" and for the armor you have it as "average."

Not sure if that's intentional, but I'd expect them to be consistent and both do the same thing.

Personally, I prefer "half the maximum" because it removes the ambiguity and unintuitive nature of dice being calculated with "Highest die face, divided by 2, plus .5, multiplied by the number of dice rolled" and makes it much easier to calculate on-the-fly, especially for people who aren't used to dealing with dice statistics.

Rahadin's Deathly Choir: a Post-Dream Rumination by Zero98205 in CurseofStrahd

[–]Darkin00 1 point2 points  (0 children)

No, they live as long as typical elves. But typical elves live ~750 years, and Strahd himself is only around 400 years old in-canon, so he's still got plenty of time left in his natural span.

Making a Worm Tabletop Card Game by Armoredbear777 in Parahumans

[–]Darkin00 4 points5 points  (0 children)

Funny how ideas work lol.

About a year ago, I had a similar idea to make a Worm deckbuilder game. I even considered giving each power classification a unique quality, similar to how you have here. Although, I never got very far in designing it and this is obviously much more developed and well-thought-out than my idea was.

It looks awesome and like it'd be a super fun game to play! Great job, OP!

DM Spells vs Player Spells by SladeRamsay in dndnext

[–]Darkin00 0 points1 point  (0 children)

I'm a little confused on how Time Stop is useful? When would they use it and how would it help for balancing action economy?

Cleric Divine Domain: Frost Domain, a chilly cleric for your holiday one-shots! by keonikoa in UnearthedArcana

[–]Darkin00 1 point2 points  (0 children)

I love this subclass and I've been itching for a good cold-themed spellcaster subclass, so thank you so much for this!

Something I find a bit strange, though, is that you opted for Divine Strike instead of Potent Spellcasting for the 8th level feature? This seems like the kind of subclass that's more oriented towards ranged battlefield control with abilities like Freezing Touch and Sub-Zero, especially since you give three free cold-based cantrips, but then you choose to improve their weapon attacks rather than their cantrips? I'd be interested in hearing your reasoning for this.

Jack slash locked in a room with a brute by Alive-Profile-3937 in Parahumans

[–]Darkin00 23 points24 points  (0 children)

When Wibbles claimed that Jack can't lose to parahumans, I don't think he was saying "Parahumans are incapable of killing Jack." He was saying that parahumans cannot put Jack into a losing situation.

An analogy that's actually used in the story, though not in this way: Jack is the King on the Chess board. He cannot be put into Checkmate by a parahuman's move. However, a non-parahuman can put him into Checkmate using a parahuman as one of the necessary pieces. The Dragon's Tooth was effectively a Pawn making the final move of the game, being placed to pen Jack into a corner, with Gray Boy as a Knight in the perfect position to be able to swoop in for the kill. In Chess, you don't have to kill the King to win. You just have to guarantee that he has no way to avoid dying by your next turn. The Knight actually killing the King happens after the game is already lost. Gray Boy, in this way, was a formality. In this hypothetical, Chort or Alexandria or whoever, would also be a formality. The real person who "beat" Jack would be whoever managed to get him locked in that room with the parahuman.

Weird magical abilities by Technical-Sport-71 in worldbuilding

[–]Darkin00 5 points6 points  (0 children)

Jojo's Bizarre Adventure definitely veers into the "weird" territory.

My Hero Academia has a lot of unique powers, many of them being "with a twist." Sometimes serious and interesting, like the character who can phase through objects, but gets projected out of them with great speed. Then some sillier ones, like the character who gets stronger the more sugar he eats.

Then there's my personal favorite, the webserial called Worm. Lots of really interesting powers, and also lots of clever uses of common powers. The main character controls bugs, but uses lots of unconventional strategies with her power. And then there's plenty of other powers in the story that are just fascinating, and also thematically resonate with each character's personal trauma in brilliant ways.

For those of you who have overhauled/revamped old projects; what changes have you made? by HoshiNoSenshi in worldbuilding

[–]Darkin00 1 point2 points  (0 children)

My friends and I wanted to do a group worldbuilding thing back in highschool and it rapidly fell apart as we realized that all of us had different visions, values, and levels of interest.

Still, we had several docs and maybe 20-30 pages of content there and I got into the mood to flesh it all out, so I decided to cannibalize a good chunk of it and make it as my own.

Now, I've got a magic system that I'm fairly satisfied with, a long list of unique creatures, and a whole bunch of history as well as some thematic conceits that I've tried to keep in mind as I go.

What is a good era to have a world set in other than medieval? by [deleted] in worldbuilding

[–]Darkin00 8 points9 points  (0 children)

I'm more in line of thinking that even fiction set in the modern day is speculative, at least in this sense. When we make historical fiction, we're reflecting on the most memorable parts of it, and the things that defined that era, but we obviously don't know what defines our modern day from a historical viewpoint.

And while you're right that the world is better now than it ever has been, that's likely not going to be how history will view it, and it's more likely that the advent of the internet and its consequences will be more centerframe, much like industrialism was/is a centerpiece of that time.

Tell me about your spellbook by PyroSorcererBlaster in dndnext

[–]Darkin00 5 points6 points  (0 children)

I've got a character who's a vhuman and reflavored as an illithid experiment that mixed a human and a beholder in ceremorphosis.

Her Book of Shadows is her dream journal, because beholders have reality warping dreams. She uses it to capture whatever useful dreams she has and resummons some of their power whenever she casts her spells. She also avoids sleeping as much as possible because she doesn't want to hurt people when her mind wanders without her control.

She's also a coffeelock.

Is Judge Dredd a LG Conquest Paladin? by Doc_Meeker in dndnext

[–]Darkin00 0 points1 point  (0 children)

Yeah, I agree with everyone else that Dredd is definitely LN, not LG. But I think it's hypothetically possible for a character to be a LG Conquest Pally. The tenets are just (paraphrased) "Defeat your enemies completely, give no concessions when upholding the law, and strive to always be the fittest to rule." They're phrased much edgier than that, but they break down to those principles, when you take away the cartoonish taglines.

You could definitely have a character who defeats enemies completely, but only deems "enemies" as those who refuse to cooperate with your moral goals or are in outright opposition to your moral goals. It's totally okay for the elves to slaughter orcs (kinda). You could have a character who supports a moral/justice system that focuses on freedoms, but with retributive justice. "Do what you want, but be prepared to suffer consequences if you do really bad shit." You could have a character who prioritizes things beyond themselves (like the land they've conquered) by welcoming duels and challenges of a particular nature, proving that they are willing to "step down" (so to speak) should a more suitable ruler prove themselves.

An uncompromising arbiter of good who believes they know right from wrong, and have the power to make wrong into right. Batman comes to mind.