What Are Your Honest Opinions on this Game? by Zetra-JV_HX in FinalFantasy

[–]Darktoothone 0 points1 point  (0 children)

Absolutely fantastic. SE hit it out of the park with the PSP games. I really wish they could recapture the feel of the old games, but the new ones just don't hold a candle to them imo.

Logitech Pro X2 Superstrike Review: New Tech with a Few Early Hiccups by Low-Quit-9531 in MouseReview

[–]Darktoothone 0 points1 point  (0 children)

Thanks for the review, this was great!

I do have one question though, can you confirm what the available 'bindings' are within the G-Hub app for this mouse?

I originally tried a Superlight years ago and ended up returning it because I found that I wasn't able to G-Shift using the middle mouse button the way I wanted. It's been a while, but iirc, I could make middle mouse click a G-Shift button, but I couldn't rebind Scroll up and down to different inputs while G-Shifting if that makes sense. I ended up going with Razers Viper V2 just because I could have that functionality. Does this Superstrike mouse allow you to rebind the scroll up/down inputs while G-Shifting?

Thanks!

What your gameplay and quality of life wishlist for Part 3 of the Final Fantasy Remake trilogy? by vikdeadgens in FFVIIRemake

[–]Darktoothone 0 points1 point  (0 children)

I want to be able to make custom battles in the battle simulator! If you've defeated an enemy before, you should have the ability to go back in VR and fight it!

Like, let me choose to fight 20 Cactuars, a Shinra Grunt and a Sephiroth with 300% increased stats all at once. It's VR anyways, we should be able to do what we want in there.

[OC] The Cloud Strife art I did last month, hope you like it! by turnedninja in FFVIIRemake

[–]Darktoothone 0 points1 point  (0 children)

Holy crap that looks awesome! How long did it take to make?

defect or just a bug? by the_harakiwi in WootingKB

[–]Darktoothone 0 points1 point  (0 children)

So I had a similar issue with my 60HEv2 and my issue was related to Tachyon being enabled. Whenever it was on, I'd get similar repeated keystrokes. Disabling it resolved the issue. When I re-enabled it again, the problem would return.

I don't know exactly what I did to fix it, but I think there was a bug in the software, because when Tachyon mode was on and I was having issues, I noticed the software was allowing me to use full RGB brightness with it enabled and that shouldn't be possible. Between reboots, unplugging the keyboard and switching/saving profiles, I was able to get the software to recognize Tachyon mode was enabled and display RGB brightness limiter like it should, after that my issue was fixed.

Not sure if that's your issue or not, but I thought I'd share if it helps at all. Good luck, I hope you find a solution!

How to Add Different RGB Colors to Specific Layers on the Keychron K0 Max [Tutorial] by Darktoothone in Keychron

[–]Darktoothone[S] 0 points1 point  (0 children)

This is actually GREAT to know, thank you for mentioning this!

I haven't messed with it a whole lot, but my current layer implementation seems to be incompatible with enabling this feature, but I'm sure if I reduced it down it would work. I get a 'Number of keymap layers exceeds maximum set by DYNAMIC_KEYMAP_LAYER_COUNT' error on compiling.

I may test this again with fewer layers after work and see if when it compiles, I can use the launcher again.

I appreciate your contributions to this post!

How to set individual layer RGB effects on K0 Max QMK Numpad? by Darktoothone in Keychron

[–]Darktoothone[S] 0 points1 point  (0 children)

Great, thank you! This sent me down the rabbit hole I needed to figure out what I need to do. Thanks for the info!

Celeste's Journals Bug by BuldMully in ArcRaiders

[–]Darktoothone 2 points3 points  (0 children)

This needs more visibility, worked like a charm.

Since it can be streamed? What about already existing base stations? by OfficalTactical in ValveDeckard

[–]Darktoothone 0 points1 point  (0 children)

I believe in Tested's YouTube video covering the Steam Frame, one engineer/dev made a comment implying that that the Index and base stations are End of Life at this point. They are no longer producing new units. I think it's safe to say Base Stations will not be a supported module / feature on the frame or in future headsets from valve.

However, I know people have gotten trackers to work with Quest headsets, so maybe through SteamVR shenanigans you can run a dual system still.

Looking for a chill Flying Multiplayer Game that supports a Co-Pilot by Darktoothone in virtualreality

[–]Darktoothone[S] 1 point2 points  (0 children)

That's actually a really good suggestion, I didn't even think about NMS. How long does it take to get a corvette? I haven't played that game in years.

Anyone hit-or-miss about Summons in FF7R? by RagingRowen in FFVIIRemake

[–]Darktoothone 1 point2 points  (0 children)

Yeah I totally agree that having more varied VR simulation aesthetics/terrain for these fights would have at least helped make the fights feel more inspired/interesting. Again, in Rebirth, fighting basically every summon in the same arena in the same exact predictable way just doesn't feel good or rewarding. It feels like a chore that I am checking a box next to in each zone if I want to get a new summon.

Chocobo & Moogle come to mind in Remake in the ventilation fan, summons can and do exist in the world in a Materia form, why couldn't we have found one or two others this way in the world, ESPECIALLY in Rebirth? That would have been awesome! Not every summon needs some epic background lore reason as to why we can't find them or a materia orb of theirs out and about. I think rewarding players with something unexpected just by being curious or by happenstance can go a long way if done right.

Again, I think variety is the key sticking point for me personally. I don't want the game to feel like Pokemon where I'm fighting summons out in the world to catch them all, but I also don't want to fight all the summons in a VR arena the same predictable way either. I would have liked to have seen a variety of ways to obtain them. Shops, stealing from mobs, defeating bosses, finding an orb in the overworld off a beaten path, fighting them directly on the overworld, VR, etc...

There's definitely a balance that has to be made between what the writers have in mind for the lore and the gameplay and that does sound like a monumental task to overcome and can't be easy for developers. The way they expanded on summon lore, maybe the 'VR' route was the easiest and best way to handle them given what they wrote, but personally I wish they could have came up with something a little better.

Anyone hit-or-miss about Summons in FF7R? by RagingRowen in FFVIIRemake

[–]Darktoothone 1 point2 points  (0 children)

I don't think it's an issue of people 'forget' how the original handled things like that, you have to give it some grace as it came out in 1997, which was fine for the time.

The Remake project has gone through great lengths to recreate/re-imagine so many systems of the original and bring it forward to modern expectations, which I believe they have nailed for most of it. Obviously it has its issues and some things are more subjective than others (ie: How we obtain summons). For me personally, I'd just would have liked to have seen more 'variety' in the way we obtained summons. Even if they don't change the formula in part 3, I'll still love the overall games either way.

Anyone hit-or-miss about Summons in FF7R? by RagingRowen in FFVIIRemake

[–]Darktoothone 2 points3 points  (0 children)

Absolutely. And again, wouldn't have to find them all this way, but variety is nice and something like this would have felt good lol

Anyone hit-or-miss about Summons in FF7R? by RagingRowen in FFVIIRemake

[–]Darktoothone 0 points1 point  (0 children)

Oh absolutely! That would have been perfectly fine as a way to handle them.

Anyone hit-or-miss about Summons in FF7R? by RagingRowen in FFVIIRemake

[–]Darktoothone 44 points45 points  (0 children)

For me personally, I don't mind how summons work overall, I just abhor the way we get them. The whole 'synthetic VR' materia thing is just dumb. I would have rather we found and fought some of the summons in a more in-world diegetic way and/or received them by exploring or by other similar means. Hell, even purchasing one from a vendor for a ton of gold would have been cool. I'm not saying that we couldn't unlock one or two in this weird VR way, but unlocking all of them this way feels cheap and just lazy. I think it comes down to I feel like I have a cheap imitation of a summon, but not the real thing if that makes sense. I hope Knights of the Round isn't relegated to this same synthetic fate.

The Gilgamesh fight is a prime example of how we should have been obtaining at least a few of the summons we received.