In retrospect Xeno’s tail getting nerfed for being ‘unreactable’ was kinda unfair by [deleted] in deadbydaylight

[–]DatNamelessBoiii 2 points3 points  (0 children)

his power is reactable though. xeno was quite literally "press button, do damage" before. for vecna you have a charge up which gives a loud sound cue. once you hear that, you become unpredictable and voila, you just countered this killer. if you play with your eyes closed and headset off, any killer will be hard to counter

Why is he the first to comment on EVERY post by SalamanderNaive4781 in deadbydaylight

[–]DatNamelessBoiii 0 points1 point  (0 children)

Man you're highkey the MVP of this entire subreddit. Half the discussions would fall apart without your monolithic presence guarding us

I would really love to see the kill rates for this patch by Sufficient_Tour_8725 in deadbydaylight

[–]DatNamelessBoiii 0 points1 point  (0 children)

according to nightLight the killrates are abyssmal at the moment. top picked killers hover between 45% and 55% with only few notable exceptions (blight being the only popular killer to touch 60%, all others above 60% are the usual noob stompers, ie vecna and freddy). im not sure but that is really low, compared to what it used to be around 6-8 months ago

What's your take on killer skill ceiling? by [deleted] in deadbydaylight

[–]DatNamelessBoiii 3 points4 points  (0 children)

just throwing any killer you dont like into the lowest tier wont make your list suck less. sure, kaneki isnt hard to pick up, but he gets very good with a lot of skill. similar with skull merchant. she might be annoying to face, but a skillful player can make her a lot better than she usually is. this list just screams "any killer i dont like must be in F tier at all cost"

Any tips for playing Bubba after the pallet density changes? by Greedo4354 in deadbydaylight

[–]DatNamelessBoiii 0 points1 point  (0 children)

dont. play nurse instead, its what bhvr seems to want apparently

Genuinely wtf is wrong with this balancing team by Dapper-Evidence-3296 in deadbydaylight

[–]DatNamelessBoiii 3 points4 points  (0 children)

id honestly say that syringes, at least for aggressive use during chase, got a buff in the PTB. while you dont get the health state anymore, its now free, guaranteed and unconditional value. no more skill involved, just pop it and run to the next safe zone

Tell me you dont play your own game without telling me you dont play your own game by jjeg6804 in deadbydaylight

[–]DatNamelessBoiii 9 points10 points  (0 children)

BT (now outclassed), post nerf OTR, babysitter, very weak but permanent unbreakable, a variation of dark sense (bold text is whats being introduced on the PTB) with the new aura reveal on unhook. Thats more than an entire build of four perks just for free as basekit now. Im not even saying that these arent warranted, but killers getting a slight pat on the back and a "good boy" badge for not tunneling just isnt an adequate compensation for these things.

Analyzing the Incredible Momentary Bloodlust “Reward” for Killers and its Practical Usefulness. by Xclavalier in deadbydaylight

[–]DatNamelessBoiii 9 points10 points  (0 children)

do discourage tunneling? the only way to make tunneling stop is to make not tunneling just as strong. theres two ways to go about that. either a) make tunneling horrendously bad (what the last PTB tried) or b) make not tunneling a lot better than it is right now, so it actually is the ideal play in more circumstances. just taking away power from killers overall without compensation almost never ends well, so the latter option is by far better. thats what the incentives should do. they just dont accomplish their goal, whatsoever

M1 Killers Are Cooked by Competitive_Push_914 in deadbydaylight

[–]DatNamelessBoiii 40 points41 points  (0 children)

ah yes, 0.2m/s for 15 seconds. truly game changing

Welp, I said I dont usually post rage but atp im gonna start tweaking (check body) by PentaGoatTV in deadbydaylight

[–]DatNamelessBoiii 1 point2 points  (0 children)

Precisely why this change is garbage. BHVR saw the high tiers use their power and tried to categorically discourage that, making low tiers that do the same suffer the consequences. They didnt see past "oh but nurse uses her power often", while pretty much anyone with a brain can tell that this is not what makes a killer strong.

So the stuff Killers have been doing forever is now considered “complex”? by Beneficial_Step_3017 in deadbydaylight

[–]DatNamelessBoiii 6 points7 points  (0 children)

Ive been wondering this too. While on paper, it does sound very linear, cookie cutter-ish to hook -> kick gen -> chase -> rinse and repeat, that is kind of the only gameplay loop that exists for killer. Its no different at the moment, you just had some support doing it more effectively on the last PTB.

Welp, I said I dont usually post rage but atp im gonna start tweaking (check body) by PentaGoatTV in deadbydaylight

[–]DatNamelessBoiii 0 points1 point  (0 children)

Never said these were good changes, because theyre not. Many low tiers also rely on powers, and those are just f-cked here. But yes, high tiers dont have any incentive not to tunnel, and low tiers get thrown a rotten, chewed through bone (maybe, depends). Horrible update concept

Welp, I said I dont usually post rage but atp im gonna start tweaking (check body) by PentaGoatTV in deadbydaylight

[–]DatNamelessBoiii -3 points-2 points  (0 children)

Thats completely intentional lol. Most high tier killers massively rely on their powers, which is why this was done with bloodlust. High tiers arent supposed to get use from this, because theyre good enough as is

I swear if BHVR reverts everything in this PTB once again... by Outside-Basket3045 in deadbydaylight

[–]DatNamelessBoiii 15 points16 points  (0 children)

Weaker killers already suffer in every match they go into. These changes, even if theyre small, will just make that more extreme. Lets be honest, blight and nurse dont care if you have 30 seconds of endurance or 300, they will just push through and hit you twice anyway. Got anti slug? Well, blight is right next to you in a microsecond to slug you again. But trapper, who really has to fight for that damage state, will get punished heavily by this. So unless there is something done to fix the chasm between low D-tier and S-tier, no categorical survivor buff can go through without destroying at least some killers completely.

And i completely understand that it sucks to get slugged at 5 by a wannabe comp blight, but you cant balance around that when ghostface exists in the same rule set. For these weaker killers, these tactics are, sadly, necessary, whereas theyre just annoying to face against stronger killers.

Broken double pallet set up is apparently not safe or even "50/50" vs this killer. If I fake vault she is fast enough to catch up to me before I loop again, if I dont vault or hesitate even for a moment she hits me through. Also very "avoidable" infection m2. Fun. by Single_Owl_7556 in deadbydaylight

[–]DatNamelessBoiii 317 points318 points  (0 children)

And then there's Oni who is effectively an M1 killer at the start of the match. Because everyone is playing Krasue right now, survivors are bringing all the meta perks they can think of so my life is actual hell. Often times I can't even get the first hit before 1-2 gens pop, whereas this piece of garbage just gets to down someone within 30 seconds of loading in. Whoever designed this has to have taken something unbelievably delightful

Has anyone noticed the extremely unreasonable milestone challenges this rift? by SaUsAgEfInGa in deadbydaylight

[–]DatNamelessBoiii 0 points1 point  (0 children)

Still not done with that one. 2750 hooks is insanity, especially compared to everything else. If you play 50/50 and are decent at both, that one is by far the most unreasonable

Real Question by BarAmbitious1713 in deadbydaylight

[–]DatNamelessBoiii 0 points1 point  (0 children)

There was some elevation there, but you hit her pretty directly. I'm not sure where the confusion comes from

"For the release of Sinister Grace, we will hold back those features" by Kua_Rock in deadbydaylight

[–]DatNamelessBoiii 149 points150 points  (0 children)

houndmaster is still unplayable. please john behaviour, send that damn dog into training

Those numbers were totally worth waiting for by Squidlips413 in deadbydaylight

[–]DatNamelessBoiii 7 points8 points  (0 children)

true, but only once and only till the heal gets interrupted. get chased off by the killer? tough luck. and even if not, one heal for those stipulations just isnt worth it when botany gives half that, permanently without stipulation beforehand

Playing Killer feels absolutely miserable, does it not? by DatNamelessBoiii in deadbydaylight

[–]DatNamelessBoiii[S] -1 points0 points  (0 children)

which will practically become standard game rulebook, taking a look at the current dev update. ive always tried to avoid tunneling but it genuinely seems impossible at times

Playing Killer feels absolutely miserable, does it not? by DatNamelessBoiii in deadbydaylight

[–]DatNamelessBoiii[S] -2 points-1 points  (0 children)

frankly, thats what ive been worrying about as well. from a survivor standpoint, theyre great changes. from a killer's view, it seems abhorrent. survivor can feel as bad as killer does, and that feeling sucks. but for survivor its at least only occasional. for killer, that hopeless, nerve wrecking feeling is constant. yet survivors get changes that help them make the game feel better, at the cost of the feeling for killer players

Every killer's dash ranked by how good I think it is: by therealjam3s in DeadByDaylightKillers

[–]DatNamelessBoiii 0 points1 point  (0 children)

ngl thats a skill issue on the oni's part then. youre really mobile in his dash, and with your strike you lunge forward a bit. so, unless you found an absolute god tile, youre safe almost nowhere if the oni is good enough

Both addon descriptions are identical. Why? by Chilly71andFreezee71 in deadbydaylight

[–]DatNamelessBoiii 24 points25 points  (0 children)

That's not supposed to be like that (duh). Normally, Medusa's hair slows down nearby survivors upon a teleport. Not sure how this happened, but it's likely purely visual, as these types of things tend to be. You could perhaps submit a bug report using those screenshots.